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Update release-notes.txt
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ReleaseNotes/release-notes.txt

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*** PointCloud Viewer & Tools for Unity ***
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v2.10
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- Feature: Add Multithreading to runtimeviewer
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- Feature: Add Binary caching to binaryviewer (can save changes done during read data, like randomize)
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- Feature: New binary format with faster loading (using file extension *.ucpc)
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- Feature: Add split to grid option to PointCloud2Mesh converter (splits cloud into grid slices)
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- Feature: Add randomize pointcloud to PointCloud2Binary converter
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- Improved: Using new binary format (v2), loading 50 million points: 400ms (old version: 3200ms)
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- Improved: PointCloud2Mesh reading is about 2 times faster now
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- Improved: More info in the progress bars (point count)
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- Improved: PointCloud2Binary, Faster .ply parsing
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- Changed: Removed ThreadPool related code
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- Fixed: PointCloudViewer packed color bleeding
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- Notes: This is somewhat transition-version towards the new v2 format, so old format and the new format(V2) might not have all the same features yet.
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See latest updates/issues here:
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https://github.com/unitycoder/UnityPointCloudViewer/issues
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*-----------------------------------------------------------------------*
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v2.00
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- Feature: Support for CommandBuffers (to draw DX11 points and/or depthbuffer)

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