This repository was archived by the owner on Sep 14, 2018. It is now read-only.
-
Notifications
You must be signed in to change notification settings - Fork 9
/
Copy pathResource.cs
228 lines (209 loc) · 6.94 KB
/
Resource.cs
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
/*
* Copyright 2012 Splunk, Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License"): you may
* not use this file except in compliance with the License. You may obtain
* a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
* WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
* License for the specific language governing permissions and limitations
* under the License.
*/
namespace Splunk
{
using System.Collections.Generic;
/// <summary>
/// Represents the base of all splunk entity and entity collection classes.
/// </summary>
public abstract class Resource
{
/// <summary>
/// The dictionary of actions allowed on this resource
/// </summary>
private Dictionary<string, string> actions;
/// <summary>
/// The resource title.
/// </summary>
private string title;
/// <summary>
/// Initializes a new instance of the <see cref="Resource"/> class.
/// </summary>
/// <param name="service">The service</param>
/// <param name="path">The path of the resource.</param>
public Resource(Service service, string path)
{
this.Path = service.Fullpath(path);
this.PartialPath = path;
this.Service = service;
this.RefreshArgs = new Args("count", "-1");
this.MaybeValid = false;
}
/// <summary>
/// Initializes a new instance of the <see cref="Resource"/> class,
/// adding optional arguments for namespace and other endpoint
/// arguments.
/// </summary>
/// <param name="service">The service</param>
/// <param name="path">The path of this resource</param>
/// <param name="args">The variable arguments</param>
public Resource(Service service, string path, Args args)
{
this.Service = service;
/* Pull out namespace items (app, owner, sharing) from the args, and
* then use to create the full path.
*/
Args clonedArgs = new Args(args);
Args splunkNamespace = new Args();
if (args.ContainsKey("app"))
{
splunkNamespace.AlternateAdd("app", args["app"].ToString());
clonedArgs.Remove("app");
}
if (args.ContainsKey("owner"))
{
splunkNamespace.AlternateAdd("owner", args["owner"].ToString());
clonedArgs.Remove("owner");
}
if (args.ContainsKey("sharing"))
{
splunkNamespace.AlternateAdd(
"sharing", args["sharing"].ToString());
clonedArgs.Remove("sharing");
}
if (!clonedArgs.ContainsKey("count"))
{
clonedArgs.AlternateAdd("count", "-1");
}
this.RefreshArgs = clonedArgs;
this.Path = service.Fullpath(
path, splunkNamespace.Count == 0 ? null : splunkNamespace);
this.MaybeValid = false;
}
/// <summary>
/// Gets or sets full path of this resource.
/// </summary>
public string Path
{
get;
set;
}
/// <summary>
/// Gets or sets the partial path of this resource.
/// </summary>
private string PartialPath
{
get;
set;
}
/// <summary>
/// Gets or sets the service this resource is found on.
/// </summary>
public Service Service
{
get;
set;
}
/// <summary>
/// Gets or sets the refresh args for this resources.
/// </summary>
public Args RefreshArgs
{
get;
set;
}
/// <summary>
/// Gets or sets a value indicating whether this resource is clean or
/// dirty. When dirty, we refresh the resource before returning
/// any data contained therein.
/// </summary>
public bool MaybeValid
{
get;
set;
}
/// <summary>
/// Gets an up-to-date list of actions available for this resource.
/// </summary>
/// <returns>Available actions on this endpoint</returns>
public Dictionary<string, string> Actions()
{
return this.Validate().actions;
}
/// <summary>
/// Gets the name of this resource
/// </summary>
public virtual string Name
{
get
{
return this.Title;
}
}
/// <summary>
/// Gets or sets the value of the title of this resource. Note that
/// getting the property may refresh the local resource if dirty from
/// the server.
/// </summary>
public string Title
{
get
{
return this.Validate().title;
}
set
{
this.title = value;
}
}
/// <summary>
/// Marks the local state of this resource as no longer current.
/// </summary>
/// <returns>The resource</returns>
public Resource Invalidate()
{
this.MaybeValid = false;
return this;
}
/// <summary>
/// Loads the state of this resource from a given Atom object.
/// </summary>
/// <param name="value">The AtomObject to load</param>
/// <returns>The Resource</returns>
public Resource Load(AtomObject value)
{
if (value == null)
{
this.title = "title";
}
else
{
this.actions = value.Links;
this.title = value.Title;
}
this.MaybeValid = true;
return this;
}
/// <summary>
/// Refreshes the local state of this resource.
/// </summary>
/// <returns>The Resource</returns>
public abstract Resource Refresh();
/// <summary>
/// Ensures that the local state of the resource is current,
/// calling object specific Refresh method if necessary.
/// </summary>
/// <returns>The Resource</returns>
public virtual Resource Validate()
{
if (!this.MaybeValid)
{
this.Refresh();
}
return this;
}
}
}