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Remove redundant, broken code from pointerUp
Remnant from before the drop event refactor.
1 parent ceadfb6 commit 0ac0ed8

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interact.js

Lines changed: 1 addition & 20 deletions
Original file line numberDiff line numberDiff line change
@@ -1940,31 +1940,12 @@
19401940
if (this.dragging) {
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endEvent = new InteractEvent(this, event, 'drag', 'end', this.element);
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var dropEvent,
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draggableElement = this.element,
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var draggableElement = this.element,
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drop = this.getDrop(endEvent, draggableElement);
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this.dropTarget = drop.dropzone;
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this.dropElement = drop.element;
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// get the most apprpriate dropzone based on DOM depth and order
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if (this.dropTarget) {
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dropEvent = new InteractEvent(this, event, 'drop', null, this.dropElement, draggableElement);
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endEvent.dropzone = this.dropElement;
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}
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// if there was a prevDropTarget (perhaps if for some reason this
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// dragend happens without the mouse moving of the previous drop
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// target)
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else if (this.prevDropTarget) {
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var dragLeaveEvent = new InteractEvent(this, event, 'drag', 'leave', this.dropElement, draggableElement);
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this.prevDropTarget.fire(dragLeaveEvent, draggableElement);
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endEvent.dragLeave = this.prevDropElement;
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}
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var dropEvents = this.getDropEvents(event, endEvent);
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if (dropEvents.leave) { this.prevDropTarget.fire(dropEvents.leave); }

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