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[Direct3D12] Add RootConstants and RootDescriptor constructors
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// Copyright (c) 2010-2013 SharpDX - Alexandre Mutel
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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namespace SharpDX.Direct3D12
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{
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public partial struct RootConstants
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{
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/// <summary>
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/// Initializes a new instance of the <see cref="RootConstants"/> struct.
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/// </summary>
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/// <param name="shaderRegister">The shader register.</param>
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/// <param name="registerSpace">The register space.</param>
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/// <param name="value32BitCount">The number of constants that occupy a single shader slot (these constants appear like a single constant buffer). All constants occupy a single root signature bind slot. .</param>
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public RootConstants(int shaderRegister, int registerSpace, int value32BitCount)
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{
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ShaderRegister = shaderRegister;
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RegisterSpace = registerSpace;
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Value32BitCount = value32BitCount;
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}
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}
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}
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// Copyright (c) 2010-2013 SharpDX - Alexandre Mutel
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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namespace SharpDX.Direct3D12
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{
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public partial struct RootDescriptor
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{
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/// <summary>
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/// Initializes a new instance of the <see cref="RootDescriptor"/> struct.
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/// </summary>
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/// <param name="shaderRegister">The shader register.</param>
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/// <param name="registerSpace">The register space.</param>
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public RootDescriptor(int shaderRegister, int registerSpace)
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{
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ShaderRegister = shaderRegister;
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RegisterSpace = registerSpace;
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}
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}
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}

Source/SharpDX.Direct3D12/SharpDX.Direct3D12.csproj

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<Compile Include="ResourceBarrier.cs" />
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<Compile Include="ResourceDescription.cs" />
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<Compile Include="ResourceTransitionBarrier.cs" />
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<Compile Include="RootConstants.cs" />
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<Compile Include="RootDescriptor.cs" />
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<Compile Include="RootParameter.cs" />
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<Compile Include="RootSignatureDescription.cs" />
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<Compile Include="ShaderBytecode.cs" />

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