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SliceEditorOverlay.gd
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class_name SliceEditorOverlay
extends Control
const LanguageServerRange = LanguageServerError.ErrorRange
var lines_offset := 0 setget set_lines_offset
var character_offset := 0 setget set_character_offset
func _init() -> void:
mouse_filter = Control.MOUSE_FILTER_PASS
func _gui_input(event: InputEvent) -> void:
var mm = event as InputEventMouseMotion
if mm:
var point = get_local_mouse_position()
for overlay in get_children():
var error_overlay = overlay as ErrorOverlay
if is_instance_valid(error_overlay) and error_overlay.try_consume_mouse(point):
return
func set_lines_offset(value: int) -> void:
lines_offset = value
update_overlays()
func set_character_offset(value: int) -> void:
character_offset = value
update_overlays()
func clean() -> void:
for overlay in get_children():
overlay.queue_free()
func update_overlays() -> void:
var text_edit := get_parent() as TextEdit
if not text_edit:
return
for overlay in get_children():
var error_overlay = overlay as ErrorOverlay
if is_instance_valid(error_overlay):
error_overlay.regions = _get_error_range_regions(error_overlay.error_range, text_edit)
var highlight_overlay = overlay as HighlightOverlay
if is_instance_valid(highlight_overlay):
highlight_overlay.regions = _get_line_regions(highlight_overlay.line_index, text_edit)
func add_error(error: LanguageServerError) -> ErrorOverlay:
var text_edit := get_parent() as TextEdit
if not text_edit:
return null
var error_overlay := ErrorOverlay.new()
error_overlay.severity = error.severity
error_overlay.error_range = error.error_range
error_overlay.regions = _get_error_range_regions(error.error_range, text_edit)
add_child(error_overlay)
return error_overlay
func _get_error_range_regions(error_range: LanguageServerRange, text_edit: TextEdit) -> Array:
var start_line := error_range.start.line - lines_offset
var end_line = error_range.end.line - lines_offset
var start_char = error_range.start.character - character_offset
var end_char = error_range.end.character - character_offset
return _get_text_range_regions(start_line, start_char, end_line, end_char, text_edit)
func add_line_highlight(line_index: int) -> void:
var text_edit := get_parent() as TextEdit
if not text_edit:
return
var highlight_overlay := HighlightOverlay.new()
highlight_overlay.line_index = line_index
highlight_overlay.regions = _get_line_regions(line_index, text_edit)
add_child(highlight_overlay)
func _get_line_regions(line_index: int, text_edit: TextEdit) -> Array:
var line = text_edit.get_line(line_index)
var end_character = line.length() - 1
return _get_text_range_regions(line_index, 0, line_index, end_character, text_edit)
func _get_text_range_regions(
start_line: int, start_char: int, end_line: int, end_char: int, text_edit: TextEdit
) -> Array:
var regions := []
var line_count := text_edit.get_line_count()
# Iterate through the lines of the error range and find the regions for each character
# span in the line, accounting for line wrapping.
var line_index = start_line
while line_index <= end_line:
if line_index < 0 or line_index >= line_count:
line_index += 1
continue
var line = text_edit.get_line(line_index)
var region := Rect2(-1, -1, 0, 0)
# Starting point of the first line is as reported by the LSP. For the following
# lines it's the first character in the line.
var first_char: int
if line_index == start_line:
first_char = start_char
else:
first_char = 0
# Ending point of the last line is as reported by the LSP. For the preceding
# lines it's the last character in the line.
var last_char: int
if line_index == end_line:
last_char = end_char
else:
last_char = line.length()
# Iterate through the characters to find those which are visible in the TextEdit.
# This also handles wrapping, as characters report different vertical offset when
# that happens.
var char_index := first_char
while char_index <= last_char:
var char_rect = text_edit.get_rect_at_line_column(line_index, char_index)
if char_rect.position.x == -1 or char_rect.position.y == -1:
char_index += 1
continue
# If region is empty (first in line), fill it with the first character's data.
if region.position.x == -1:
region.position = char_rect.position
region.size = char_rect.size
# If the region is on a different vertical offset than the next character, then
# we hit a wrapping point; store the region and create a new one.
elif not region.position.y == char_rect.position.y:
regions.append(region)
region = Rect2(char_rect.position, char_rect.size)
# If nothing else, just extend the region horizontal with the size of the next
# character.
else:
# We could've just accumulated the size, but not all the characters report their
# correct sizes, namely tabs. This works for every case except when such character
# is the last one in the line. But that's not a big deal, since it's just whitespace.
region.size.x = (char_rect.position.x - region.position.x) + char_rect.size.x
char_index += 1
# In case we somehow didn't fill a single region with characters.
if not region.position.x == -1:
regions.append(region)
line_index += 1
return regions
class ErrorOverlay:
extends Control
enum Severity { ERROR = 1, WARNING, INFO, HINT }
const COLOR_ERROR := Color("#E83482")
const COLOR_WARNING := Color("#D2C84F")
const COLOR_INFO := Color("#79F2D6")
signal region_entered(reference_position)
signal region_exited
var severity := 0
var error_range := LanguageServerRange.new()
var regions := [] setget set_regions
var _lines := []
var _hovered_region := -1
func _init() -> void:
name = "ErrorOverlay"
rect_min_size = Vector2(0, 0)
mouse_filter = Control.MOUSE_FILTER_IGNORE
func _ready() -> void:
set_anchors_and_margins_preset(Control.PRESET_WIDE)
func try_consume_mouse(point: Vector2) -> bool:
var region_has_point := -1
var i := 0
for region_rect in regions:
if region_rect.has_point(point):
region_has_point = i
break
i += 1
if _hovered_region == region_has_point:
return false
if _hovered_region == -1 and not region_has_point == -1:
var reference_position = _lines[i].rect_global_position
emit_signal("region_entered", reference_position)
elif not _hovered_region == -1 and region_has_point == -1:
emit_signal("region_exited")
else:
emit_signal("region_exited")
var reference_position = _lines[i].rect_global_position
emit_signal("region_entered", reference_position)
_hovered_region = region_has_point
return true
func set_regions(error_regions: Array) -> void:
for underline in _lines:
underline = underline as ErrorUnderline
if not underline or not is_instance_valid(underline):
continue
remove_child(underline)
underline.queue_free()
_lines = []
regions = []
for error_region in error_regions:
var underline := ErrorUnderline.new()
match severity:
Severity.ERROR:
underline.line_type = ErrorUnderline.LineType.JAGGED
underline.line_color = COLOR_ERROR
Severity.WARNING:
underline.line_type = ErrorUnderline.LineType.SQUIGGLY
underline.line_color = COLOR_WARNING
_:
underline.line_type = ErrorUnderline.LineType.DASHED
underline.line_color = COLOR_INFO
underline.rect_position = Vector2(error_region.position.x, error_region.end.y)
underline.line_length = error_region.size.x
add_child(underline)
_lines.append(underline)
regions.append(error_region)
class ErrorUnderline:
extends Control
enum LineType { SQUIGGLY, JAGGED, DASHED }
const LINE_THICKNESS := 2.0
const SQUIGGLY_HEIGHT := 3.0
const SQUIGGLY_STEP_WIDTH := 20.0
const SQUIGGLY_VERTEX_COUNT := 16
const JAGGED_HEIGHT := 5.0
const JAGGED_STEP_WIDTH := 12.0
const DASHED_STEP_WIDTH := 14.0
const DASHED_GAP := 8.0
var line_length := 64.0 setget set_line_length
var line_type := -1 setget set_line_type
var line_color := Color.white setget set_line_color
var _points: PoolVector2Array
func _init() -> void:
mouse_filter = Control.MOUSE_FILTER_IGNORE
func _draw() -> void:
if line_type == LineType.DASHED:
# draw_multiline doesn't support thickness, so we have to do this manually.
var i := 0
while i < _points.size() - 1:
draw_line(_points[i], _points[i + 1], line_color, LINE_THICKNESS, true)
i += 2
else:
draw_polyline(_points, line_color, LINE_THICKNESS, true)
func update_points() -> void:
_points = PoolVector2Array()
match line_type:
LineType.SQUIGGLY:
for i in SQUIGGLY_VERTEX_COUNT * line_length / SQUIGGLY_STEP_WIDTH:
_points.append(
Vector2(
SQUIGGLY_STEP_WIDTH * i / SQUIGGLY_VERTEX_COUNT,
SQUIGGLY_HEIGHT / 2.0 * sin(TAU * i / SQUIGGLY_VERTEX_COUNT)
)
)
LineType.JAGGED:
for i in line_length / JAGGED_STEP_WIDTH:
_points.append(Vector2(JAGGED_STEP_WIDTH * i, 0.0))
_points.append(
Vector2(
JAGGED_STEP_WIDTH * i + JAGGED_STEP_WIDTH / 4.0, -JAGGED_HEIGHT / 2.0
)
)
_points.append(
Vector2(
JAGGED_STEP_WIDTH * i + JAGGED_STEP_WIDTH * 3.0 / 4.0,
JAGGED_HEIGHT / 2.0
)
)
LineType.DASHED:
for i in line_length / (DASHED_STEP_WIDTH + DASHED_GAP):
_points.append(Vector2((DASHED_STEP_WIDTH + DASHED_GAP) * i, 0.0))
var end_x = (DASHED_STEP_WIDTH + DASHED_GAP) * (i + 1) - DASHED_GAP
if end_x > line_length:
end_x = line_length
_points.append(Vector2(end_x, 0.0))
_:
_points.append(Vector2(0.0, 0.0))
_points.append(Vector2(line_length, 0.0))
func set_line_length(value: float) -> void:
line_length = value
update_points()
update()
func set_line_type(value: int) -> void:
line_type = value
update_points()
update()
func set_line_color(value: Color) -> void:
line_color = value
update()
class HighlightOverlay:
extends Control
const DEFAULT_ALPHA := 0.16
const DISSOLVE_DURATION := 1.5
var line_index := -1
var regions := [] setget set_regions
var _current_alpha := 0.0
var _tweener: Tween
func _init() -> void:
name = "HighlightOverlay"
rect_min_size = Vector2(0, 0)
mouse_filter = Control.MOUSE_FILTER_IGNORE
_current_alpha = DEFAULT_ALPHA
_tweener = Tween.new()
add_child(_tweener)
func _ready() -> void:
set_anchors_and_margins_preset(Control.PRESET_WIDE)
_tweener.connect("tween_all_completed", self, "queue_free")
_tweener.interpolate_method(self, "_dissolve_step", DEFAULT_ALPHA, 0.0, DISSOLVE_DURATION)
_tweener.start()
func _draw() -> void:
for region in regions:
draw_rect(region, Color(1, 1, 1, _current_alpha), true)
func _dissolve_step(value: float) -> void:
_current_alpha = value
update()
func set_regions(hl_regions: Array) -> void:
regions = hl_regions
update()