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node_config.cc
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#include "node.h"
#include "env.h"
#include "env-inl.h"
#include "util.h"
#include "util-inl.h"
namespace node {
using v8::Context;
using v8::Local;
using v8::Object;
using v8::Value;
using v8::ReadOnly;
// The config binding is used to provide an internal view of compile or runtime
// config options that are required internally by lib/*.js code. This is an
// alternative to dropping additional properties onto the process object as
// has been the practice previously in node.cc.
#define READONLY_BOOLEAN_PROPERTY(str) \
do { \
target->DefineOwnProperty(env->context(), \
OneByteString(env->isolate(), str), \
True(env->isolate()), ReadOnly).FromJust(); \
} while (0)
void InitConfig(Local<Object> target,
Local<Value> unused,
Local<Context> context) {
#ifdef NODE_FIPS_MODE
Environment* env = Environment::GetCurrent(context);
READONLY_BOOLEAN_PROPERTY("fipsMode");
#endif
}
} // namespace node
NODE_MODULE_CONTEXT_AWARE_BUILTIN(config, node::InitConfig)