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Confused about when to call speaker.Play() #143

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uzudil opened this issue Mar 30, 2022 · 1 comment
Open

Confused about when to call speaker.Play() #143

uzudil opened this issue Mar 30, 2022 · 1 comment
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@uzudil
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uzudil commented Mar 30, 2022

First, thank you for the awesome project!

I have multiple, large music files I want to stream from disk, like this:

  • play song A
  • stop song A, start playing B
  • stop B, continue playing A
  • etc

When a song plays all the way through, I rewind it (via. streamer.Seek(0)).

Given this kind of usage, what I've come up with is to have ctrl := beep.Ctrl{...} where I keep changing ctrl.Streamer to the song I want to play.

However I'm confused about when I need to call speaker.Play(). Do I just call it once, after constructing ctrl? Or every time I change ctrl.Streamer? Or only after I rewind a streamer?

Thanks for any info!

@samhocevar
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The speaker is not much more than a mixer with a locking mechanism. As long as ctrl.Stream()succeeds, speaker will keep playing your controller. No need to call speaker.Play() more than once on that object. Just make sure you call speaker.Lock() / speaker.Unlock() around places where you change ctrl.Streamer.

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