Dragon Quest XI
Dragon Quest XI | |
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File:Dragon Quest XI Logo.jpg
Official Japanese logo for Dragon Quest XI
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Developer(s) | Square Enix Armor Project |
Publisher(s) | Square Enix |
Director(s) | Takeshi Uchikawa |
Producer(s) | Yosuke Saito Hokuto Okamoto (PS4) Kenjin Yokota (3DS)[1] |
Artist(s) | Akira Toriyama |
Writer(s) | Yuji Horii |
Composer(s) | Koichi Sugiyama |
Series | Dragon Quest |
Engine | Unreal Engine 4 (PS4) |
Platforms | PlayStation 4 Nintendo 3DS |
Release date(s) | JP 2016 |
Genre(s) | Role-playing |
Mode(s) | Single-player |
Dragon Quest XI: Sugisarishi Toki o Motomete (Japanese: ドラゴンクエストXI 過ぎ去りし時を求めて Hepburn: Doragon Kuesuto Irebun: Sugisarishi Toki o Motomete?, lit. "Dragon Quest XI: In Search of Departed Time") is the eleventh main series entry in the Dragon Quest series. It is currently in development for PlayStation 4 and Nintendo 3DS.[2][3][4] The game is currently scheduled for release within the series' 30th anniversary in Japan for the PlayStation 4 and Nintendo 3DS.[5]
Gameplay
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Dragon Quest XI continues the gameplay of previous games in the series, in which players explore worlds and fight against various monsters, including the ability to explore high areas.[6] The Nintendo 3DS version features a different style than the PlayStation 4 version, showcasing 3D graphics on the top screen and 16-bit styled sprites on the bottom screen. Before entering battle, players can also toggle between the 3D and 2D graphical styles.[7] According to Jump magazine, the split styles of 3D and 2D will not be present on both screens for the entire game, but only during the opening stages of the game; instead, players will have to select in which style to play, but will be able to switch between both styles at any time.[8] The game's battle system will be the series' traditional turn-based battle system.[9]
Development
Dragon Quest XI is under development for both the PlayStation 4 and the Nintendo 3DS. The PlayStation 4 version features high definition graphics using the Unreal Engine 4 game engine.[6] Square Enix's press release for the game's announcement revealed ORCA Inc. and Toylogic Inc. would be collaborating on the development of the PS4 and Nintendo 3DS versions, respectively.[10] In January 2016, series creator Yuji Horii stated that the story was nearly finished and the game's intro section was playable.[5]
References
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