/** * @license Apache-2.0 * * Copyright (c) 2018 The Stdlib Authors. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ 'use strict'; var Float32Array = require( '@stdlib/array/float32' ); var Float64Array = require( '@stdlib/array/float64' ); var Int8Array = require( '@stdlib/array/int8' ); var Int16Array = require( '@stdlib/array/int16' ); var Int32Array = require( '@stdlib/array/int32' ); var Uint8Array = require( '@stdlib/array/uint8' ); var Uint8ClampedArray = require( '@stdlib/array/uint8c' ); var Uint16Array = require( '@stdlib/array/uint16' ); var Uint32Array = require( '@stdlib/array/uint32' ); var ArrayBuffer = require( '@stdlib/array/buffer' ); var SharedArrayBuffer = require( '@stdlib/array/shared-buffer' ); var isSharedArrayBuffer = require( './../lib' ); var bool; try { bool = isSharedArrayBuffer( new SharedArrayBuffer( 10 ) ); console.log( bool ); // => true } catch ( err ) { // eslint-disable-line no-unused-vars console.log( 'Environment does not support SharedArrayBuffers.' ); } bool = isSharedArrayBuffer( new ArrayBuffer( 10 ) ); console.log( bool ); // => false bool = isSharedArrayBuffer( new Float32Array( 10 ) ); console.log( bool ); // => false bool = isSharedArrayBuffer( new Int8Array( 10 ) ); console.log( bool ); // => false bool = isSharedArrayBuffer( new Uint8Array( 10 ) ); console.log( bool ); // => false bool = isSharedArrayBuffer( new Uint8ClampedArray( 10 ) ); console.log( bool ); // => false bool = isSharedArrayBuffer( new Int16Array( 10 ) ); console.log( bool ); // => false bool = isSharedArrayBuffer( new Uint16Array( 10 ) ); console.log( bool ); // => false bool = isSharedArrayBuffer( new Int32Array( 10 ) ); console.log( bool ); // => false bool = isSharedArrayBuffer( new Uint32Array( 10 ) ); console.log( bool ); // => false bool = isSharedArrayBuffer( new Float64Array( 10 ) ); console.log( bool ); // => false bool = isSharedArrayBuffer( new Array( 10 ) ); console.log( bool ); // => false bool = isSharedArrayBuffer( {} ); console.log( bool ); // => false bool = isSharedArrayBuffer( null ); console.log( bool ); // => false