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BlockCode editor does not open on first use (errors re. metadata) with Godot 4.2.2.stable from Steam #149

@Arakade

Description

@Arakade

What Happened

BlockCode editor does not open with new project (see reproduction steps).
This seems indirect contradiction to videos of project working so have to assume something about my setup is different. I'm running Godot from Steam (in case that's the unusual part?).

How to Reproduce

  1. Godot 4.2.2.stable run from Steam
  2. create new project
  3. Use AssetLib to add "BlockCode" to project
  4. Project settings | Plugins | enable plugin
  5. expect to see BlockCode editor window (don't).
  6. check Output tab for errors

Operating System

Windows 11

Logs or command-line output

Godot Engine v4.2.2.stable.official (c) 2007-present Juan Linietsky, Ariel Manzur & Godot Contributors.
--- Debug adapter server started ---
--- GDScript language server started on port 6005 ---
New Scene Root
  editor/plugins/asset_library_editor_plugin.cpp:862 - Error getting image file from URL: https://raw.githubusercontent.com/AlbloStudio/csv-animations-builder/main/icon.png
  editor/plugins/asset_library_editor_plugin.cpp:862 - Error getting image file from URL: https://gitlab.com/Marty_Friedrich/optiscene/-/raw/main/addons/optiscene/icon.jpg
  Missing required editor-specific import metadata for a texture (please reimport it using the 'Import' tab): 'res://.godot/imported/block_code_node.svg-ec44d62670f5745547380d82dd01a2b1.editor.meta'
  scene/resources/resource_format_text.cpp:284 - res://addons/block_code/drag_manager/drag_manager.tscn:9 - Parse Error: 
  Failed loading resource: res://addons/block_code/drag_manager/drag_manager.tscn. Make sure resources have been imported by opening the project in the editor at least once.
  scene/resources/resource_format_text.cpp:284 - res://addons/block_code/ui/main_panel.tscn:113 - Parse Error: 
  Failed loading resource: res://addons/block_code/ui/main_panel.tscn. Make sure resources have been imported by opening the project in the editor at least once.
  Failed to instantiate scene state of "res://addons/block_code/ui/main_panel.tscn", node count is 0. Make sure the PackedScene resource is valid.
  res://addons/block_code/block_code_plugin.gd:56 - Invalid set index 'undo_redo' (on base: 'null instance') with value of type 'EditorUndoRedoManager'.
  res://addons/block_code/block_code_plugin.gd:107 - Attempt to call function 'switch_scene' in base 'null instance' on a null instance.

Anything else?

No response

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