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LoadingScreen.gd
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extends PanelContainer
signal loading_finished()
signal faded_in()
signal faded_out()
const FADING_DURATION := 0.5
const PROGRESS_DURATION := 0.75
enum State { IDLE, LOADING, FADING_IN, FADING_OUT }
var progress_value := 0.0 setget set_progress_value
var _state: int = State.IDLE
onready var _progress_bar := $MarginContainer/Control/ProgressBar as ProgressBar
onready var _tweener := $Tween as Tween
func _ready() -> void:
_state = State.IDLE
_progress_bar.value = 0.0
_tweener.connect("tween_all_completed", self, "_on_tweener_finished")
_animate_progress()
func set_progress_value(value: float) -> void:
progress_value = clamp(value, 0.0, 1.0)
if is_inside_tree():
_animate_progress()
func reset_progress_value() -> void:
progress_value = 0.0
if is_inside_tree():
_progress_bar.value = progress_value
func fade_in() -> void:
_state = State.FADING_IN
modulate.a = 0.0
visible = true
_tweener.stop_all()
_tweener.interpolate_property(self, "modulate:a", 0.0, 1.0, FADING_DURATION, Tween.TRANS_LINEAR, Tween.EASE_IN_OUT)
_tweener.start()
func fade_out() -> void:
_state = State.FADING_OUT
_tweener.stop_all()
_tweener.interpolate_property(self, "modulate:a", modulate.a, 0.0, FADING_DURATION, Tween.TRANS_LINEAR, Tween.EASE_IN_OUT)
_tweener.start()
func _animate_progress() -> void:
if _state != State.IDLE:
return
_state = State.LOADING
_tweener.stop_all()
if _progress_bar.value == progress_value:
_state = State.IDLE
emit_signal("loading_finished")
return
_tweener.interpolate_property(_progress_bar, "value", _progress_bar.value, progress_value, PROGRESS_DURATION, Tween.TRANS_CUBIC, Tween.EASE_IN_OUT)
_tweener.start()
func _on_tweener_finished() -> void:
if _state == State.FADING_IN:
emit_signal("faded_in")
_state = State.IDLE
_animate_progress()
elif _state == State.FADING_OUT:
emit_signal("faded_out")
_state = State.IDLE
visible = false
elif _state == State.LOADING:
if _progress_bar.value == _progress_bar.max_value:
emit_signal("loading_finished")
_state = State.IDLE
fade_out()