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Commit 124a7cf

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Remove SignalManager autoload
This is not needed anymore. This breaks the Pong demo, but it will be redone soon when things stabilize.
1 parent 95ea003 commit 124a7cf

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-28
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3 files changed

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-28
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addons/block_code/block_code_node/utilities/signal_manager.gd

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This file was deleted.

addons/block_code/block_code_plugin.gd

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@@ -59,9 +59,6 @@ func _enter_tree():
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# Hide the main panel. Very much required.
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_make_visible(false)
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# Add signal manager for block code nodes to access
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add_autoload_singleton("SignalManager", "res://addons/block_code/block_code_node/utilities/signal_manager.gd")
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# Remove unwanted class nodes from create node
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old_feature_profile = EditorInterface.get_current_feature_profile()
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@@ -83,8 +80,6 @@ func _exit_tree():
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if main_panel:
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main_panel.queue_free()
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remove_autoload_singleton("SignalManager")
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var editor_paths: EditorPaths = EditorInterface.get_editor_paths()
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if editor_paths:
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var config_dir := editor_paths.get_config_dir()

project.godot

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@@ -15,10 +15,6 @@ run/main_scene="res://addons/block_code/examples/pong_game/pong_game.tscn"
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config/features=PackedStringArray("4.2", "GL Compatibility")
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config/icon="res://icon.svg"
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[autoload]
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SignalManager="*res://addons/block_code/block_code_node/utilities/signal_manager.gd"
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[editor_plugins]
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enabled=PackedStringArray("res://addons/block_code/plugin.cfg", "res://addons/gut/plugin.cfg", "res://addons/plugin_refresher/plugin.cfg")

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