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The first time the Axes3D is drawn the x,y,z axis are drawn before the
aspect has been adjusted so they are wrong (the double zaxis the
previous commit removed was actually the correct one).
This copies the relevant code up to the Axes3D level. This is not great
as there is code-duplication, but the 'correct' solution is to make the
Axes.draw method much more pluggable which is a very large job.
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