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std::frexp (locutusjs#330)
* C/C++ frexp Like http://en.cppreference.com/w/c/numeric/math/frexp Instead of double frexp( double arg, int* exp ); this is built like [double, int] frexp( double arg ); due to the lack of pointers in JavaScript. * Rename frexp to frexp.js * Add frexp to src/c/math/index.js * Update frexp.js * Update frexp.js with examples & a note about pow * Remove indentation on empty rows from frexp.js
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src/c/math/frexp.js

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module.exports.frexp = function frexp (arg) { // -> [number x, int11 exp]
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// original by: Oskar Larsson Högfeldt (http://oskar-lh.name/)
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// example 1: frexp(1)
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// returns 1: [0.5, 1]
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// example 2: frexp(1.5)
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// returns 2: [0.75, 1]
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// example 3: frexp(3 * Math.pow(2, 500))
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// returns 3: [0.75, 502]
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// example 4: frexp(-4)
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// returns 4: [-0.5, 3]
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// example 5: frexp(Number.MAX_VALUE)
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// returns 5: [0.9999999999999999, 1024]
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// example 6: frexp(Number.MIN_VALUE)
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// returns 6: [0.5, -1073]
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// example 7: frexp(-Infinity)
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// returns 7: [-Infinity, 0]
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// example 8: frexp(-0)
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// returns 8: [-0, 0]
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// example 9: frexp(NaN)
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// returns 9: [NaN, 0]
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// Potential issue with this implementation:
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// the precision of Math.pow and the ** operator are undefined in the ECMAScript standard,
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// however, sane implementations should give the same results for Math.pow(2, <integer>) operations
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// Like frexp of C and std::frexp of C++,
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// but returns an array instead of using a pointer argument for passing the exponent result.
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// Object.is(n, frexp(n)[0] * 2 ** frexp(n)[1]) for all number values of n except when Math.isFinite(n) && Math.abs(n) > 2**1023
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// Object.is(n, (2 * frexp(n)[0]) * 2 ** (frexp(n)[1] - 1)) for all number values of n
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// Object.is(n, frexp(n)[0]) for these values of n: 0, -0, NaN, Infinity, -Infinity
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// Math.abs(frexp(n)[0]) is >= 0.5 and < 1.0 for any other number-type value of n
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// See http://en.cppreference.com/w/cpp/numeric/math/frexp for a more detailed description
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arg = Number(arg)
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let result = [arg, 0]
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if (arg !== 0 && Number.isFinite(arg)) {
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const absArg = Math.abs(arg)
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let exp = Math.max(-1023, Math.floor(Math.log2(absArg)) + 1)
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let x = absArg * 2 ** -exp
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// These while loops compensate for rounding errors that sometimes occur because of ECMAScript's Math.log2's undefined precision
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// and also works around the issue of 2 ** exp === Infinity when exp >= 1024
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while (x < 0.5) {
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x *= 2
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exp--
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}
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while (x >= 1) {
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x *= 0.5
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exp++
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}
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x *= Math.sign(arg)
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result[0] = x
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result[1] = exp
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}
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return result
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}

src/c/math/index.js

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module.exports['abs'] = require('./abs')
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module.exports['frexp'] = require('./frexp')

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