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tracing/filter: Use a tree instead of stack for filter_match_preds()
Currently the filter_match_preds() requires a stack to push
and pop the preds to determine if the filter matches the record or not.
This has two drawbacks:
1) It requires a stack to store state information. As this is done
in fast paths we can't allocate the storage for this stack, and
we can't use a global as it must be re-entrant. The stack is stored
on the kernel stack and this greatly limits how many preds we
may allow.
2) All conditions are calculated even when a short circuit exists.
a || b will always calculate a and b even though a was determined
to be true.
Using a tree we can walk a constant structure that will save
the state as we go. The algorithm is simply:
pred = root;
do {
switch (move) {
case MOVE_DOWN:
if (OR or AND) {
pred = left;
continue;
}
if (pred == root)
break;
match = pred->fn();
pred = pred->parent;
move = left child ? MOVE_UP_FROM_LEFT : MOVE_UP_FROM_RIGHT;
continue;
case MOVE_UP_FROM_LEFT:
/* Only OR or AND can be a parent */
if (match && OR || !match && AND) {
/* short circuit */
if (pred == root)
break;
pred = pred->parent;
move = left child ?
MOVE_UP_FROM_LEFT :
MOVE_UP_FROM_RIGHT;
continue;
}
pred = pred->right;
move = MOVE_DOWN;
continue;
case MOVE_UP_FROM_RIGHT:
if (pred == root)
break;
pred = pred->parent;
move = left child ? MOVE_UP_FROM_LEFT : MOVE_UP_FROM_RIGHT;
continue;
}
done = 1;
} while (!done);
This way there's no strict limit to how many preds we allow
and it also will short circuit the logical operations when possible.
Cc: Tom Zanussi <tzanussi@gmail.com>
Signed-off-by: Steven Rostedt <rostedt@goodmis.org>
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