Papers by Mustafa Kemal Yurttaş
Domestic space can be considered a cross-disciplinary subject, not only of art and architecture b... more Domestic space can be considered a cross-disciplinary subject, not only of art and architecture but also of philosophy, sociology, geography, and anthropology, thanks to the multidirectional correlations. This paper examines domestic space as a crossdisciplinary subject, too, with a qualitative phenomenological research method because this research approaches space as the collection of experiences, like in phenomenology, concerning the perception and the body. Through an interdisciplinary literature review, the notions of domesticity and dwelling are investigated focusing on the notion of experience. Following these notions, the concepts of becoming and machine are explored by Deleuze and Guattari to reach the arguments on co-living that connect to critical posthuman thought. Braidotti's concept of becoming-machine is interpreted together with Haraway's and Grosz's contemporary arguments on becoming and co-living. In this scope, the research has reached the concepts on metastability and performativity in relation to posthuman experiences of co-living. These concepts are associated with the examples from the contemporary performance artworks. The performances of Schweder & Shelley, Gómez-Egaña and McRae are analyzed focusing on the experience that includes the posthuman possibilities for domesticity as a result of this research, aiming to rethink the relations between human and non-human in domestic space.
The body has always been the subject of discussions whether in ancient, modern or posthuman times... more The body has always been the subject of discussions whether in ancient, modern or posthuman times. In these discussions, it has been instrumentalized, domesticized, and even cursed or glorified, mostly through the dualisms such as mind/body, soul/body and self/other. Posthuman thought criticizes this dualistic comprehension for the body and proposes a post-dualistic understanding. This post-dualism blurs the distinctions starting from the ones between the human and machine, human and animal for a posthuman body. This study approaches the posthuman body as a post-dualistic entity as well. Through a qualitative research method, the academic literature was reviewed concerning the prominent debates on these issues and discussed the findings with the practical works of art. Primarily, Donna Haraway's arguments on the body with the notion of cyborg and Katherine N. Hayles' concept of posthuman were examined for building a basis of the research. At the intersection of these concepts, Deleuze & Guattari's notion of becoming and becoming-machine notion were explored. Becoming-machine not only relates to Body without Organs (BwO), but also emerges as a developed concept for posthuman in Rosi Braidotti's texts too. Braidotti interprets this Deleuzian concept in a critical posthuman perspective and proposes a new notion as Organs without Bodies. This concept connects to BwO with its criticism on organism and also benefits from Foucault's arguments for biopower and biopolitics. So, Braidotti discusses Foucault's arguments on modernity to develop a criticism on biotechnological capitalism. Therefore, this research aims to discuss these interrelated critical subjects through biotechnological manifestations in contemporary art. In this scope, the purpose of this study is to interpret critical issues on the body from an interdisciplinary point of view and contribute to the academic literature with an alternative discussion mentioning the post-dualistic possibilities of the posthuman body.
ÖZ Beden gerek antik çağda, gerek modern, gerekse de insan sonrası zamanlarda her zaman tartışmaların konusu olmuştur. Bu tartışmalarda beden çoğunlukla zihin/beden, ruh/beden ve ben/öteki düalizmleri üzerinden araçsallaştırılmış evcilleştirilmiş hatta lanetlenmiş ya da yüceltilmiştir. İnsan sonrası düşünce, bedene yönelik bu düalist anlayışı eleştirir ve post-düalist bir anlayış önerir.
•Yavaş mimarlık, binaların sadece işlevsel olmadığı, aynı zamanda kullanıcılarının hayatlarını iy... more •Yavaş mimarlık, binaların sadece işlevsel olmadığı, aynı zamanda kullanıcılarının hayatlarını iyileştiren ve dünyayı koruyan yapılar haline geldiği bir geleceğe doğru bizi yönlendiriyor. Düşünceyi, zamansızlığı ve kalıcılık ilkelerini merkeze alan yavaş mimarlık yaklaşımı, daha nitelikli bir yapısal çevrenin, daha iyi bir yaşam kalitesinin, sürdürülebilir bir geleceğin anahtarı niteliğinde. Doğal afetler ve krizler çağında yaşanabilir bir gelecek inşası için daha yavaş adımlar atmamız gerekiyor.
Yıldız Journal of Art and Design, 2023
Posthuman studies are interdisciplinary studies that criticize the anthropocentric and dualist pe... more Posthuman studies are interdisciplinary studies that criticize the anthropocentric and dualist perspective of Western Humanist thought. In these studies, the relations between human and non-human agents are examined in the scope of subjects such as ecology, anthropocene, feminism, technology with disciplines such as medicine, sociology, law, history, art, design and architecture. At the intersection of posthuman studies within art and architecture, the concepts of time, space and body come to the fore as mostly discussed with topics such as virtuality, digitality, cyberspace, social media, metaverse, time travel, anti-aging, cryonics. The purpose of this study is to investigate the intersection of architecture and posthuman with the concepts of space and intervention in relation to performance art; and to assert a research that suggests food as an interdisciplinary art medium. Food has been used as a material in art and design, but as an artistic and architectural intervention mediu...
MEKON - Bir İletişim Aracı Olarak Mekan Kongresi, 2022
“My BODY is equal to my HOME (?)” is a workshop where the question of “How can we rethink the con... more “My BODY is equal to my HOME (?)” is a workshop where the question of “How can we rethink the concepts such as body, space, time, perception with an interdisciplinary perspective?” is researched in relation to architecture and interior architecture. The workshop is designed as an online performative research workshop and was first launched in 2021 as part of the Istanbul Bilgi University Faculty of Communication Festival ‘Project 07 - Once Upon a Time: Home’ online with high school students, and then again in 2021 at Işık University, Department of Interior Architecture and Environmental Design within the scope of the ‘Gamification and Space Workshop’, it was realized with the online participation of the students of the Faculty of Architecture throughout Turkey. The workshop focused on the differing experiences of the body and space in physical and virtual environments; participants were encouraged to share their differing experiences in this context before and during the workshop, and thanks to these exchanges, an individual and collective reproduction of the ‘home’ phenomenon was aimed. The workshop “My BODY is equal to my HOME (?)” brought together different disciplines at the intersection of architecture and performance art. This interdisciplinary perspective was also included in the application text prepared for the participants of the workshop as follows: This performance workshop is designed like a sports exercise or a meal. First warm-up exercises or a starter; for example, a soup that prepares the stomach for what is soon to be eaten, or small jogging movements that keep the legs warm… This text, which gives information about the content of the workshop, invites the participants to think about performance and architecture outside the usual patterns before applying to the workshop, and gives clues about the interdisciplinary approach involved in the workshop process. Participants will not encounter a meal or a sports event in the workshop; however, they are expected to sense that as a creative way of thinking and acting, not only food and sports, but also life, art and science will come together to determine the theme of this workshop. The first part of the workshop, which consists of three main parts, Warming - Beginning - Introduction and an introduction to language, one of the main axes of the workshop, is made through the relationship between body and culture. The question was raised whether the body is now just a cultural object or not, and the concept of “equality” was discussed by seeking answers to questions such as “Can the body be bent and peeled off its layers like the tongue?”. In the second part of the workshop titled “Sports – Main Meal – Body”, the equality of body and home started to be discussed. In this session, the performative aspects of the body and the house were investigated practically through questions such as “We are in Zoom right now and can we transform these Zoom windows as each of us, together as our homes and bodies?”. In the third and final session titled “Streching – Dessert – Conclusion”, the participants were asked to share their experiences and their answers for the question of “Is my body equal to my home?” that they found during the workshop. In the workshop, it has been ensured that the tools and methods at the intersection of different disciplines that make up this interdisciplinary perspective can be used in the workshop process. Since the workshop was designed as a performance workshop, the primary method and means of expression was performance. Performance, which was on the agenda only with Body Art in the 1960s as an artistic expression tool, has been a part of the developments in Conceptual Art, Modern art, Contemporary art and finally Digital art until today. By getting out of the habit of using only their bodies in performance works, artists have transformed body and space relations into more participatory and inclusive works by constructing installations with representational tools such as video, photography and animation, and they have opened up the distinctions such as public space�private space, artist-audience, by communicating with the audience one-on-one. In this context, in the first part of the workshop, internet tools such as Google Docs, Google Image Search, Google Translate were used with creative methods and were performed as open performance pieces that were shaped simultaneously with the participants at that moment and there. The openness and collective attitude in the use of these tools has progressed through interactive methods such as dialogue, questioning, discussion and speculation. The digital tools used in the second part of the workshop were replaced with the possibilities of the Zoom application. Zoom’s features such as adding images and rotating are used interactively. In the third part, digital tools were left aside and an area of freedom was tried to be opened that would enable the participants to convey their personal experiences verbally or physically in a more direct and unmediated way. It is envisaged that the workshop will make rifts in the way the participants think and act, cause bifurcations, and see life-art-education-architecture practices from a more inclusive and complementary perspective as well as perceiving them in a fragmented and autonomous structure. The workshop “My BODY is equal to my HOME (?)” is a three-part workshop with a duration of 90 minutes, but as most workshops involving a research and production process where interactive communication exists and at the same time, unpredictable factors such as performance can be determined further; It can take up to 140 minutes. The first part of the workshop was designed as 25 minutes, the second part 45 minutes, and the last part 20 minutes. While the workshop explores the equality of body and home as the main topic, since the concepts it deals with are time and perception at the same time, the variability of these periods and the stretching rates of these periods depending on the physical and virtual environment, the situation of the participants during these periods and the collective space in the process of formation is one of the important outputs of the workshop process. The basic operation of the workshop includes the reading of the content text of that section, which consists of a few sentences, at the beginning of each section by the workshop coordinator. After the beginning with this reading, the coordinator briefly talks about what will be researched and produced in this section. The first part is rather a process where the coordinator builds the structure of the performative research alone, introduces the participants to the characteristic state of mind , and allows each participant to encounter this state in their own way that is open to dialogue, but does not force dialogue or interactivity, and provides space for the silence, listening and individual thinking processes of the participants for warming. The second part draws attention to the body-space relations that can become independent from the Cartesian space and gravity perceived with X, Y, Z coordinates. Five different body performances were held for a research on the individual windows that make up the grid in Zoom as an online workshop venue are our homes, our bodies, or whether we are a collective body inside a multi-storey building. In the third and last part of the workshop, as mentioned in the content textdessert, the participants were asked to share their answers to the question for “Is my body equal to my home?” throughout the workshop. At the end of the section, the common opinion of the participants was that experiencing the body and architecture through performance was mind-opening and fun, but a single workshop was not enough to say “My body is equal to my home”. As a result, “My BODY is equal to my HOME (?)” workshops opened up a space to re-evaluate basic architectural concepts together through performance art and included the potential to be a beginning or a bifurcation for the participants. Artistic approaches, such as Conceptual art, which emphasize language and put visuality in the background, and theoretical approaches such as Deconstruction, Phenomenology, Semiotics, which are examined in the workshop, have shown that these architectural concepts can always be reproduced according to changing conditions and contexts. The effort to research and reproduce two basic phenomena of body and home that have existed since the beginning of human history, has led to a non-hierarchical practice of learning together and from each other between the workshop participants and the coordinator.
Keywords: Body, Space, Performance art, Virtual, Home
LIVENARCH VII livable environments & architecture 7th international congress OTHER ARCHITECT/URE(S), 2021
The shaping of the spatial experience with the effect of the human-centered perspective becomes a... more The shaping of the spatial experience with the effect of the human-centered perspective becomes a critical discussion topic in the design of symbiont spaces. Since the beginning of humanity, design has been based on human needs and positions the human at the center all over the world.
Today's world is becoming a place shaped by social, economic and political decisions of people.
This formation, which is called the Anthropocene age shows the fact that
humans are othering the nature according to their own priorities. At the
same time, it is possible to say, this age created a simulation area under the influence of humanity and was shaped by human behavior in time.
The person in question, has turned into a cyborg figure, and taken on a new posthuman form in nature-culture hybridization, both as an individual and socially in the changing age. In this context, it is necessary to examine a ‘Us’ structure consisting of human and non-human as a question of self & other, and to approach the space experiences by considering the
posthuman as a user. In art, design and architecture; understanding what this new posthuman form is in the Anthropocene, considering human behavior and habits, and examining the relationship between human (and posthuman), space and nature are the main research topics.
In the paper, this issue is especially emphasized, and the connection
between human and space is examined in response to the destructive
influence of the changing age. The results of the research define the
propositions that will minimize the negative factors may occur in terms of
architectural life and design in the Anthropocene by considering humanspace relationship and user experience.
Tez (Yüksek Lisans) -- İstanbul Teknik Üniversitesi, Fen Bilimleri Enstitüsü, 2003Thesis (M.Sc.) ... more Tez (Yüksek Lisans) -- İstanbul Teknik Üniversitesi, Fen Bilimleri Enstitüsü, 2003Thesis (M.Sc.) -- İstanbul Technical University, Institute of Science and Technology, 2003Günümüze dek geçerli olan tüm ölçüt ve değerleri etkisi altına alarak dönüştürme eğiliminde olan dijital teknolojiler , mimarlığın da temel olgularını ve kavramlarını dönüştürmektedir. Mimarlığın en temel olgularından olan mekan , dijital teknolojilerin etkileriyle oluşan yeni bağlamda yeniden tanımlanma sürecine girmiştir. Mekan yalnızca mimarlıkta değil fen / sosyal / insan bilimlerinin çeşitli alanlarında da araştırılmakta olan bir olgu olduğu için , dijital teknolojilerle etkileşimi de daha karmaşık düzeyde olmaktadır. Dijital teknolojiler ve bilgi iletişim araçlarının sunduğu olanaklarla zaman , yer , mesafe gibi kısıtlamalarından bağımsızlaştığı öne sürülen mekan , oluşan yeni bağlamda eskisinden farklı bir varoluşa sahip olacaktır. Okumakta olduğunuz tezin amacı; dijital teknolojilerle etkileşmekte olan mek...
Social Sciences Studies Journal
Social Sciences Studies Journal, 2019
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Papers by Mustafa Kemal Yurttaş
ÖZ Beden gerek antik çağda, gerek modern, gerekse de insan sonrası zamanlarda her zaman tartışmaların konusu olmuştur. Bu tartışmalarda beden çoğunlukla zihin/beden, ruh/beden ve ben/öteki düalizmleri üzerinden araçsallaştırılmış evcilleştirilmiş hatta lanetlenmiş ya da yüceltilmiştir. İnsan sonrası düşünce, bedene yönelik bu düalist anlayışı eleştirir ve post-düalist bir anlayış önerir.
Keywords: Body, Space, Performance art, Virtual, Home
Today's world is becoming a place shaped by social, economic and political decisions of people.
This formation, which is called the Anthropocene age shows the fact that
humans are othering the nature according to their own priorities. At the
same time, it is possible to say, this age created a simulation area under the influence of humanity and was shaped by human behavior in time.
The person in question, has turned into a cyborg figure, and taken on a new posthuman form in nature-culture hybridization, both as an individual and socially in the changing age. In this context, it is necessary to examine a ‘Us’ structure consisting of human and non-human as a question of self & other, and to approach the space experiences by considering the
posthuman as a user. In art, design and architecture; understanding what this new posthuman form is in the Anthropocene, considering human behavior and habits, and examining the relationship between human (and posthuman), space and nature are the main research topics.
In the paper, this issue is especially emphasized, and the connection
between human and space is examined in response to the destructive
influence of the changing age. The results of the research define the
propositions that will minimize the negative factors may occur in terms of
architectural life and design in the Anthropocene by considering humanspace relationship and user experience.
ÖZ Beden gerek antik çağda, gerek modern, gerekse de insan sonrası zamanlarda her zaman tartışmaların konusu olmuştur. Bu tartışmalarda beden çoğunlukla zihin/beden, ruh/beden ve ben/öteki düalizmleri üzerinden araçsallaştırılmış evcilleştirilmiş hatta lanetlenmiş ya da yüceltilmiştir. İnsan sonrası düşünce, bedene yönelik bu düalist anlayışı eleştirir ve post-düalist bir anlayış önerir.
Keywords: Body, Space, Performance art, Virtual, Home
Today's world is becoming a place shaped by social, economic and political decisions of people.
This formation, which is called the Anthropocene age shows the fact that
humans are othering the nature according to their own priorities. At the
same time, it is possible to say, this age created a simulation area under the influence of humanity and was shaped by human behavior in time.
The person in question, has turned into a cyborg figure, and taken on a new posthuman form in nature-culture hybridization, both as an individual and socially in the changing age. In this context, it is necessary to examine a ‘Us’ structure consisting of human and non-human as a question of self & other, and to approach the space experiences by considering the
posthuman as a user. In art, design and architecture; understanding what this new posthuman form is in the Anthropocene, considering human behavior and habits, and examining the relationship between human (and posthuman), space and nature are the main research topics.
In the paper, this issue is especially emphasized, and the connection
between human and space is examined in response to the destructive
influence of the changing age. The results of the research define the
propositions that will minimize the negative factors may occur in terms of
architectural life and design in the Anthropocene by considering humanspace relationship and user experience.