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Update release-notes.txt
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ReleaseNotes/release-notes.txt

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*** PointCloud Viewer & Tools for Unity ***
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v2.90
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- Added: WebGL-MeshPointPicking example scene, select points with mouse. (Intented for Mesh point picking webgl, but works in desktop too)
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- Added: WebGL-MeshSelectWithBox example scene, select points with BoxCollider (Intented for Mesh point picking webgl, but works in desktop too)
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- Added: V3 viewer, Mesh rendering option (but no colors yet, so its not useful)
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- Added: V3 viewer, Custom offset option for points
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- Added: New material/shader: PointCloud_DX11_ColorSizeV2 (Height Gradient)
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- Fixed: "UnityCoder_PointCloud_DX11_Uber_VR-SinglePass" material and Shader (works with VR singlepass)
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- Fixed: Crash if used native arrays with v3 tiles and tile point limit https://github.com/unitycoder/UnityPointCloudViewer/issues/143
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- Fixed: V3 Statistics script, total point count
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Latest updates/issues:
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- https://github.com/unitycoder/UnityPointCloudViewer/issues
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*-----------------------------------------------------------------------*
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*** PointCloud Viewer & Tools for Unity ***
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v2.80
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- Note: Upgraded to Unity 2019.4
@@ -25,8 +44,6 @@ Latest updates/issues:
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*-----------------------------------------------------------------------*
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*** PointCloud Viewer & Tools for Unity ***
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v2.70
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- Feature: Binary converter, allow external file selection (so that you dont need to copy point cloud files inside Assets/ folder)
@@ -171,6 +188,9 @@ Latest updates/issues:
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*-----------------------------------------------------------------------*
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*** PointCloud Viewer & Tools for Unity ***
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v2.20
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- Feature: Add new tiles binary format (v3) (allows displaying huge point clouds using point lod system *Consider this as a "beta" feature)
@@ -208,7 +228,7 @@ v2.10
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- Feature: Add Multithreading to runtimeviewer
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- Feature: Add Binary caching to binaryviewer (can save changes done during read data, like randomize)
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- Feature: New binary format with faster loading (using file extension *.ucpc)
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- Feature: New binary format with faster loading ("v2", using file extension *.ucpc)
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- Feature: Add split to grid option to PointCloud2Mesh converter (splits cloud into grid slices)
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- Feature: Add randomize pointcloud to PointCloud2Binary converter
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@@ -282,6 +302,9 @@ v2.00
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- Removed: void ShowMessage(string msg), used old GUIText. Now prints error to Debug.LogError() instead
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- Removed: SimpleCameraFly.cs (its now combined to SimpleSmoothMouseLook.cs)
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See latest updates/issues here:
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https://github.com/unitycoder/UnityPointCloudViewer/issues
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*-----------------------------------------------------------------------*
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v1.93
@@ -294,9 +317,6 @@ v1.93
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- Changed: Upgraded project to Unity 5.6.1f1
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- Changed: Moved sample data from "StreamingAssets/" into "StreamingAssets/PointCloudViewerSampleData/"
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See latest updates/issues here:
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https://github.com/unitycoder/UnityPointCloudViewer/issues
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*-----------------------------------------------------------------------*
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v1.92
@@ -331,11 +351,13 @@ v1.91
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- Changed: When converting to mesh, new gameobject folder is created per conversion (instead of adding points under same gameobject)
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- Changed: Removed static singleton "instance" from BinaryViewerDX11.cs
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*----------------------------------------------------\O/-------------------*
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*-----------------------------------------------------------------------*
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v1.9
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- Improved: Faster point cloud to binary conversion (around 2-4 times faster)
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- Improved: Binaryfile loading is now bit times faster (in both non-threaded and threaded loaders)
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- Added: Octree point picking and closest point selection preview (for DX11 viewer) *Requires Nition Unity Octree (included in the package)
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- Added: ASC format now supports RGB colors (Geomagic XYZRGB files can be loaded with this, wont work with XYZ or XYZRGB)
@@ -349,16 +371,12 @@ v1.9
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- Fixed: MovieTexture error in "VideoDepthPlayer.cs" if building for mobile platforms
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- Fixed: Shader errors in 5.6 and later versions issue#28 https://github.com/unitycoder/UnityPointCloudViewer/issues/28
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- Fixed: `UnityEngine.Renderer.useLightProbes' is obsolete (in 5.6 and later)
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- Fixed: 'UnityEngine.Renderer.useLightProbes' is obsolete (in 5.6 and later)
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- Changed: Updated to Unity 5.3.7p4
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- Changed: Binaryfile loading is now bit times faster (in both non-threaded and threaded loaders)
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- Changed: Organized BinaryViewerDx11 inspector fields
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See latest updates/issues here:
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https://github.com/unitycoder/UnityPointCloudViewer/issues
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*----------------------------------------------------O.o-------------------*
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*-----------------------------------------------------------------------*
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v1.8
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