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Landrik7

15
Posts
6
Topics
3
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A member registered Apr 09, 2020

Recent community posts

Thank you so much for your answer, I'm going to try it right now ! 

(3 edits)

Hi everyone ! 

I’m having trouble with a slider. Inside this slider I have a script that is being called with this event  :

on change do
…
end

basically it just changes some field texts based on its own value

It does perfectly the thing that it is meant to do when I use this slider directly.

The thing is that I have a button that modifies this slider.value, and when I click on the button, the value of the slider is changed, but the script inside the on change in the slider is not called.

this is the script that is called when I click the button :

on click do  
    slider1.value: slider1.value-1 
end

Plus, when I try to call directly the function of the slider, if I do for example :

slider1.change[]

inside the button, nothing happens either.

What am I missing in all this ?

Thank you so much ! It’s exactly what I needed ! 

Thanks for the compliment too ☺️ I really appreciate !



Hi everyone ! I did a drawing on Aseprite in 512*342 pixels and when I try to import it, and put the size of the image to the original, my drawing is still cropped at the bottom, is it because of the toolbar at the top ? Do I have to put my image reference at the bottom to fill under the toolbar ?

This is what I get when I put the image on top, just under the toolbar.

Thank you so much for your answer, very clear as always! I’ll try to generate something else as you said. Thank you so much! And I’m really excited about the new functionality you are making! I’m looking forward to it!

Decker community · Created a new topic TOO MUCH BYTECODE!
(3 edits)

I was trying to paste a (very) long rtext code into a field in the listener, and it’s apparently too heavy. (I’m pasting this way too much long text because I need to add french accents) Decker crashes and in the console is written this :

TOO MUCH BYTECODE!

I’m wondering what is the max lenght that I can paste in the listener and if there is a way to do it otherwise


This is the text I was trying to paste. (I know I could reduce it a lot, but I’m wondering how I can do to if I want to paste a very long text anyway) : This is a link to a text file because it’s too long to paste here.

Best post ever! those informations are really missing in the documentation for the noob that I am! 🙏

I’m a bit late, but this is really nice ! Bravo for the work you've putted on !

Thank you so much for your answer ! This will do for now ! I tried Decker one year ago, and found that this limitation with non-English character was too big for me, but I’m stubborn and I really want to use Decker as my personal journal and I really want to make zines out of it too !

Hi everyone ! I’m using multiple fonts into Decker to write in proper French (with all the accents and special characters that French needs) in richtext format. But the thing is, that I would love to be able to write in richtext in button text for example, is there a way to do it ? Am I missing something ?

Oh yes it works!Many thanks! I hadn't noticed it. I'm planning to create a brief Python script to replace any non-English character with the corresponding English letter from my special font... Thanks again!

Did you suceed to play something as you wanted ?

Hi I'm very new to Decker and I discovered it recently thanks to the article in French that was published in the French interactive fiction website.

I was wondering as I understand that Decker isn't made to be able to use utf-8 fonts :  is there a way to use multiple fonts within the same field widget? This would be particularly useful for accommodating accents in languages like French, where there are numerous accented characters such as à À, é É, è È, as well as French quotation marks « », and so on. Not all characters can be properly displayed using a single font in French. Therefore, we might need to employ multiple customized fonts to fully support French text in a single widget. Additionally, this feature could benefit English users who wish to include emojis and special icons in their text. Or users who wish to use multiple font type in the same widget...

Yay ! looking forward to it !

Hi ! could you please make a tutorial step by step for making it works, I’ve followed all the documentation and as I’m new to Godot and Gdscript it is quite difficult to figure out what are the steps to follow for making it work…


Thanks