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*** PointCloud Viewer & Tools for Unity ***
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+ v2.10
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+ - Feature: Add Multithreading to runtimeviewer
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+ - Feature: Add Binary caching to binaryviewer (can save changes done during read data, like randomize)
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+ - Feature: New binary format with faster loading (using file extension *.ucpc)
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+ - Feature: Add split to grid option to PointCloud2Mesh converter (splits cloud into grid slices)
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+ - Feature: Add randomize pointcloud to PointCloud2Binary converter
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+ - Improved: Using new binary format (v2), loading 50 million points: 400ms (old version: 3200ms)
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+ - Improved: PointCloud2Mesh reading is about 2 times faster now
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+ - Improved: More info in the progress bars (point count)
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+ - Improved: PointCloud2Binary, Faster .ply parsing
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+ - Changed: Removed ThreadPool related code
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+ - Fixed: PointCloudViewer packed color bleeding
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+ - Notes: This is somewhat transition-version towards the new v2 format, so old format and the new format(V2) might not have all the same features yet.
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+ See latest updates/issues here:
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+ https://github.com/unitycoder/UnityPointCloudViewer/issues
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+ *-----------------------------------------------------------------------*
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v2.00
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- Feature: Support for CommandBuffers (to draw DX11 points and/or depthbuffer)
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