Cyberpunk alley concept art

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Back Alley, Cyberpunk City, Cyberpunk Aesthetic, World Of Darkness, Environment Art, Cyberpunk Art, 판타지 아트, Environment Design, Environment Concept Art

This scene is rendered real-time in Blender EEVEE. I have been working on a few personal projects that never saw the light of day. I wanted to try out EEVEE in Blender and this back alley is basically a combination of a lot of props I made for other projects. I also used a few props from a trash set by Clinton Crumpler. The graffiti is made by a local artist here in Malmö: "TU". (If that's you, contact me and I'll give you proper credits) My main inspiration for this piece was a concept art…

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Stray Game Environment, Horror City, Game Background Aesthetic, Stray Landscape, Punk City Aesthetic, Stray Background, Stray City, Stray City Game, Stray Aesthetic

On Dead City, I worked on the Zurk chase sequence and the following area up to B12 flat. For the chase sequence, I was responsible for the Map layout, Set Dressing, Lighting and first pass Zurk placement. Due to the nature of the map, it was important to work at the same time on layout, visual clarity and enemy spawns point with constant playtest to ensure proper readability and balancing, The main constraints being the starting and ending points, as well as the total sequence duration…

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