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Update release-notes.txt
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ReleaseNotes/release-notes.txt

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*** PointCloud Viewer & Tools for Unity ***
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v1.9
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- Improved: Faster point cloud to binary conversion (around 2-4 times faster)
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- Added: Octree point picking and closest point selection preview (for DX11 viewer) *Requires Nition Unity Octree (included in the package)
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- Added: ASC format now supports RGB colors (Geomagic XYZRGB files can be loaded with this, wont work with XYZ or XYZRGB)
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- Added: PointCloud2Mesh converter now has option to disable: [x] Add Meshes to current scene (so they are only saved as assets)
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- Added: GLDebug.cs helper script for drawing GL lines (could use for measurement/closest point)
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- Added: Shader for android (supports color and point size) "UnityCoder/PointCloud/Mesh/AndroidColorSize"
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- Added: New shader "PointCloudColorSizeByDistanceDX11" (scales points away from near camera)
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- Added: Sample video clips for "scene_VideoDepthExtrude.scene" example *Note: uses movietexture
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- Added: More error handling on point cloud to binary conversion
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- Added: Added more instruction texts to example scene UI's
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- Fixed: MovieTexture error in "VideoDepthPlayer.cs" if building for mobile platforms
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- Fixed: Shader errors in 5.6 and later versions issue#28 https://github.com/unitycoder/UnityPointCloudViewer/issues/28
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- Fixed: `UnityEngine.Renderer.useLightProbes' is obsolete (in 5.6 and later)
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- Changed: Updated to Unity 5.3.7p4
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- Changed: Binaryfile loading is now bit times faster (in both non-threaded and threaded loaders)
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- Changed: Organized BinaryViewerDx11 inspector fields
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See latest updates/issues here:
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https://github.com/unitycoder/UnityPointCloudViewer/issues
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*----------------------------------------------------O.o-------------------*
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v1.8
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- Added: Multithread DX11 Viewer loading and Point Picking (enable [x] useThreading at BinaryViewerDX11 component)

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