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* Determines whether there is an import path to a vendored version
of gopherjs
* If so, updates all import paths to gopherjs in generated code to
use the vendored version
* Updates runtime/runtime.go to use a string constant for its static
reference to the gopherjs import path
* Adds logic to update the string constant to be the vendored path
during generation
Fixes#415
Copy file name to clipboardExpand all lines: README.md
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@@ -10,7 +10,7 @@ GopherJS compiles Go code ([golang.org](https://golang.org/)) to pure JavaScript
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Give GopherJS a try on the [GopherJS Playground](http://gopherjs.github.io/playground/).
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### What is supported?
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Nearly everything, including Goroutines ([compatibility table](https://github.com/gopherjs/gopherjs/blob/master/doc/packages.md)). Performance is quite good in most cases, see [HTML5 game engine benchmark](https://ajhager.github.io/engi/demos/botmark.html). Cgo is not supported. Using a vendored copy of GopherJS is currently not supported, see [#415](https://github.com/gopherjs/gopherjs/issues/415).
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Nearly everything, including Goroutines ([compatibility table](https://github.com/gopherjs/gopherjs/blob/master/doc/packages.md)). Performance is quite good in most cases, see [HTML5 game engine benchmark](https://ajhager.github.io/engi/demos/botmark.html). Cgo is not supported.
ifpath=="syscall" { // syscall needs to use a typical GOARCH like amd64 to pick up definitions for _Socklen, BpfInsn, IFNAMSIZ, Timeval, BpfStat, SYS_FCNTL, Flock_t, etc.
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