Nvidia's PCSS soft shadow algorithm implemented in Unity
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Updated
Aug 5, 2019 - C#
Nvidia's PCSS soft shadow algorithm implemented in Unity
GLSL implementation of the Percentage-Closer Soft Shadows technique
An OpenGL sample that demonstrates baking SDFs and using them to add Soft Shadows and Ambient Occlusion to a rasterized scene.
A simple OpenGL sample of Percentage Closer Soft Shadows with directional and spot lights.
Implementation of realistic and efficient screen space soft shadows for 3D Graphics Rendering with OpenGL
Rendering 3D scenes with geometric figures, mirrors, realistic shadows, depth of field and global illumination.
Percentage-Closer Soft Shadows (PCSS) in OpenGL
This C++ implementation renders multiple implicitly defined spheres under multiple light sources using Bling Phong Model. It also considers the hard and soft shadows as well as mirroring and refraction of light rays that generate different visual effects
Customize Three.js Reflector to achieve solid reflector.
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