Voteteknika (Vocational Teknik Elektronika dan Informatika)
Penelitian ini mempunyai tujuan untuk menghasilkan, menguji validitas, dan menilai kepraktisan ma... more Penelitian ini mempunyai tujuan untuk menghasilkan, menguji validitas, dan menilai kepraktisan materi ajar dasar listrik dan elektronika berbasis Canva. Metode yang digunakan dalam penelitian ini adalah penelitian dan pengembangan (Research and Development) atau R&D dengan model pengembangan 4D (Four-D Models). Hasil penelitian ini adalah: (1) Materi ajar berbasis Canva yang mengacu pada model pengembangan Four-D Models yang meliputi empat tahapan yaitu define, design, develop dan disseminate; (2) Persentase kevalidan media berdasarkan penilaian dari ahli materi diperoleh nilai 82,85% (sangat valid), dan penilaian dari ahli media diperoleh persentase 88,00% (sangat valid), sedangkan berdasarkan uji praktisitas oleh guru diperoleh persentase 97,00% (sangat praktis) dan praktisitas oleh siswa 87,00% (sangat praktis) untuk digunakan sebagai media pembelajaran. Data yang diperoleh menunjukkan bahwa materi ajar mata pada pelajaran Dasar Listrik dan Elektronika pada kompetensi dasar membedakan spesifikasi data komponen listrik berbasis Canva yang dihasilkan valid.
Invotek: Jurnal Inovasi Vokasional dan Teknologi, Aug 12, 2022
Today's technological developments are growing rapidly, but there are still jobs that are done ma... more Today's technological developments are growing rapidly, but there are still jobs that are done manually and semimanually. This paper aims to develop a control system to coordinate the work of tools using an electric motor, which is very helpful in the process of cutting onions in large quantities and is more efficient in spending production costs because the tool designed is an automatic onion cutter. This research method begins with the collection of materials and data related to onion cutters, production of onion cutters, and testing of onion cutters. The measurement results of the tool show that every component in the automatic onion cutter works well and optimally; the measurement process is carried out properly and thoroughly. This optimal work result is supported by Arduino Uno. The Arduino Uno microcontroller acts as a tool controller. In the main system, the onion cutter is controlled by the Arduino Uno with the Arduino programming language. This automatic onion cutting system will work when the onion you want to cut has been inserted into a cross-section that has been equipped with an ultrasonic sensor, and then the onion cutting process is carried out. Compared with the manual method, the cutting time is almost the same. It's just that the advantages of slicing with this tool, the resulting slices are relatively more uniform. Besides that, another advantage is that it doesn't hurt the eyes of the onion slicer. So that this tool can be used by small entrepreneurs and onion farmers to increase productivity and the community's economy.
This study aims to determine the effect of audio-visual (video) learning on breaststroke swimming... more This study aims to determine the effect of audio-visual (video) learning on breaststroke swimming ability in Islamic Junior High School students Alhasanah Rekat Lauk who are members of the swimming extracurricular activity. This type of research is a quantitative study with an experimental method. The sample in this study were all students who joined the swimming extracurricular, totaling 20 people. Based on the results of the research and data collection obtained by the pretest was 51.2 before being given treatment, and the data obtained from the posttest results was 75.3 after the treatment was given. After that the data were distributed in the t-test and the results were 13,586 compared to the t-table at the 5% significance level and n-1 (20-1 = 19) was 1,729.Because t-count is greater than t-table (t-count> t-table) or (13,586> 1,729), this means that the hypothesis Ho is rejected while Ha is accepted, so it can be concluded that there is an effect of audio-visual (video) ...
The evaluation should be performed to ensure the effectiveness, efficiency, and positive impact o... more The evaluation should be performed to ensure the effectiveness, efficiency, and positive impact of the learning process for students. Therefore, the objectives of the research are to evaluate the application of e-learning towards the benefits, satisfaction, and impact on students in engineering education. This study employed the quantitative approach in which samples of 504 engineering education students as the study using a saturated sampling method. Furthermore, data were collected through a questionnaire using a Likert scale, and structural equation modeling (SEM) analysis techniques were applied to test the measurement model of the research questions. The results showed that the Context, Input, and Process components of E-learning were categorized in a very good category, while the Product component was included in a good category. The findings are supported by empirical data, with a statistical T value > 1.96 and a P-value < 0.05. Furthermore, the effects of e-learning towards the benefits, satisfaction, and impacts are all positively significant directly and indirectly. In summary, it can be said that e-learning can be an effective educational tool to support students in the learning process as well as a means of communication between students and lecturers.
Pembelajaran adalah sebuah proses komunikasi antara pembelajar, pengajar dan media pembelajaran. ... more Pembelajaran adalah sebuah proses komunikasi antara pembelajar, pengajar dan media pembelajaran. Pembelajaran aktif adalah tuntutan dalam kurikulum 2013 dalam memasuki era revolusi industri 4.0 yang ditandai dengan berkembangnya teknologi kecerdasan buatan dan Internet of Thing (IOT) (Placeholder1). Di mana Guru harus mampu membuat siswa lebih aktif dalam belajar. Hal ini tentu di dukung oleh keterampilan guru dalam mencari bahan ajar dan membuat media yang interaktif. Berdasarkan hasil observasi yang ditemukan, tim pelaksana pengabdian berasumsi bahwa untuk SMA Negeri 5 Kota payakumbuh yang ada di Kota Payakumbuh, kemampuan guru dalam menggunakan Internet sebagai sumber belajar belum optimal dan membuat media interaktif dengan menggunakan menggunakan software adobe flash CS 6 belum bisa, apalagi guruguru SMA yang sekolahnya termasuk berada dindaerah kota yang siswanya sangat akrab dengan teknologi. Hal yang demikian, semakin menjadi tantangan dan kewajiban bagi tim pelaksana pengab...
Masalah dalam peneltian ini adalah rendahnya proses dan hasil belajar peserta didik kelas IV SDN ... more Masalah dalam peneltian ini adalah rendahnya proses dan hasil belajar peserta didik kelas IV SDN 118/II Candi dan tujuan penelitian untuk meningkatkan proses dan hasil belajar peserta didik. Penelitian ini merupakan penelitian tindakan kelas, yaitu terdiri dari dua siklus. Setiap siklus terdiri dari kegiatan perencanaan, pelaksanaan tindakan, observasi dan refleksi. Teknik pengumpulan data dalam penelitian ini adalah observasi, tes dan dokumentasi. Subjek peneltian yaitu 1 pendidik dan 19 peserta didik. Hasil penelitian ini telihat proses pembelajaran pendidik, siklus I pertemuan yaitu 95%, Siklus II observasi pendidik yaitu 100%. Observasi peserta didik selama proses pembelajaran siklus I 65%, dikatakan belum berhasil. Siklus II 85%, dikatakan berhasil. Hasil belajar peserta didik siklus I yang tuntas yaitu 11 orang atau 57%. Pada siklus II yang tuntas 17 orang atau 89%, dinyatakan berhasil. Bedasarkan hasil penelitian ini dapat disimpulkan bahwa Media Gambar Bercerita dapat mening...
Voteteknika (Vocational Teknik Elektronika dan Informatika), 2014
The purpose of this study is to know the difference between learning model of quantum teaching th... more The purpose of this study is to know the difference between learning model of quantum teaching that combine with the technic record writing and structure and learning model of direct instruction in learning ouput on Menerapkan Dasar-Dasar Kelistrikan dan Elektronika for grade X TAV of SMK Negeri 5 Padang on odd semester, academic year 2013/2014. This type of research is true experimental. Participant were slected by non-probability sampling technique with purposive sampling. 30 students from Class XE3 TAV, which served as a controling class, used learning model of direct instruction. 30 students from Class XE1 TAV, which served as experimental class, used learning model of quantum teaching that combine with the technic record writing and structure. Data is collected from the final test then was analyzed for homogeneity testing, normality and hypothesis testing. The result indicates that experimental class has mean 78,7, while controlling class has mean 69,7. The result of hypothessi...
Voteteknika (Vocational Teknik Elektronika dan Informatika), Mar 29, 2018
This research was focusing in the difference of learning outcome, specially on Basic Electrical a... more This research was focusing in the difference of learning outcome, specially on Basic Electrical and Electronic, in first grade at SMKN 5 Padang. The purpose was to reveal the difference of Problem Solving and Problem Posing learning model when they were implemented. By using quasi experimental dengan nonprobability sampling tecnique, was obtained two experiment classes. The first experiment class was X TAV 1E3A, which was implemented Problem Posing learning model. The second experiment class was X TAV 1E3B, which was implemented Problem Solving learning model. The primary data was measured by post test based on basic competence of subject. Based on the t-test, complying the prerequisite such as normality test, this research found that t>t0 (2,627 > 1,697). However, the result has shown that Problem Posing learning model was providing student's learning outcome better than Problem Solving. Therefore, the Problem Posing learning model is better implemented than Problem Solving.
Voteteknika (Vocational Teknik Elektronika dan Informatika), May 8, 2014
This research is aimed to know how big use of learning module affect students learning outcome in... more This research is aimed to know how big use of learning module affect students learning outcome in Keterampilan Komputer dan Pengelolaan Informasi study for grade XI of SMK Negeri 2 Bukittinggi in academic year 2013/2014. This type of research is experimental research pretest pottest control group design. Population is students grade XI of SMKN 2 Bukittinggi. Sample were selected using purposive sampling technique. Students from class XI PKA 3 which chosen as experiment class, used cooperative learning with learning module. Students from class XI PKP 1, which served as control class, used cooperative learning without learning module. Data were obtained using achievement test in the form of multiple choice questions with 25 items of questions. The result of analysis showed that experiment class mean of learning outcome 89,23 and control class 79,41. Effect of using learning module toward learning outcome is 12,4%. The result of analysis showed that t-obtained was 6.812 at significance level α = 0.05 and degrees of freedom = n-1 , while t-table was 1.699. So t-obtained is greater than t table (6.812 > 1.699) and p=0,000. P value smaller than 0,05 so H 0 rejected and H a accepted. Based on result can be concluded that using learning module give significant effect toward students learning outcomes.
Voteteknika (Vocational Teknik Elektronika dan Informatika), Dec 13, 2017
The purpose of this final project to produce humanoid robot that can perform Gending Sriwijaya da... more The purpose of this final project to produce humanoid robot that can perform Gending Sriwijaya dance movement by using speech recognition module. There is an asynchronization between the music accompaniment detection movement of humanoid robot on Gending Sriwijaya dance at Kontes Robot Seni Tari Indonesia 2017. Use of speech recognition moduls input system given the solution of the problem.System requirements were divided into hardware and software included robot acuator components suh as 25 servo motors, robot controllers such as CM-530 and Arduino Mega, EasyVR3 speech recognition module, battery. There three software used to complied humanoid robot. EasyVR Commander software for the detection and synchronization of voice input, Roboplus software for making movements on humanoid robot, Arduino IDE software for programming of humanoid robot movement control system. The design of this humanoid robot system is divided into 3 parts, input of the system is Gending Sriwijaya music which is detected by the speech recognition module, the controlling process of the system is Arduino Mega and CM-530, and the output of the system is the movement of humanoid robot which is formed from the combination of rotation Angle servo motor. The result of this final project is successfully working humanoid robot that can perform Gending Sriwijaya dance movement by using speech recognition module EasyVR3. Furthermore, has successfully worked the program of detection and synchronization of voice, program control system movement of humanoid robot in dance Gending Sriwijaya in the form of movement walkready, sembah buka, cubung bawah, cubung atas, silang, transisi berdiri ke duduk (sembah duduk), borobudur, transisi duduk ke berdiri (sembah diri), ukel benang , sembah tutup, dan jalan.
Voteteknika (Vocational Teknik Elektronika dan Informatika), Apr 11, 2019
Perancangan dan pembuatan alat ini bertujuan untuk membuat sistem kendali kipas angin yang dapat ... more Perancangan dan pembuatan alat ini bertujuan untuk membuat sistem kendali kipas angin yang dapat mendeteksi keberadaan manusia, dan mengatur sirkulasi udara kipas angin secara otomatis ke arah penggunanya. Metode yang diterapkan yaitu mikrokontroler atmega32 memproses input berupa sensor PIR. Komponen output menggunakan relay untuk menghidupkan motor AC, motor servo untuk mengarahkan aliran sirkulasi udara dan LCD 16x2 sebagai pemantau proses kerja kipas angin. Hasil dari tugas akhir ini bertujuan untuk memudahkan manusia dalam mengoperasikan dan mengendalikan arah sirkulasi aliran udara kipas angin secara otomatis. Menghemat penggunaan listrik dilihat dari segi ekonomi karena kipas angin hanya beroperasi saat adanya pengguna.
This study aims to increase students' motivation to learn mathematics on the subject of circl... more This study aims to increase students' motivation to learn mathematics on the subject of circles through the application of a team games tournament (TGT) type of cooperative learning model. This research is a classroom action research which consists of two cycles and each of them consists of four main activities, namely planning, action, observation, and reflection in an interrelated spiral. The subjects of this study were students of class X Accounting at SMKN 1 Praya Tengah, totaling 32 people. Data collection instruments in the form of questionnaires and observations as well. While the data analysis technique used descriptive analysis. The results of this study indicate that students' learning motivation on the subject of the circle has increased from cycle I to cycle II. The attention aspect of the first cycle at the first meeting was 18.75%, the second meeting was 56.25%, in the second cycle 81.25%. The tenacity aspect of the first cycle of the first meeting was 12.50%, ...
Voteteknika (Vocational Teknik Elektronika dan Informatika), 2018
This research was intended to disclose the extent to which the spatial visual intelligence and th... more This research was intended to disclose the extent to which the spatial visual intelligence and the teacher’s professional competence contributed either independently or simultaneously toward the students’ learning achievement. The population of the research was the students in class X of SMKN 1 Kecamatan Luak Kabupaten Lima Puluh Kota that consisted of 65 students. By using simple random sampling technique, 40 students then were taken as the sample. The data in the form of the students’ learning achievement was gotten from the teacher of graphic design majoring in Multimedia. Meanwhile the data of the students’ spatial visual intelligence and the teacher’s professional competence was gotten through questionnaires administered to the students. The result of the research indicated that (1) the spatial visual intelligence and the teacher’s professional competence simultaneously contributed significantly (30,8%) toward the students’ learning achievement, (2) the spatial visual intellige...
Voteteknika (Vocational Teknik Elektronika dan Informatika), 2019
The purpose of this research is to find out the influence of student learning outcomes by applyin... more The purpose of this research is to find out the influence of student learning outcomes by applying learning using simulation media based on simulation using Cisco packet tracer with learning using power point as a learning medium in class XI network infrastructure administration subjects Computer and Network Engineering 3 Vocational School 3 Pariaman. This study uses pre-experimental design. The instruments used are objective questions for evaluating cognitive data and practicum data sheets on skills data assessment. Furthermore, analyzing the normality testing, homogeneity and hypothesis testing. Cognitive assessment obtained results of the average of value the experimental class 83 and the control class obtained results 79. While the skills assessment results obtained 93.5 in the experimental class and the control class scored 79. The influence of the percentage produced 4.6% on cognitive values and 15.6% assessed skills. Hypothesis calculation obtained 2,76 results> 1,69 in t...
Voteteknika (Vocational Teknik Elektronika dan Informatika), 2018
This study aims to determine the level of user satisfaction on the quality of SMK SMTI Padang’s w... more This study aims to determine the level of user satisfaction on the quality of SMK SMTI Padang’s website and to determine what factors that affect the level of user satisfaction through webqual 4.0 instrument consisting of usability variables, information qualilty, and service interaction. This reseacrh uses quantitative research method with multiple linear regression. The results of the analysis shows that the best quality of usability is the suitability with the type of website with the achievement of 43.71% while the worst is the attractive website appearance with the achievement of 20.87%, the best quality of information is the presentation of information with the appropriate format with a performance of 43.71%, while the worst is easy information to understand with the achievement of 20.13%, and the best quality of service interaction is personal information security with a performance of 42.71% while the worst is the reputation website 27,87%, and third variable webqual 4.0 usa...
Voteteknika (Vocational Teknik Elektronika dan Informatika), 2018
Design and manufacture of this thesis aims to apply microcontroller-based technology for drying c... more Design and manufacture of this thesis aims to apply microcontroller-based technology for drying clothes automatically without relying on erratic weather conditions. The closet dryer uses a drying method forced convection, by utilizing the flow of hot fluid to reduce moisture in damp clothing. The closet dryer uses a microcontroller ATMEGA8535 as a controller of heater, fan, and UV lamps based temperature and humidity readings by sensors SHT11. The closet clothes dryer is working until the end of the moisture conditions were legible on the sensor SHT11 is <19% RH. The results of sensor readings and status of clothing displayed on the LCD 16x2. After the clothes was dried then closet dryer will informing status of clothes through a voice module ISD1820. From the results of tests and experiments, closet dryer can dry clothes with a maximum capacity of 3 kg within a period of 1 hour to 3 hours, with the value of the first moisture drying legible and on the sensor SHT11 is 70-80%...
Voteteknika (Vocational Teknik Elektronika dan Informatika), 2019
This study aims to determine the Contribution of Student Competence and the Utilization of Learni... more This study aims to determine the Contribution of Student Competence and the Utilization of Learning Facilities in Schools Against the Learning Readiness of Class X Students in Audio Video Engineering Expertise Program at SMK Negeri 2 Solok. The population of this study were all students of class X audio video engineering skills program at SMK Negeri 2 Solok 2018/2019 academic year, amounting to 60 students. data retrieval using a random sample of 52 students. The research data collection method used documentation and questionnaires shared with students. This data analysis technique uses multiple regression analysis. The results of the study showed that (1) contributing to student competency and the use of learning facilities in schools together contributed 42.51% to the Learning Preparedness of Class X of the Audio Engineering Expertise Program at Solok State Vocational High School, (2) Student competence contributed as much as 22.66% of the Learning Preparedness of Class X Students...
Voteteknika (Vocational Teknik Elektronika dan Informatika), 2018
This research purposed to find out the influece of using video tutorial learning media in Project... more This research purposed to find out the influece of using video tutorial learning media in Project Based Learning model towards first grade student's learning outcome on Basic of Programming at SMKN 1 Bukittinggi. The object was to reveal influence of implementation Video Tutorial learning media. The design of research was pre-experimental intact group comparison. By using non-probability sampling; purposive sampling, was chosen X TAV 2A class as an experiment class and X TAV 2B class as a control class. Experiment class was implemented Video Tutorial, while.
Voteteknika (Vocational Teknik Elektronika dan Informatika), 2018
The study aimed to determined the contribution of Teacher's Learning Interest and Pedagogic Compe... more The study aimed to determined the contribution of Teacher's Learning Interest and Pedagogic Competence toward student's grade for Computers and Basic Networks subject at X grade of Computer Network Engineering Class at SMK Negeri 2 Padang Panjang. The type of this research was descriptive correlation. The participant of this research were 103 students, and samples were 51 students. Samples were taken by Simple Random Sampling technique. Student's grade data obtained from Computer and Basic Network teacher at SMK Negeril 2 Padang Panjang. Learning Interest and Pedagogic Competence of Teacher's data were collected through a questionnaire using Likert scale for validity and reliability that has been proved. The result of data analysis showed: (1) Learning interest and pedagogic competence of teachers were contributes 25,60% for student's grade. (2) Students Learning interest were contributes 9,7% for student's grade. (3) Pedagogic competence of teacher were contributes 8,6% for student's grade. This research showed that student's interest in teacher's learning and pedagogic competence gives contribution to student's grade.
Penelitian ini digunakan untuk mengetahui Kontribusi Minat Belajar Siswa dan Optimalisasi Pemanfa... more Penelitian ini digunakan untuk mengetahui Kontribusi Minat Belajar Siswa dan Optimalisasi Pemanfaatan Fasilitas Laboratorium sekolah Terhadap Hasil Belajar Mata Diklat Produktif siswa kelas X program keahlian Teknik Audio di SMK Negeri 1 Padang. Populasi Penelitian seluruh siswa kelas X teknik audio video di SMK Negeri 1 Padang tahun ajaran 2018/2019 yang berjumlah 70 siswa. Pengambilan data menggunakan simple random sampling dengan jumlah 60 siswa Data hasil belajar siswa diperoleh dari guru mata diklat produktif SMK Negeri1 Padang. Sedangkan data minat belajar siswa dan optimalisasi pemanfaatan fasilitas laboratorium sekolah dikumpulkan melalui angket dengan menggunakan skala likert yang telah diuji validitas dan reliabilitasnya. Hasil analisis data menunjukkan: (1) Minat belajar siswa dan optimalisasi pemanfaatan fasilitas laboratorium sekolah secara bersama-sama memberikan kontribusi sebesar 30,25% terhadap hasil belajar; (2) Minat Belajar memberikan kontribusi sebesar 15,6% te...
Voteteknika (Vocational Teknik Elektronika dan Informatika)
Penelitian ini mempunyai tujuan untuk menghasilkan, menguji validitas, dan menilai kepraktisan ma... more Penelitian ini mempunyai tujuan untuk menghasilkan, menguji validitas, dan menilai kepraktisan materi ajar dasar listrik dan elektronika berbasis Canva. Metode yang digunakan dalam penelitian ini adalah penelitian dan pengembangan (Research and Development) atau R&D dengan model pengembangan 4D (Four-D Models). Hasil penelitian ini adalah: (1) Materi ajar berbasis Canva yang mengacu pada model pengembangan Four-D Models yang meliputi empat tahapan yaitu define, design, develop dan disseminate; (2) Persentase kevalidan media berdasarkan penilaian dari ahli materi diperoleh nilai 82,85% (sangat valid), dan penilaian dari ahli media diperoleh persentase 88,00% (sangat valid), sedangkan berdasarkan uji praktisitas oleh guru diperoleh persentase 97,00% (sangat praktis) dan praktisitas oleh siswa 87,00% (sangat praktis) untuk digunakan sebagai media pembelajaran. Data yang diperoleh menunjukkan bahwa materi ajar mata pada pelajaran Dasar Listrik dan Elektronika pada kompetensi dasar membedakan spesifikasi data komponen listrik berbasis Canva yang dihasilkan valid.
Invotek: Jurnal Inovasi Vokasional dan Teknologi, Aug 12, 2022
Today's technological developments are growing rapidly, but there are still jobs that are done ma... more Today's technological developments are growing rapidly, but there are still jobs that are done manually and semimanually. This paper aims to develop a control system to coordinate the work of tools using an electric motor, which is very helpful in the process of cutting onions in large quantities and is more efficient in spending production costs because the tool designed is an automatic onion cutter. This research method begins with the collection of materials and data related to onion cutters, production of onion cutters, and testing of onion cutters. The measurement results of the tool show that every component in the automatic onion cutter works well and optimally; the measurement process is carried out properly and thoroughly. This optimal work result is supported by Arduino Uno. The Arduino Uno microcontroller acts as a tool controller. In the main system, the onion cutter is controlled by the Arduino Uno with the Arduino programming language. This automatic onion cutting system will work when the onion you want to cut has been inserted into a cross-section that has been equipped with an ultrasonic sensor, and then the onion cutting process is carried out. Compared with the manual method, the cutting time is almost the same. It's just that the advantages of slicing with this tool, the resulting slices are relatively more uniform. Besides that, another advantage is that it doesn't hurt the eyes of the onion slicer. So that this tool can be used by small entrepreneurs and onion farmers to increase productivity and the community's economy.
This study aims to determine the effect of audio-visual (video) learning on breaststroke swimming... more This study aims to determine the effect of audio-visual (video) learning on breaststroke swimming ability in Islamic Junior High School students Alhasanah Rekat Lauk who are members of the swimming extracurricular activity. This type of research is a quantitative study with an experimental method. The sample in this study were all students who joined the swimming extracurricular, totaling 20 people. Based on the results of the research and data collection obtained by the pretest was 51.2 before being given treatment, and the data obtained from the posttest results was 75.3 after the treatment was given. After that the data were distributed in the t-test and the results were 13,586 compared to the t-table at the 5% significance level and n-1 (20-1 = 19) was 1,729.Because t-count is greater than t-table (t-count> t-table) or (13,586> 1,729), this means that the hypothesis Ho is rejected while Ha is accepted, so it can be concluded that there is an effect of audio-visual (video) ...
The evaluation should be performed to ensure the effectiveness, efficiency, and positive impact o... more The evaluation should be performed to ensure the effectiveness, efficiency, and positive impact of the learning process for students. Therefore, the objectives of the research are to evaluate the application of e-learning towards the benefits, satisfaction, and impact on students in engineering education. This study employed the quantitative approach in which samples of 504 engineering education students as the study using a saturated sampling method. Furthermore, data were collected through a questionnaire using a Likert scale, and structural equation modeling (SEM) analysis techniques were applied to test the measurement model of the research questions. The results showed that the Context, Input, and Process components of E-learning were categorized in a very good category, while the Product component was included in a good category. The findings are supported by empirical data, with a statistical T value > 1.96 and a P-value < 0.05. Furthermore, the effects of e-learning towards the benefits, satisfaction, and impacts are all positively significant directly and indirectly. In summary, it can be said that e-learning can be an effective educational tool to support students in the learning process as well as a means of communication between students and lecturers.
Pembelajaran adalah sebuah proses komunikasi antara pembelajar, pengajar dan media pembelajaran. ... more Pembelajaran adalah sebuah proses komunikasi antara pembelajar, pengajar dan media pembelajaran. Pembelajaran aktif adalah tuntutan dalam kurikulum 2013 dalam memasuki era revolusi industri 4.0 yang ditandai dengan berkembangnya teknologi kecerdasan buatan dan Internet of Thing (IOT) (Placeholder1). Di mana Guru harus mampu membuat siswa lebih aktif dalam belajar. Hal ini tentu di dukung oleh keterampilan guru dalam mencari bahan ajar dan membuat media yang interaktif. Berdasarkan hasil observasi yang ditemukan, tim pelaksana pengabdian berasumsi bahwa untuk SMA Negeri 5 Kota payakumbuh yang ada di Kota Payakumbuh, kemampuan guru dalam menggunakan Internet sebagai sumber belajar belum optimal dan membuat media interaktif dengan menggunakan menggunakan software adobe flash CS 6 belum bisa, apalagi guruguru SMA yang sekolahnya termasuk berada dindaerah kota yang siswanya sangat akrab dengan teknologi. Hal yang demikian, semakin menjadi tantangan dan kewajiban bagi tim pelaksana pengab...
Masalah dalam peneltian ini adalah rendahnya proses dan hasil belajar peserta didik kelas IV SDN ... more Masalah dalam peneltian ini adalah rendahnya proses dan hasil belajar peserta didik kelas IV SDN 118/II Candi dan tujuan penelitian untuk meningkatkan proses dan hasil belajar peserta didik. Penelitian ini merupakan penelitian tindakan kelas, yaitu terdiri dari dua siklus. Setiap siklus terdiri dari kegiatan perencanaan, pelaksanaan tindakan, observasi dan refleksi. Teknik pengumpulan data dalam penelitian ini adalah observasi, tes dan dokumentasi. Subjek peneltian yaitu 1 pendidik dan 19 peserta didik. Hasil penelitian ini telihat proses pembelajaran pendidik, siklus I pertemuan yaitu 95%, Siklus II observasi pendidik yaitu 100%. Observasi peserta didik selama proses pembelajaran siklus I 65%, dikatakan belum berhasil. Siklus II 85%, dikatakan berhasil. Hasil belajar peserta didik siklus I yang tuntas yaitu 11 orang atau 57%. Pada siklus II yang tuntas 17 orang atau 89%, dinyatakan berhasil. Bedasarkan hasil penelitian ini dapat disimpulkan bahwa Media Gambar Bercerita dapat mening...
Voteteknika (Vocational Teknik Elektronika dan Informatika), 2014
The purpose of this study is to know the difference between learning model of quantum teaching th... more The purpose of this study is to know the difference between learning model of quantum teaching that combine with the technic record writing and structure and learning model of direct instruction in learning ouput on Menerapkan Dasar-Dasar Kelistrikan dan Elektronika for grade X TAV of SMK Negeri 5 Padang on odd semester, academic year 2013/2014. This type of research is true experimental. Participant were slected by non-probability sampling technique with purposive sampling. 30 students from Class XE3 TAV, which served as a controling class, used learning model of direct instruction. 30 students from Class XE1 TAV, which served as experimental class, used learning model of quantum teaching that combine with the technic record writing and structure. Data is collected from the final test then was analyzed for homogeneity testing, normality and hypothesis testing. The result indicates that experimental class has mean 78,7, while controlling class has mean 69,7. The result of hypothessi...
Voteteknika (Vocational Teknik Elektronika dan Informatika), Mar 29, 2018
This research was focusing in the difference of learning outcome, specially on Basic Electrical a... more This research was focusing in the difference of learning outcome, specially on Basic Electrical and Electronic, in first grade at SMKN 5 Padang. The purpose was to reveal the difference of Problem Solving and Problem Posing learning model when they were implemented. By using quasi experimental dengan nonprobability sampling tecnique, was obtained two experiment classes. The first experiment class was X TAV 1E3A, which was implemented Problem Posing learning model. The second experiment class was X TAV 1E3B, which was implemented Problem Solving learning model. The primary data was measured by post test based on basic competence of subject. Based on the t-test, complying the prerequisite such as normality test, this research found that t>t0 (2,627 > 1,697). However, the result has shown that Problem Posing learning model was providing student's learning outcome better than Problem Solving. Therefore, the Problem Posing learning model is better implemented than Problem Solving.
Voteteknika (Vocational Teknik Elektronika dan Informatika), May 8, 2014
This research is aimed to know how big use of learning module affect students learning outcome in... more This research is aimed to know how big use of learning module affect students learning outcome in Keterampilan Komputer dan Pengelolaan Informasi study for grade XI of SMK Negeri 2 Bukittinggi in academic year 2013/2014. This type of research is experimental research pretest pottest control group design. Population is students grade XI of SMKN 2 Bukittinggi. Sample were selected using purposive sampling technique. Students from class XI PKA 3 which chosen as experiment class, used cooperative learning with learning module. Students from class XI PKP 1, which served as control class, used cooperative learning without learning module. Data were obtained using achievement test in the form of multiple choice questions with 25 items of questions. The result of analysis showed that experiment class mean of learning outcome 89,23 and control class 79,41. Effect of using learning module toward learning outcome is 12,4%. The result of analysis showed that t-obtained was 6.812 at significance level α = 0.05 and degrees of freedom = n-1 , while t-table was 1.699. So t-obtained is greater than t table (6.812 > 1.699) and p=0,000. P value smaller than 0,05 so H 0 rejected and H a accepted. Based on result can be concluded that using learning module give significant effect toward students learning outcomes.
Voteteknika (Vocational Teknik Elektronika dan Informatika), Dec 13, 2017
The purpose of this final project to produce humanoid robot that can perform Gending Sriwijaya da... more The purpose of this final project to produce humanoid robot that can perform Gending Sriwijaya dance movement by using speech recognition module. There is an asynchronization between the music accompaniment detection movement of humanoid robot on Gending Sriwijaya dance at Kontes Robot Seni Tari Indonesia 2017. Use of speech recognition moduls input system given the solution of the problem.System requirements were divided into hardware and software included robot acuator components suh as 25 servo motors, robot controllers such as CM-530 and Arduino Mega, EasyVR3 speech recognition module, battery. There three software used to complied humanoid robot. EasyVR Commander software for the detection and synchronization of voice input, Roboplus software for making movements on humanoid robot, Arduino IDE software for programming of humanoid robot movement control system. The design of this humanoid robot system is divided into 3 parts, input of the system is Gending Sriwijaya music which is detected by the speech recognition module, the controlling process of the system is Arduino Mega and CM-530, and the output of the system is the movement of humanoid robot which is formed from the combination of rotation Angle servo motor. The result of this final project is successfully working humanoid robot that can perform Gending Sriwijaya dance movement by using speech recognition module EasyVR3. Furthermore, has successfully worked the program of detection and synchronization of voice, program control system movement of humanoid robot in dance Gending Sriwijaya in the form of movement walkready, sembah buka, cubung bawah, cubung atas, silang, transisi berdiri ke duduk (sembah duduk), borobudur, transisi duduk ke berdiri (sembah diri), ukel benang , sembah tutup, dan jalan.
Voteteknika (Vocational Teknik Elektronika dan Informatika), Apr 11, 2019
Perancangan dan pembuatan alat ini bertujuan untuk membuat sistem kendali kipas angin yang dapat ... more Perancangan dan pembuatan alat ini bertujuan untuk membuat sistem kendali kipas angin yang dapat mendeteksi keberadaan manusia, dan mengatur sirkulasi udara kipas angin secara otomatis ke arah penggunanya. Metode yang diterapkan yaitu mikrokontroler atmega32 memproses input berupa sensor PIR. Komponen output menggunakan relay untuk menghidupkan motor AC, motor servo untuk mengarahkan aliran sirkulasi udara dan LCD 16x2 sebagai pemantau proses kerja kipas angin. Hasil dari tugas akhir ini bertujuan untuk memudahkan manusia dalam mengoperasikan dan mengendalikan arah sirkulasi aliran udara kipas angin secara otomatis. Menghemat penggunaan listrik dilihat dari segi ekonomi karena kipas angin hanya beroperasi saat adanya pengguna.
This study aims to increase students' motivation to learn mathematics on the subject of circl... more This study aims to increase students' motivation to learn mathematics on the subject of circles through the application of a team games tournament (TGT) type of cooperative learning model. This research is a classroom action research which consists of two cycles and each of them consists of four main activities, namely planning, action, observation, and reflection in an interrelated spiral. The subjects of this study were students of class X Accounting at SMKN 1 Praya Tengah, totaling 32 people. Data collection instruments in the form of questionnaires and observations as well. While the data analysis technique used descriptive analysis. The results of this study indicate that students' learning motivation on the subject of the circle has increased from cycle I to cycle II. The attention aspect of the first cycle at the first meeting was 18.75%, the second meeting was 56.25%, in the second cycle 81.25%. The tenacity aspect of the first cycle of the first meeting was 12.50%, ...
Voteteknika (Vocational Teknik Elektronika dan Informatika), 2018
This research was intended to disclose the extent to which the spatial visual intelligence and th... more This research was intended to disclose the extent to which the spatial visual intelligence and the teacher’s professional competence contributed either independently or simultaneously toward the students’ learning achievement. The population of the research was the students in class X of SMKN 1 Kecamatan Luak Kabupaten Lima Puluh Kota that consisted of 65 students. By using simple random sampling technique, 40 students then were taken as the sample. The data in the form of the students’ learning achievement was gotten from the teacher of graphic design majoring in Multimedia. Meanwhile the data of the students’ spatial visual intelligence and the teacher’s professional competence was gotten through questionnaires administered to the students. The result of the research indicated that (1) the spatial visual intelligence and the teacher’s professional competence simultaneously contributed significantly (30,8%) toward the students’ learning achievement, (2) the spatial visual intellige...
Voteteknika (Vocational Teknik Elektronika dan Informatika), 2019
The purpose of this research is to find out the influence of student learning outcomes by applyin... more The purpose of this research is to find out the influence of student learning outcomes by applying learning using simulation media based on simulation using Cisco packet tracer with learning using power point as a learning medium in class XI network infrastructure administration subjects Computer and Network Engineering 3 Vocational School 3 Pariaman. This study uses pre-experimental design. The instruments used are objective questions for evaluating cognitive data and practicum data sheets on skills data assessment. Furthermore, analyzing the normality testing, homogeneity and hypothesis testing. Cognitive assessment obtained results of the average of value the experimental class 83 and the control class obtained results 79. While the skills assessment results obtained 93.5 in the experimental class and the control class scored 79. The influence of the percentage produced 4.6% on cognitive values and 15.6% assessed skills. Hypothesis calculation obtained 2,76 results> 1,69 in t...
Voteteknika (Vocational Teknik Elektronika dan Informatika), 2018
This study aims to determine the level of user satisfaction on the quality of SMK SMTI Padang’s w... more This study aims to determine the level of user satisfaction on the quality of SMK SMTI Padang’s website and to determine what factors that affect the level of user satisfaction through webqual 4.0 instrument consisting of usability variables, information qualilty, and service interaction. This reseacrh uses quantitative research method with multiple linear regression. The results of the analysis shows that the best quality of usability is the suitability with the type of website with the achievement of 43.71% while the worst is the attractive website appearance with the achievement of 20.87%, the best quality of information is the presentation of information with the appropriate format with a performance of 43.71%, while the worst is easy information to understand with the achievement of 20.13%, and the best quality of service interaction is personal information security with a performance of 42.71% while the worst is the reputation website 27,87%, and third variable webqual 4.0 usa...
Voteteknika (Vocational Teknik Elektronika dan Informatika), 2018
Design and manufacture of this thesis aims to apply microcontroller-based technology for drying c... more Design and manufacture of this thesis aims to apply microcontroller-based technology for drying clothes automatically without relying on erratic weather conditions. The closet dryer uses a drying method forced convection, by utilizing the flow of hot fluid to reduce moisture in damp clothing. The closet dryer uses a microcontroller ATMEGA8535 as a controller of heater, fan, and UV lamps based temperature and humidity readings by sensors SHT11. The closet clothes dryer is working until the end of the moisture conditions were legible on the sensor SHT11 is <19% RH. The results of sensor readings and status of clothing displayed on the LCD 16x2. After the clothes was dried then closet dryer will informing status of clothes through a voice module ISD1820. From the results of tests and experiments, closet dryer can dry clothes with a maximum capacity of 3 kg within a period of 1 hour to 3 hours, with the value of the first moisture drying legible and on the sensor SHT11 is 70-80%...
Voteteknika (Vocational Teknik Elektronika dan Informatika), 2019
This study aims to determine the Contribution of Student Competence and the Utilization of Learni... more This study aims to determine the Contribution of Student Competence and the Utilization of Learning Facilities in Schools Against the Learning Readiness of Class X Students in Audio Video Engineering Expertise Program at SMK Negeri 2 Solok. The population of this study were all students of class X audio video engineering skills program at SMK Negeri 2 Solok 2018/2019 academic year, amounting to 60 students. data retrieval using a random sample of 52 students. The research data collection method used documentation and questionnaires shared with students. This data analysis technique uses multiple regression analysis. The results of the study showed that (1) contributing to student competency and the use of learning facilities in schools together contributed 42.51% to the Learning Preparedness of Class X of the Audio Engineering Expertise Program at Solok State Vocational High School, (2) Student competence contributed as much as 22.66% of the Learning Preparedness of Class X Students...
Voteteknika (Vocational Teknik Elektronika dan Informatika), 2018
This research purposed to find out the influece of using video tutorial learning media in Project... more This research purposed to find out the influece of using video tutorial learning media in Project Based Learning model towards first grade student's learning outcome on Basic of Programming at SMKN 1 Bukittinggi. The object was to reveal influence of implementation Video Tutorial learning media. The design of research was pre-experimental intact group comparison. By using non-probability sampling; purposive sampling, was chosen X TAV 2A class as an experiment class and X TAV 2B class as a control class. Experiment class was implemented Video Tutorial, while.
Voteteknika (Vocational Teknik Elektronika dan Informatika), 2018
The study aimed to determined the contribution of Teacher's Learning Interest and Pedagogic Compe... more The study aimed to determined the contribution of Teacher's Learning Interest and Pedagogic Competence toward student's grade for Computers and Basic Networks subject at X grade of Computer Network Engineering Class at SMK Negeri 2 Padang Panjang. The type of this research was descriptive correlation. The participant of this research were 103 students, and samples were 51 students. Samples were taken by Simple Random Sampling technique. Student's grade data obtained from Computer and Basic Network teacher at SMK Negeril 2 Padang Panjang. Learning Interest and Pedagogic Competence of Teacher's data were collected through a questionnaire using Likert scale for validity and reliability that has been proved. The result of data analysis showed: (1) Learning interest and pedagogic competence of teachers were contributes 25,60% for student's grade. (2) Students Learning interest were contributes 9,7% for student's grade. (3) Pedagogic competence of teacher were contributes 8,6% for student's grade. This research showed that student's interest in teacher's learning and pedagogic competence gives contribution to student's grade.
Penelitian ini digunakan untuk mengetahui Kontribusi Minat Belajar Siswa dan Optimalisasi Pemanfa... more Penelitian ini digunakan untuk mengetahui Kontribusi Minat Belajar Siswa dan Optimalisasi Pemanfaatan Fasilitas Laboratorium sekolah Terhadap Hasil Belajar Mata Diklat Produktif siswa kelas X program keahlian Teknik Audio di SMK Negeri 1 Padang. Populasi Penelitian seluruh siswa kelas X teknik audio video di SMK Negeri 1 Padang tahun ajaran 2018/2019 yang berjumlah 70 siswa. Pengambilan data menggunakan simple random sampling dengan jumlah 60 siswa Data hasil belajar siswa diperoleh dari guru mata diklat produktif SMK Negeri1 Padang. Sedangkan data minat belajar siswa dan optimalisasi pemanfaatan fasilitas laboratorium sekolah dikumpulkan melalui angket dengan menggunakan skala likert yang telah diuji validitas dan reliabilitasnya. Hasil analisis data menunjukkan: (1) Minat belajar siswa dan optimalisasi pemanfaatan fasilitas laboratorium sekolah secara bersama-sama memberikan kontribusi sebesar 30,25% terhadap hasil belajar; (2) Minat Belajar memberikan kontribusi sebesar 15,6% te...
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