From d4dc9f2f47b2d06578ee4c3e4125c1660431d6b6 Mon Sep 17 00:00:00 2001 From: Shreyash-cyber <72146041+Shreyash-cyber@users.noreply.github.com> Date: Fri, 2 Oct 2020 17:48:12 +0530 Subject: [PATCH] snakes.py make a new py snake game hope you like it thank you --- find even or odd | 116 +++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 116 insertions(+) create mode 100644 find even or odd diff --git a/find even or odd b/find even or odd new file mode 100644 index 0000000..a9ff9b7 --- /dev/null +++ b/find even or odd @@ -0,0 +1,116 @@ +""" + Simple snake + made a python game + hope you like it + +""" + +import pygame + +# --- Globals --- +# Colors +BLACK = (0, 0, 0) +WHITE = (255, 255, 255) + +# Set the width and height of each snake segment +segment_width = 15 +segment_height = 15 +# Margin between each segment +segment_margin = 3 + +# Set initial speed +x_change = segment_width + segment_margin +y_change = 0 + + +class Segment(pygame.sprite.Sprite): + """ Class to represent one segment of the snake. """ + # -- Methods + # Constructor function + def __init__(self, x, y): + # Call the parent's constructor + super().__init__() + + # Set height, width + self.image = pygame.Surface([segment_width, segment_height]) + self.image.fill(WHITE) + + # Make our top-left corner the passed-in location. + self.rect = self.image.get_rect() + self.rect.x = x + self.rect.y = y + +# Call this function so the Pygame library can initialize itself +pygame.init() + +# Create an 800x600 sized screen +screen = pygame.display.set_mode([800, 600]) + +# Set the title of the window +pygame.display.set_caption('Snake Example') + +allspriteslist = pygame.sprite.Group() + +# Create an initial snake +snake_segments = [] +for i in range(15): + x = 250 - (segment_width + segment_margin) * i + y = 30 + segment = Segment(x, y) + snake_segments.append(segment) + allspriteslist.add(segment) + + +clock = pygame.time.Clock() +done = False + +while not done: + + for event in pygame.event.get(): + if event.type == pygame.QUIT: + done = True + + # Set the speed based on the key pressed + # We want the speed to be enough that we move a full + # segment, plus the margin. + if event.type == pygame.KEYDOWN: + if event.key == pygame.K_LEFT: + x_change = (segment_width + segment_margin) * -1 + y_change = 0 + if event.key == pygame.K_RIGHT: + x_change = (segment_width + segment_margin) + y_change = 0 + if event.key == pygame.K_UP: + x_change = 0 + y_change = (segment_height + segment_margin) * -1 + if event.key == pygame.K_DOWN: + x_change = 0 + y_change = (segment_height + segment_margin) + + # Get rid of last segment of the snake + # .pop() command removes last item in list + old_segment = snake_segments.pop() + allspriteslist.remove(old_segment) + + # Figure out where new segment will be + x = snake_segments[0].rect.x + x_change + y = snake_segments[0].rect.y + y_change + segment = Segment(x, y) + + # Insert new segment into the list + snake_segments.insert(0, segment) + allspriteslist.add(segment) + + # -- Draw everything + # Clear screen + screen.fill(BLACK) + + allspriteslist.draw(screen) + + # Flip screen + pygame.display.flip() + + # Pause + clock.tick(5) + +pygame.quit()