forked from ElectricRCAircraftGuy/IRLib
-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathIRserial_remote.py
133 lines (114 loc) · 4.82 KB
/
IRserial_remote.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
# IRLib demo script
# version 1.0 by Chris Young http://tech.cyborg5.com/irlib/
# Displays a "Virtual remote" on your screen. Clicking on the
# buttons sends serial datato the Arduino which in turn
# since IR signals to a cable box in TV.
# Import all of the necessary pieces of code
import serial, sys, pygame, pygame.mixer
from pygame.locals import *
# You will have to edit this to the proper port and speed
ser = serial.Serial('COM4', 9600)
pygame.init()
# Established screen size, size of buttons and position
size = width, height = 400, 768
button_size=54; button_offset=71
button_x1=65;button_y1=39
max_rows=10; max_columns=4
# Specify a font. I'm using Arial narrow bold from my Windows
# font folder. However the default font shown below also works.
myfont =pygame.font.Font ("c:/windows/fonts/ARIALNB.TTF",30)
#myfont=pygame.font.Font(None,36)
# These are the text labels that will appear on each button
label_text=("TVp", "CBp", "P^", "Pv",\
"<<", ">", ">>", "->",\
"Rec", "=", "s", "<-",\
"Gd", "^", "Fav", "Inf",\
"<", "sel", ">", "Lis",\
"ret", "v", "Prv", "Mnu",\
"1", "2", "3", "Ch+",\
"4", "5", "6", "Ch-",\
"7", "8", "9", "Vol+",\
"Pip", "0", "Mut", "Vol-",\
)
# Each of these 40 strings of text correspond to the
# protocol in code which will be sent over the USB serial
# to the Arduino. The first number is the protocol number.
# See the defined protocols in "IRLib.h"for the
# enum IRTYPES at about line 50. This example uses
# protocol 3 which is "RC5" used by my Magnavox TV
# and protocol 5 "PANASONIC_OLD" used by my Scientific
# Atlantic SA 8300 DVR. The protocol number is followed by
# the hex code to be transmitted. That is followed by the
# number of bits. Note that the PANASONIC_OLD protocol
# does not need the number of bits specified so they are omitted.
IR_Codes= ("3,180c,13","5,37c107","5,36d924","5,37d904",\
"5,37291a","5,37990c","5,36293a","5,36b129",\
"5,375914","5,374117","5,365934","5,37c906",\
"5,36c127","5,36812f","5,37f101","5,36213b",\
"5,37810f","5,366133","5,364137","5,36c926",\
"5,366932","5,37a10b","5,36e123","5,373918",\
"5,36113d","5,37111d","5,36912d","5,377111",\
"5,37910d","5,365135","5,375115","5,36f121",\
"5,36d125","5,37d105","5,363139","3,1810,13",\
"5,37b908","5,373119","3,180d,13","3,1811,13",\
)
# This function gets called to shut everything down
def Finished():
pygame.quit()
sys.exit()
# Gets the button index based on mouse position. Returned
# value is from 0 to 39 (number of buttons-1)
# Returns -1 if you are not over a button.
def ComputeButton():
mx,my=pygame.mouse.get_pos()
mx=mx-button_x1
my=my-button_y1
bx=mx/button_offset; by=my/button_offset
if bx<0 or bx>=max_columns:return -1
if by<0 or by> max_rows:return -1
if (mx%button_offset)>button_size:return -1
if (my%button_offset)>button_size:return -1
return bx+by*max_columns
# Blits the button text from button number "i"
# onto the specified layer using the specified color.
def Show_Text(i,Layer,color=(0,0,0)):
t=label_text[i]
label = myfont.render (t,1,color)
labelpos= label.get_rect()
labelpos.centerx=button_x1+button_size/2+i%max_columns*button_offset
labelpos.centery=button_y1+button_size/2+i/max_columns*button_offset
Layer.blit(label,labelpos)
# Create the screen and load the background image.
screen = pygame.display.set_mode(size)
bg = pygame.image.load("remotebg.png")
# Blit black text labels onto the background image
for i in range (max_rows*max_columns):
Show_Text(i, bg)
# Copy the background to the display
screen.blit(bg,(0,0))
pygame.display.flip()
# Load the clicking sound
Click=pygame.mixer.Sound("click.wav")
# Used to detect when the mouse hovers over a different button
previous=-1
while 1:
for event in pygame.event.get():
if event.type == pygame.QUIT:
Finished()
elif event.type == KEYDOWN and event.key == K_ESCAPE:
Finished ()
elif event.type == MOUSEBUTTONDOWN:
i=ComputeButton() #which button did we click
if i>=0:
Click.play() #play the sound
ser.write(IR_Codes[i]) #send the codes
elif event.type==MOUSEMOTION:
i=ComputeButton() #which button are we over
if i!=previous: #difference in the last one?
if i>=0: #turn it red
Show_Text(i,screen,(255,0,0))
else: #or put it back the way it was
screen.blit(bg,(0,0))
previous=i
pygame.display.flip() #update the display
# That's all folks