Papers by Klaus P . Jantke
Federation over the web : International Workshop, Dagstuhl Castle, Germany, May 1-6, 2005 : revised selected papers
Springer eBooks, 2005
... 97 Knowledge Mediation Connecting Keywords Through Pointer Paths over the Web Mina Akaishi, N... more ... 97 Knowledge Mediation Connecting Keywords Through Pointer Paths over the Web Mina Akaishi, Nicolas Spyratos, Koichi Hori ... An Enhanced Spreadsheet Supporting Calculation-Structure Variants, and Its Application to Web-Based Processing Aran Lunzer, Kasper Hornbæk ...
Analogical and Inductive Inference 1992 (Dagstuhl Seminar 9241)
Session details: Invited workshop on dissemination of e-Learning technologies and applications
Proceedings of the Third Workshop on Algorithmic Learning Theory
Algorithmic Learning Theory, Oct 20, 1992
Google, Inc. (search). ...

Dramaturgical design of the narrative in digital games
ABSTRACT [I decided no longer (only) to copy the abstracts of the publications. Instead, I am giv... more ABSTRACT [I decided no longer (only) to copy the abstracts of the publications. Instead, I am giving some retrospective summary.] This is - in my opinion - a particularly nice, but problematic paper. I have been asked to contribute to this high-ranking companion, because my formal methods approach was considered particularly valuable due to its character which makes it different from the majority of other contributions in the book. Unfortunately, throughout the editorial process, my contribution became more and more "soft" loosing some of its essentials. I have not really an idea whether it still is what it was intended to be. Finally, note that I have no digital version to be published here; I even did not yet my complimentary copy of the book. [Klaus P. Jantke, 14.04.2014; what follows is the true abstract of the paper.] Dramaturgy is the design of emotional experience. For digital games that are intended to tell a story, game design includes the anticipation of the players’ experiences which shall lead to excitement, fascination, thrill, perhaps to immersion and flow, but not to boredom or confusion. What players will experience takes place over time. Events that happen are linearly ordered and those that may potentially happen form a partially ordered space–the game’s story space. Dramaturgical game design is the anticipation of varying experiences and their thoughtful arrangement in a partially ordered space of events that players may possibly experience when playing the game. This may be seen as planning as demonstrated in an original game design case study. The approach particularly applies to those digital games that bear the potentials of telling a story.

Springer eBooks, 2005
The concepts of memetics and the development of meme media implementations have set the stage for... more The concepts of memetics and the development of meme media implementations have set the stage for knowledge media evolution by which externalized human knowledge is becoming subject to a process of growth which can be boosted by technological means. Computers acting in computer networks in co-operation with humans will constitute interactive knowledge media -another goal of Artificial Intelligence. The key question is whether or not we will be able to establish proper meme pools in which memetic evolution finds an opportunity to take place. And if so, it is the question what conditions we have to provide for a dynamic evolution of meme media based knowledge. This is the biotope issue. Properly dealing with the biotope issue is essential for a future development of meme media going beyond the limits of conventional software technologies. Thus, the biotope issue is not only just a philosophical or methodological foundation of meme media development, but a core problem which is frequently underestimated. The aim of the present publication is to make the biotope issue seen in its right perspective -for the benefit of memetics and meme media development as a whole.
Combining Postulates of Naturalness in Inductive Inference
Journal of Automata, Languages and Combinatorics, 1981
Proceedings of the 9th international conference on Discovery Science
Proceedings of the International Workshop on Analogical and Inductive Inference
Digital games seem to have enormous educational potential. But something goes wrong. Although the... more Digital games seem to have enormous educational potential. But something goes wrong. Although the field of digital games is booming, games that are designed with an educational purpose in mind have a large variety of deficiencies. The treatment of knowledge in games is a decisive factor. There is an obvious difficulty of balancing the virtual vs. the real-a phenomenon in games that is not yet well-understood. The paper demonstrates how knowledge in games may be properly used as knowledge-a step towards learning effects.
Advantageous next generation adaptivity through reflection
ABSTRACT
Web service wrapping technologies for customizable consumer electronics
ABSTRACT Many vendors or producers of consumer electronics provide web services for collecting da... more ABSTRACT Many vendors or producers of consumer electronics provide web services for collecting data from consumer devices or accessing it from web applications. In this paper, we develop an approach for supporting users of consumer devices in building customized applications on demand. We use Webble technology, a component-based middleware system, as a base technology for distribution of visual components. Users can reuse web services that are connected to data or devices by wrapping those web services as visual components. We demonstrate the potential of the approach with an application example with real world consumer web services. Keywords—Web service composition, web service wrapping, mash-up, end-user programming, component-based middleware.
Playful learning is an old dream of mankind since Comenius' early work on didactics . But playful... more Playful learning is an old dream of mankind since Comenius' early work on didactics . But playful learning should not be oversimplified and thoughtlessly identified with effortless fun. In contrast, playful learning may be some fun, although being demanding requiring concentration, devotion and stamina. GORGE is the name of a digital game designed for the purpose of developing certain technology competence. It is in use with students of an age ranging from about 12 to 24. This poster surveys the concepts and the game. Was wir über unsere Gesellschaft, ja über die Welt, in der wir leben, wissen, wissen wir durch die Massenmedien.
Advanced elementrary formal systems
LExIKON - Systemarchitekturen zur Extraktion von Information aus dem Internet
Monotonic plan generation assistance: Challenges, open problems & solutions
ABSTRACT

Springer eBooks, 2001
An elementary formal system (EFS) is a logic program such as a Prolog program, for instance, that... more An elementary formal system (EFS) is a logic program such as a Prolog program, for instance, that directly manipulates strings. Arikawa and his co-workers proposed elementary formal systems as a unifying framework for formal language learning. In the present paper, we introduce advanced elementary formal systems (AEFSs), i.e., elementary formal systems which allow for the use of a certain kind of negation, which is nonmonotonic, in essence, and which is conceptually close to negation as failure. We study the expressiveness of this approach by comparing certain AEFS definable language classes to the levels in the Chomsky hierarchy and to the language classes that are definable by EFSs that meet the same syntactical constraints. Moreover, we investigate the learnability of the corresponding AEFS definable language classes in two major learning paradigms, namely in Gold's model of learning in the limit and Valiant's model of probably approximately correct learning. In particular, we show which learnability results achieved for EFSs extend to AEFSs and which do not.
Validation of internet agents: setting the stage for a case study
Algorithmic learning from incomplete information: Principles and problems
Springer eBooks, Nov 23, 2005
Without Abstract
Uploads
Papers by Klaus P . Jantke