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Description
We want to present the design patterns better as the current does not reach its goal of explaining how the pattern works in a simplest possible way. I'm hugely inspired by https://github.com/kamranahmedse/design-patterns-for-humans repository.
Let's do this by adding 'Explanation' section to the patterns' README.md
file. For an example see http://java-design-patterns.com/patterns/bridge/.
Let's track the issue progress here with the following checklist that indicates the patterns where explanation section is already available.
- abstract-document
- abstract-factory
- active-object
- acyclic-visitor
- adapter
- aggregator-microservices
- ambassador
- api-gateway
- arrange-act-assert
- async-method-invocation
- balking
- bridge
- builder
- business-delegate
- bytecode
- caching
- callback
- chain
- circuit-breaker
- cloud-static-content-hosting
- collection-pipeline
- combinator
- command
- commander
- composite
- composite-entity
- converter
- cqrs
- dao
- data-bus
- data-locality
- data-mapper
- data-transfer-object
- decorator
- delegation
- dependency-injection
- dirty-flag
- double-buffer
- double-checked-locking
- double-dispatch
- eip-aggregator
- eip-message-channel
- eip-publish-subscribe
- eip-splitter
- eip-wire-tap
- event-aggregator
- event-based-asynchronous
- event-driven-architecture
- event-queue
- event-sourcing
- execute-around
- extension-objects
- facade
- factory
- factory-kit
- factory-method
- fan-out-fan-in
- feature-toggle
- filterer
- fluentinterface
- flux
- flyweight
- front-controller
- game-loop
- guarded-suspension
- half-sync-half-async
- hexagonal
- intercepting-filter
- interpreter
- iterator
- layers
- lazy-loading
- leader-election
- leader-followers
- lockable-object
- marker-interface
- master-worker
- mediator
- memento
- model-view-controller
- model-view-presenter
- model-view-viewmodel
- module
- monad
- monostate
- multiton
- mute-idiom
- naked-objects
- null-object
- object-mother
- object-pool
- observer
- page-object
- parameter-object
- partial-response
- pipeline
- poison-pill
- presentation-model
- priority-queue
- private-class-data
- producer-consumer
- promise
- property
- prototype
- proxy
- queue-based-load-leveling
- reactor
- reader-writer-lock
- registry
- repository
- resource-acquisition-is-initialization
- retry
- role-object
- saga
- semaphore
- separated-interface
- servant
- serverless
- service-layer
- service-locator
- sharding
- singleton
- spatial-partition
- special-case
- specification
- state
- step-builder
- strangler
- strategy
- subclass-sandbox
- table-module
- template-method
- thread-pool
- throttling
- thread-local-storage
- tolerant-reader
- trampoline
- transaction-script
- twin
- type-object
- unit-of-work
- update-method
- value-object
- version-number
- visitor
ohbusohbus
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