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I have multiple, large music files I want to stream from disk, like this:
play song A
stop song A, start playing B
stop B, continue playing A
etc
When a song plays all the way through, I rewind it (via. streamer.Seek(0)).
Given this kind of usage, what I've come up with is to have ctrl := beep.Ctrl{...} where I keep changing ctrl.Streamer to the song I want to play.
However I'm confused about when I need to call speaker.Play(). Do I just call it once, after constructing ctrl? Or every time I change ctrl.Streamer? Or only after I rewind a streamer?
Thanks for any info!
The text was updated successfully, but these errors were encountered:
The speaker is not much more than a mixer with a locking mechanism. As long as ctrl.Stream()succeeds, speaker will keep playing your controller. No need to call speaker.Play() more than once on that object. Just make sure you call speaker.Lock() / speaker.Unlock() around places where you change ctrl.Streamer.
First, thank you for the awesome project!
I have multiple, large music files I want to stream from disk, like this:
When a song plays all the way through, I rewind it (via.
streamer.Seek(0)
).Given this kind of usage, what I've come up with is to have
ctrl := beep.Ctrl{...}
where I keep changingctrl.Streamer
to the song I want to play.However I'm confused about when I need to call
speaker.Play()
. Do I just call it once, after constructingctrl
? Or every time I changectrl.Streamer
? Or only after I rewind a streamer?Thanks for any info!
The text was updated successfully, but these errors were encountered: