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musical74

577
Posts
22
Topics
3
Followers
2
Following
A member registered Jul 03, 2019

Recent community posts

So have you written "Kuril kisses MC on the lips" and MC wondering what a human-shark hybrid will be like because he loves Ina so much yet? :P

Seriously, hoping things are well with ya and unless something changes (I doubt it but with my luck...) I should be able to slide some money to ya next month, but unsure how Itch handles giving a dev money. Do I need to do anything specific, or is it pretty straightforward?  Also, do I need to bow to Demon Queen Ashley, give Maya 500 headpats, or let Sarah know she is a truly important part of the team? (Doing the last one anyway, but still...)

Since I didn't find out about this until .40, are they normally a lot longer? It seemed rather short, but I dunno how much was added from 38 to 39 or 39 to 40. I'm happen with what was added, just curious.

Huh, I must have missed a scene with Emily because it says scene locked but I'm at the end (Ver 8) was there a scene that was added from 7 to 8 (or 6 to 7/8) and I missed it, so it's not showing? Or it was changed, so the scene locked? Hmmm guess I'll have to start over and find out why! 

One other thing, after Daniel has been removed, he still shows up on the map, but not if you go to the location itself, likely an oversight.  Now, to see if I can get Emma to actually like me...

It's Jun's Dad! Seeking vengeance, he planned on ambushing the MC but didn't take into consideration Hina's inherent cuteness, and everyone knows that inherent cuteness will defeat hatred and evilness any day! (I actually have no idea, I'm curious about this as well.)

Somewhat of a random thing but I noticed a "Kuro was here" on a board when doing the debriefing for getting Hina out. Made for a funny little addition (especially given how old Kuro is!) and added to the charm of the game! 

Also, even though I always choose Aki for who gets to go with me for Suzu's uniforms (because it is a very deep convo and allows Aki to quit beating herself up) I like all the choices, either because they are funny (Yui, Nagisa), gives you insight to their character (Yukari, Kagome) or it is just fun to see (Jun, Miko, Nene, Kana). plus you get to see just how jealous Kana can get, with some of the choices! 

Random question: I think, after this month, I'll be able to actually support ya financially (finances got better, WOOHOO!) If I donate here, is it a one-off or is it repeatedly like with Patreon? 

Looking forwards to Succubus MILF, how she responds to Sarah and Ashley. and if there is a foursome of three succubi and the MC in the future!

THINK I ran into an oversight, when Nymph and Nymosa are supposed to be at the Temple, visiting the village has Nymph there too. Either Nymph has been cloning, or there's an imposter there at the village!

MAYBE a glitch, but the onesies don't show a face, just whatever the particular onesie is. Maybe because I have cat/fox ears?

And how dare you put a "end the Earthbound trading minigame" between the nekos and kitsunes early! They'll probably threaten the MC with vicious acts like "stealing clothing" and "making the MC wear really lousy lipstick"! (all of these are version 72)

So long as "Kicking Jun's father's butt and making him regret dealing with the MC, if not outright killing the bastard" is part of the deal! Jun's a sweetheart and her Dad is a psycho!

Ran into an error hunting brigands, raining but could still do explosion. Ignoring the error was OK but it kept up the tracebacks until the end - as in, ever time there was a move in combat, a traceback happened... Something else, there's a missing girl, says the trigger is having seen the entirely avoidable ambush, which I've done but whoever it is hasn't shown up. Was there another trigger that I'm missing? Anyway, here's the traceback...

I'm sorry, but an uncaught exception occurred.

While running game code:

  File "game/scripts/adventuring/battle.rpy", line 2374, in script call

    call screen adventure_screen(adventure)

  File "game/scripts/adventuring/battle.rpy", line 2371, in script call

    $ adventure.battle.next_unit_turn_start()

  File "game/scripts/adventuring/battle.rpy", line 2374, in script call

    call screen adventure_screen(adventure)

  File "game/scripts/adventuring/battle.rpy", line 2371, in script call

    $ adventure.battle.next_unit_turn_start()

  File "game/scripts/adventuring/battle.rpy", line 2374, in script call

    call screen adventure_screen(adventure)

  File "game/scripts/adventuring/battle.rpy", line 2374, in script call

    call screen adventure_screen(adventure)

  File "game/scripts/adventuring/battle.rpy", line 2371, in script call

    $ adventure.battle.next_unit_turn_start()

  File "game/scripts/adventuring/battle.rpy", line 2374, in script call

    call screen adventure_screen(adventure)

  File "game/scripts/adventuring/battle.rpy", line 2374, in script call

    call screen adventure_screen(adventure)

  File "game/scripts/adventuring/battle.rpy", line 2374, in script call

    call screen adventure_screen(adventure)

  File "game/scripts/adventuring/battle.rpy", line 2371, in script call

    $ adventure.battle.next_unit_turn_start()

  File "game/scripts/adventuring/battle.rpy", line 2371, in script call

    $ adventure.battle.next_unit_turn_start()

  File "game/scripts/adventuring/battle.rpy", line 2371, in script call

    $ adventure.battle.next_unit_turn_start()

  [Previous line repeated 2 more times]

  File "game/scripts/adventuring/battle.rpy", line 2374, in script call

    call screen adventure_screen(adventure)

  File "game/scripts/adventuring/battle.rpy", line 2374, in script call

    call screen adventure_screen(adventure)

  File "game/scripts/adventuring/battle.rpy", line 2371, in script call

    $ adventure.battle.next_unit_turn_start()

  File "game/scripts/adventuring/battle.rpy", line 2371, in script call

    $ adventure.battle.next_unit_turn_start()

  File "game/scripts/adventuring/battle.rpy", line 2371, in script call

    $ adventure.battle.next_unit_turn_start()

  File "game/scripts/adventuring/battle.rpy", line 2374, in script call

    call screen adventure_screen(adventure)

  File "game/scripts/adventuring/battle.rpy", line 2371, in script call

    $ adventure.battle.next_unit_turn_start()

  File "game/scripts/adventuring/battle.rpy", line 2374, in script call

    call screen adventure_screen(adventure)

  File "game/scripts/adventuring/battle.rpy", line 2374, in script call

    call screen adventure_screen(adventure)

  File "game/scripts/adventuring/battle.rpy", line 2374, in script call

    call screen adventure_screen(adventure)

  [Previous line repeated 1 more time]

  File "game/scripts/adventuring/battle.rpy", line 2371, in script call

    $ adventure.battle.next_unit_turn_start()

  File "game/scripts/adventuring/battle.rpy", line 2371, in script call

    $ adventure.battle.next_unit_turn_start()

  File "game/scripts/adventuring/battle.rpy", line 2371, in script call

    $ adventure.battle.next_unit_turn_start()

  File "game/scripts/adventuring/battle.rpy", line 2374, in script call

    call screen adventure_screen(adventure)

  File "game/scripts/adventuring/battle.rpy", line 2472, in script

    $ msg_num = adventure.battle.on_unit_turn_end()

  File "game/scripts/adventuring/battle.rpy", line 2472, in <module>

    $ msg_num = adventure.battle.on_unit_turn_end()

  File "game/scripts/adventuring/battle.rpy", line 176, in on_unit_turn_end

    modifier.on_unit_turn_end(self.current_unit)

  File "game/scripts/adventuring/weather.rpy", line 54, in on_unit_turn_end

    message = AbilityEffectApplyStatusEffect({"effect_class_name": "StatusEffectWet"}).apply(hero, hero, 0, False, 0)

  File "game/scripts/adventuring/ability.rpy", line 2098, in apply

    effect_args = {"duration": self.duration + boost, "unit": target}

TypeError: unsupported operand type(s) for +: 'NoneType' and 'int'

-- Full Traceback ------------------------------------------------------------

Full traceback:

  File "game/scripts/adventuring/battle.rpy", line 2374, in script call

    call screen adventure_screen(adventure)

  File "game/scripts/adventuring/battle.rpy", line 2371, in script call

    $ adventure.battle.next_unit_turn_start()

  File "game/scripts/adventuring/battle.rpy", line 2374, in script call

    call screen adventure_screen(adventure)

  File "game/scripts/adventuring/battle.rpy", line 2371, in script call

    $ adventure.battle.next_unit_turn_start()

  File "game/scripts/adventuring/battle.rpy", line 2374, in script call

    call screen adventure_screen(adventure)

  File "game/scripts/adventuring/battle.rpy", line 2374, in script call

    call screen adventure_screen(adventure)

  File "game/scripts/adventuring/battle.rpy", line 2371, in script call

    $ adventure.battle.next_unit_turn_start()

  File "game/scripts/adventuring/battle.rpy", line 2374, in script call

    call screen adventure_screen(adventure)

  File "game/scripts/adventuring/battle.rpy", line 2374, in script call

    call screen adventure_screen(adventure)

  File "game/scripts/adventuring/battle.rpy", line 2374, in script call

    call screen adventure_screen(adventure)

  File "game/scripts/adventuring/battle.rpy", line 2371, in script call

    $ adventure.battle.next_unit_turn_start()

  File "game/scripts/adventuring/battle.rpy", line 2371, in script call

    $ adventure.battle.next_unit_turn_start()

  File "game/scripts/adventuring/battle.rpy", line 2371, in script call

    $ adventure.battle.next_unit_turn_start()

  [Previous line repeated 2 more times]

  File "game/scripts/adventuring/battle.rpy", line 2374, in script call

    call screen adventure_screen(adventure)

  File "game/scripts/adventuring/battle.rpy", line 2374, in script call

    call screen adventure_screen(adventure)

  File "game/scripts/adventuring/battle.rpy", line 2371, in script call

    $ adventure.battle.next_unit_turn_start()

  File "game/scripts/adventuring/battle.rpy", line 2371, in script call

    $ adventure.battle.next_unit_turn_start()

  File "game/scripts/adventuring/battle.rpy", line 2371, in script call

    $ adventure.battle.next_unit_turn_start()

  File "game/scripts/adventuring/battle.rpy", line 2374, in script call

    call screen adventure_screen(adventure)

  File "game/scripts/adventuring/battle.rpy", line 2371, in script call

    $ adventure.battle.next_unit_turn_start()

  File "game/scripts/adventuring/battle.rpy", line 2374, in script call

    call screen adventure_screen(adventure)

  File "game/scripts/adventuring/battle.rpy", line 2374, in script call

    call screen adventure_screen(adventure)

  File "game/scripts/adventuring/battle.rpy", line 2374, in script call

    call screen adventure_screen(adventure)

  [Previous line repeated 1 more time]

  File "game/scripts/adventuring/battle.rpy", line 2371, in script call

    $ adventure.battle.next_unit_turn_start()

  File "game/scripts/adventuring/battle.rpy", line 2371, in script call

    $ adventure.battle.next_unit_turn_start()

  File "game/scripts/adventuring/battle.rpy", line 2371, in script call

    $ adventure.battle.next_unit_turn_start()

  File "game/scripts/adventuring/battle.rpy", line 2374, in script call

    call screen adventure_screen(adventure)

  File "game/scripts/adventuring/battle.rpy", line 2472, in script

    $ msg_num = adventure.battle.on_unit_turn_end()

  File "C:\Unzipped\adventurer_trainer\renpy\ast.py", line 1138, in execute

    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)

  File "C:\Unzipped\adventurer_trainer\renpy\python.py", line 1130, in py_exec_bytecode

    exec(bytecode, globals, locals)

  File "game/scripts/adventuring/battle.rpy", line 2472, in <module>

    $ msg_num = adventure.battle.on_unit_turn_end()

  File "game/scripts/adventuring/battle.rpy", line 176, in on_unit_turn_end

    modifier.on_unit_turn_end(self.current_unit)

  File "game/scripts/adventuring/weather.rpy", line 54, in on_unit_turn_end

    message = AbilityEffectApplyStatusEffect({"effect_class_name": "StatusEffectWet"}).apply(hero, hero, 0, False, 0)

  File "game/scripts/adventuring/ability.rpy", line 2098, in apply

    effect_args = {"duration": self.duration + boost, "unit": target}

TypeError: unsupported operand type(s) for +: 'NoneType' and 'int'

Windows-10-10.0.19045 AMD64

Ren'Py 8.1.2.23090503-Pastry0.4

Adventurer Trainer 0.2.0a 0.2.0a

Sun Mar 16 23:17:51 2025

I was just about to ask what was happening with Amnelis! REALLY curious how she's going to react to the MC having so many new people, especially Ina, Kuril, Kanadros and Siofra! Remember in a talk a year or so ago you mentioned Siofra would find Amnelis irritating, but don't remember much beyond that. "Amnelis: wow, you have a lot of new people, guess I need to work harder on seducing you!" (yeah, Siofra will love that...)

Other piece of news is if things stay the way they are I should be able to financially support you after this month! So long as it isn't $12 a month anyway, that might not work out yet.

Is Rosalyn going to pat you on the head when she calls the MC a good boy? And, if Maya is the companion, will she want to get in on the headpats too? We need more headpats! 

Finished as much as I can, now to find the 2 hamsters that I missed, pretty early on from the looks of it (Hamster #6 and #14 missing) I really like how you handled the Church stuff. The way you paint Ori as misguided, and Bishop Saito as a good guy, while treating Gob and...I don't remember the other guy, Yua?... as villainous scum (which they are) is enjoyable for me, like "The church might be evil, but not everyone in the church is". I also loved finding out who was "the stalker", wasn't who I was thinking (but made sense). 

Of the classmates of Chika, I would say I love them all, but for different reasons. Best one for me is either Suzu or Miko. And the teacher, and the nurse, and Miri, and... OK OK I really like a ton of the cast!

I like that there isn't really a "main girl" either. Suzu kind of becomes one, but she's not the only one, several women play important roles. I REALLY like that you give everyone major a distinct personality, and even the more minor ones are enjoyable (Ino).  

If there is any complaint (outside of waiting eagerly for the next update!), it's leaving a bunch of things unresolved. Who was that weirdo that tried to kill Suzu? (PLEASE don't say he's a Wolverine knockoff) Is Jun's slimeball father part of some criminal group? Who wrecked the apartment? Why does the MC keep attracting gorgeous babes, all of whom love him in some way? Can Perrine quit being Machi's familiar to become mine? (OK, that one might just be me wanting to see more of the adorable Perrine).

Caffeinated Jun might be terrifying, but I think caffeinated Nagisa might actually help her made sense sometimes! She's definitely out there with her thoughts...

Day 7, so I'm assuming still pretty early, but this is a really wonderful game. Finding out Suzu's, Aki's, and Yukari's dark secrets has been super interesting, seeing Jun's relationship with her parents, and seeing Hana's struggles... you definitely have a way with words and with drawing people in! When I look at the clock and find out it's been 4 hours because it's so dang interesting, that's really impressive!

Regarding the hamsters, THINK I'm missing a couple, at least, there's 2 missing pictures. Found one before it said "yo, Hamster here!" and it moved a few times, like "yes, you see me!" Fun little side quest thing!

Gave this a go, and daaaaaaaaamn is this deep! Don't think I'm all that far yet, but what is initially a murder mystery turns into something very complex and very complicated. Not sure who I like the most so far - each of the girls is very thought out and interesting. Definitely love that there is so much more than it first appears! 

I was talking to Siofra on her +2 affection and it came up "spent too time with the succubi...", and now I'm wondering why that mattered. Of COURSE I'm gonna spend time with Sarah and Ashley, Sarah is best girl in my opinion and I love Ashley's attitude. Although I'm still surprised Metatron hasn't convinced Ashley to quit pranking her... anyway, would the conversation have been different if I didn't spend too much time with Sarah and Ashley?

Given how Rosalyn and Selendis act, I'm seriously looking forwards to how succubus MILF will act. "I'm surrounded by Mommydom people...and I love it!" Also, one trait tells me that you played Final Fantasy 2/4 (2 US SNES version, 4 actual)!Love the nod to other games! 

Traceback error, this is from version 32. Fighting the Hob shaman and two guards, I was knocked out, they were still attacking me (0 to -20), Metatron revives me with an Epione and an error occurs. Curious on why it usually is healing around 16-20 but when she revived me it was 48 healing. "shrug"  Now if you'll excuse me, I need to partake in headpats with a certain doggo girl...

I'm sorry, but an uncaught exception occurred.

While running game code:

  File "game/dawncode/camp/camp_framework.rpy", line 76, in script call

    call screen camp_home

  File "game/dawncode/adventures/adventure_framework.rpy", line 54, in script call

    $ setupEncounter(enemy1=adventure_enemy_1, enemy2=adventure_enemy_2, enemy3=adventure_enemy_3, music=adventureArea.bossMusic, levelScaling=adventureArea.levelScaling, levelBoost=adventureArea.levelBoost, levelRandom=adventureArea.levelRandom, levelTarget=adventureArea.levelTarget, scalingCap=adventureArea.scalingCap, canRest=False)

  File "game/dawncode/combat.rpy", line 113, in script

    python:

  File "game/dawncode/combat.rpy", line 120, in <module>

    Action(encounterList[initiativeIndex])

  File "game/dawncode/functions.rpy", line 183, in Action

    calculateStatus(user, target, i, ability)

  File "game/dawncode/functions.rpy", line 767, in calculateStatus

    roll += getTotalStatusResist(target)

  File "game/dawncode/functions.rpy", line 2328, in getTotalStatusResist

    resistValue = sum(x.statusResistChance for x in actor.traits)

  File "game/dawncode/functions.rpy", line 2328, in <lambda>

    resistValue = sum(x.statusResistChance for x in actor.traits)

AttributeError: 'NoneType' object has no attribute 'traits'

-- Full Traceback ------------------------------------------------------------

Full traceback:

  File "game/dawncode/camp/camp_framework.rpy", line 76, in script call

    call screen camp_home

  File "game/dawncode/adventures/adventure_framework.rpy", line 54, in script call

    $ setupEncounter(enemy1=adventure_enemy_1, enemy2=adventure_enemy_2, enemy3=adventure_enemy_3, music=adventureArea.bossMusic, levelScaling=adventureArea.levelScaling, levelBoost=adventureArea.levelBoost, levelRandom=adventureArea.levelRandom, levelTarget=adventureArea.levelTarget, scalingCap=adventureArea.scalingCap, canRest=False)

  File "game/dawncode/combat.rpy", line 113, in script

    python:

  File "C:\Unzipped\DivineDawn\renpy\ast.py", line 1138, in execute

    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)

  File "C:\Unzipped\DivineDawn\renpy\python.py", line 1122, in py_exec_bytecode

    exec(bytecode, globals, locals)

  File "game/dawncode/combat.rpy", line 120, in <module>

    Action(encounterList[initiativeIndex])

  File "game/dawncode/functions.rpy", line 183, in Action

    calculateStatus(user, target, i, ability)

  File "game/dawncode/functions.rpy", line 767, in calculateStatus

    roll += getTotalStatusResist(target)

  File "game/dawncode/functions.rpy", line 2328, in getTotalStatusResist

    resistValue = sum(x.statusResistChance for x in actor.traits)

  File "game/dawncode/functions.rpy", line 2328, in <lambda>

    resistValue = sum(x.statusResistChance for x in actor.traits)

AttributeError: 'NoneType' object has no attribute 'traits'

Windows-10-10.0.19045 AMD64

Ren'Py 8.1.3.23091805

Divine Dawn 0.32

Sat Mar  1 15:04:48 2025

New update! WOOO!

Something  I noticed playing from the beginning again, but Metatron is QUITE verbose and formal when you first meet her, and as she warms up to you she's more relaxed and informal. I don't know if that was intentional or not, but it gives an added feel to the game, like she's more comfortable and feels OK not being quite so formal to you. Still waiting on that Ashley-Metatron prank war though!

And Mommydom is my new favorite word! Thinking you have a few people in mind for that cough"Metatron"cough but it'll be interesting if there's a few others that might show up with some kind of Mommy fetish (like Siofra flirting with the MC and wanting him to call her Mommy or something)

I always feel these are worth the wait, because when you update there's always so much new content! Used to follow someone who would update very quickly, but it was always "two minor things were added" or "added one scene that probably took 2 minutes to deal with", I suppose he wanted to update as he did stuff, but it seemed excessive because from A to B was so minimal. I'd much rather "OK, yeah, it took 3 months, but there's 3 hours of new content!" :) 

(1 edit)

Defeated the boss at the tomb, level 4 (GEEZ is he tough!!) went down to level 5, then said "yeah that's enough", got the "checked out the tomb, great!" thing, then a traceback that would not let me continue (ignoring it gave new tracebacks) so after defeating that Ghost guy I had to rollback because it wouldn't let me continue, means I need to club him again... here's the traceback after I tried to ignore it...

I'm sorry, but an uncaught exception occurred.

While running game code:

  File "game/scripts/adventuring/battle.rpy", line 2374, in script call

    call screen adventure_screen(adventure)

  File "game/scripts/adventuring/battle.rpy", line 2374, in script call

    call screen adventure_screen(adventure)

  File "game/scripts/adventuring/battle.rpy", line 2371, in script call

    $ adventure.battle.next_unit_turn_start()

  File "game/scripts/city.rpy", line 106, in script

    with dissolve

  File "game/scripts/adventuring/party.rpy", line 605, in execute

    screen draw_unit(unit, x, y, czoom, anim, is_selected=False):

  File "game/scripts/adventuring/party.rpy", line 605, in execute

    screen draw_unit(unit, x, y, czoom, anim, is_selected=False):

  File "game/scripts/adventuring/party.rpy", line 608, in execute

    if isinstance(unit, Monster) and adventure.battle is not None:

  File "game/scripts/adventuring/party.rpy", line 608, in <module>

    if isinstance(unit, Monster) and adventure.battle is not None:

AttributeError: 'NoneType' object has no attribute 'battle'

-- Full Traceback ------------------------------------------------------------

Full traceback:

  File "game/scripts/adventuring/battle.rpy", line 2374, in script call

    call screen adventure_screen(adventure)

  File "game/scripts/adventuring/battle.rpy", line 2374, in script call

    call screen adventure_screen(adventure)

  File "game/scripts/adventuring/battle.rpy", line 2371, in script call

    $ adventure.battle.next_unit_turn_start()

  File "game/scripts/city.rpy", line 106, in script

    with dissolve

  File "C:\Unzipped\adventurer_trainer\renpy\ast.py", line 1678, in execute

    renpy.exports.with_statement(trans, paired=paired)

  File "C:\Unzipped\adventurer_trainer\renpy\exports.py", line 1764, in with_statement

    return renpy.game.interface.do_with(trans, paired, clear=clear)

  File "C:\Unzipped\adventurer_trainer\renpy\display\core.py", line 2981, in do_with

    return self.interact(trans_pause=True,

  File "C:\Unzipped\adventurer_trainer\renpy\display\core.py", line 3587, in interact

    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, pause_modal=pause_modal, **kwargs) # type: ignore

  File "C:\Unzipped\adventurer_trainer\renpy\display\core.py", line 4060, in interact_core

    root_widget.visit_all(lambda d : d.per_interact())

  File "C:\Unzipped\adventurer_trainer\renpy\display\core.py", line 684, in visit_all

    d.visit_all(callback, seen)

  File "C:\Unzipped\adventurer_trainer\renpy\display\core.py", line 684, in visit_all

    d.visit_all(callback, seen)

  File "C:\Unzipped\adventurer_trainer\renpy\display\core.py", line 684, in visit_all

    d.visit_all(callback, seen)

  [Previous line repeated 3 more times]

  File "C:\Unzipped\adventurer_trainer\renpy\display\screen.py", line 476, in visit_all

    callback(self)

  File "C:\Unzipped\adventurer_trainer\renpy\display\core.py", line 4060, in <lambda>

    root_widget.visit_all(lambda d : d.per_interact())

  File "C:\Unzipped\adventurer_trainer\renpy\display\screen.py", line 487, in per_interact

    self.update()

  File "C:\Unzipped\adventurer_trainer\renpy\display\screen.py", line 680, in update

    self.screen.function(**self.scope)

  File "game/scripts/adventuring/party.rpy", line 605, in execute

    screen draw_unit(unit, x, y, czoom, anim, is_selected=False):

  File "game/scripts/adventuring/party.rpy", line 605, in execute

    screen draw_unit(unit, x, y, czoom, anim, is_selected=False):

  File "game/scripts/adventuring/party.rpy", line 608, in execute

    if isinstance(unit, Monster) and adventure.battle is not None:

  File "game/scripts/adventuring/party.rpy", line 608, in <module>

    if isinstance(unit, Monster) and adventure.battle is not None:

AttributeError: 'NoneType' object has no attribute 'battle'

Windows-10-10.0.19045 AMD64

Ren'Py 8.1.2.23090503-Pastry0.4

Adventurer Trainer 0.2.0a 0.2.0a

Sun Feb 16 19:37:01 2025

Edit to add something: It's happened a few times, something about completing a quest to nighttime seems to cause the glitch that can't be ignored, and requires redoing it.

I had a really weird bug, and not sure what happened. It was raining, I fed the cat a salmon, then went to the blacksmith. I purchased a robe and a building supplies, and it immediately jumped back to just after I fed the cat (so the two purchases were undone). Went back to the blacksmith, got the robe, saved it, then got the building supplies, with no issues. No traceback, just "weird glitch". 

You need to get YunYun some hentai goodness! 

Something I was curious on, but there's things I have gotten that I have no interest in, but no one is willing to buy anything. Wiz, the intern and...ugh the blacksmith lady are all willing to sell me stuff, but they all refuse to buy any of my stuff. Am I doomed to have a bunch of items I don't really want because no one wants my stuff? While I am sure no one is interested in "Megumin's panties" the bracelets and such should be possible to sell to the merchants!

Keep forgetting, is the pickle potion a "search the alleys" item or a "search the forest and it's an item there"? (or both...)

Upon seeing a succubus among the people available for work while Kazuma was working the guild, was half-expecting him to make a comment about how he'd try to find some way to go on a date with her! :P 

When did you add a sound to the elevator? And I do love that you treat "holding hands" as the most depraved thing ever, even more than some of the really depraved stuff! 

Update 70...That means I've been following you for...4 years? on this, and longer since I did the original Lust Doll too, Love all the changes over that time! Do wonder when the Government building and the Church in UNA are going to be worked on though! Guessing they are "close to end of the game" since you keep saying "not ready yet", or is it more "what can I do with this?"

Just wondering, since I like a hybrid of might and magic, both are maxed out, but by doing that I wonder if maybe I'm missing out slightly because there are certain boons when you reach 5 in a skills, and by focusing on strength and magic it takes longer to get the other boons. But then it takes longer to kill off the critters...is there really a "good" setup?

Things going well with ya? 

(1 edit)

Hi! I recently started playing this and love it! Playing the latest free version, it did suddenly shut down once, moving from Grace's room to the hallway. I'm not sure if this was a glitch or what. Barring that, it's a lot of fun. even if the battle area is a little slow to start (getting everything prepped so 2 goblins is easy and fighting stronger stuff doesn't knock me out takes a bit!)

There's a door at the far side of the gym, the one furthest away from you. It's initially closed but if you click on it, you'll get a scene where an angel says this is the Celestial Realm and you technically aren't supposed to be Celestial realm. It's played for laughs more than anything.

You need to go to a door where you visit an Angel, I THINK at the far end of the Gym. It's not a sex scene, just a funny scene, like "oops you weren't supposed to be here"

Got as far as I can, Sarah's last pic seemed to be just randomly waiting until she said "guess what!!". Have a traceback for you too. Eagerly waiting for more!

I'm sorry, but an uncaught exception occurred.

While loading <renpy.display.im.Image object ('sarah_topimage.png') at 0x000000000b32d1f0>:

  File "renpy/common/000statements.rpy", line 671, in execute_call_screen

    store._return = renpy.call_screen(name, *args, **kwargs)

OSError: Couldn't find file 'sarah_topimage.png'.

-- Full Traceback ------------------------------------------------------------

Full traceback:

  File "locations.rpyc", line 92, in script

  File "C:\Unzipped\Bubblesandsisters\renpy\ast.py", line 1968, in execute

    self.call("execute")

  File "C:\Unzipped\Bubblesandsisters\renpy\ast.py", line 1950, in call

    return renpy.statements.call(method, parsed, *args, **kwargs)

  File "C:\Unzipped\Bubblesandsisters\renpy\statements.py", line 349, in call

    return method(parsed, *args, **kwargs)

  File "renpy/common/000statements.rpy", line 671, in execute_call_screen

    store._return = renpy.call_screen(name, *args, **kwargs)

  File "C:\Unzipped\Bubblesandsisters\renpy\exports.py", line 3413, in call_screen

    rv = renpy.ui.interact(mouse="screen", type="screen", roll_forward=roll_forward)

  File "C:\Unzipped\Bubblesandsisters\renpy\ui.py", line 301, in interact

    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)

  File "C:\Unzipped\Bubblesandsisters\renpy\display\core.py", line 2165, in interact

    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, pause_modal=pause_modal, **kwargs) # type: ignore

  File "C:\Unzipped\Bubblesandsisters\renpy\display\core.py", line 2818, in interact_core

    self.draw_screen(root_widget, fullscreen_video, (not fullscreen_video) or video_frame_drawn)

  File "C:\Unzipped\Bubblesandsisters\renpy\display\core.py", line 1352, in draw_screen

    surftree = renpy.display.render.render_screen(

  File "render.pyx", line 486, in renpy.display.render.render_screen

  File "render.pyx", line 260, in renpy.display.render.render

  File "C:\Unzipped\Bubblesandsisters\renpy\display\layout.py", line 900, in render

    surf = render(child, width, height, cst, cat)

  File "render.pyx", line 170, in renpy.display.render.render

  File "render.pyx", line 260, in renpy.display.render.render

  File "C:\Unzipped\Bubblesandsisters\renpy\display\layout.py", line 900, in render

    surf = render(child, width, height, cst, cat)

  File "render.pyx", line 170, in renpy.display.render.render

  File "render.pyx", line 260, in renpy.display.render.render

  File "C:\Unzipped\Bubblesandsisters\renpy\display\layout.py", line 900, in render

    surf = render(child, width, height, cst, cat)

  File "render.pyx", line 170, in renpy.display.render.render

  File "render.pyx", line 260, in renpy.display.render.render

  File "C:\Unzipped\Bubblesandsisters\renpy\display\screen.py", line 754, in render

    child = renpy.display.render.render(self.child, w, h, st, at)

  File "render.pyx", line 170, in renpy.display.render.render

  File "render.pyx", line 260, in renpy.display.render.render

  File "C:\Unzipped\Bubblesandsisters\renpy\display\layout.py", line 900, in render

    surf = render(child, width, height, cst, cat)

  File "render.pyx", line 170, in renpy.display.render.render

  File "render.pyx", line 260, in renpy.display.render.render

  File "C:\Unzipped\Bubblesandsisters\renpy\display\layout.py", line 1361, in render

    surf = render(child,

  File "render.pyx", line 170, in renpy.display.render.render

  File "render.pyx", line 260, in renpy.display.render.render

  File "C:\Unzipped\Bubblesandsisters\renpy\display\layout.py", line 900, in render

    surf = render(child, width, height, cst, cat)

  File "render.pyx", line 170, in renpy.display.render.render

  File "render.pyx", line 260, in renpy.display.render.render

  File "C:\Unzipped\Bubblesandsisters\renpy\display\transform.py", line 957, in render

    return RenderTransform(self).render(width, height, st, at)

  File "accelerator.pyx", line 978, in renpy.display.accelerator.RenderTransform.render

  File "accelerator.pyx", line 413, in renpy.display.accelerator.RenderTransform.render_child

  File "render.pyx", line 260, in renpy.display.render.render

  File "C:\Unzipped\Bubblesandsisters\renpy\display\im.py", line 626, in render

    return cache.get(self, render=True)

  File "C:\Unzipped\Bubblesandsisters\renpy\display\im.py", line 309, in get

    surf = image.load()

  File "C:\Unzipped\Bubblesandsisters\renpy\display\im.py", line 761, in load

    raise e

  File "C:\Unzipped\Bubblesandsisters\renpy\display\im.py", line 711, in load

    filelike = renpy.loader.load(self.filename, directory="images")

  File "C:\Unzipped\Bubblesandsisters\renpy\loader.py", line 672, in load

    raise IOError("Couldn't find file '%s'." % name)

OSError: Couldn't find file 'sarah_topimage.png'.

Windows-10-10.0.19045 AMD64

Ren'Py 8.2.1.24030407

Thu Jan  9 21:10:41 2025

Noooooo I can't be at the end of current content yet! I need to find out what happens with the bird gal, don't leave me in the lurch after she leaves to make sure the siblings are cared for! Plus Freya's not an elder yet! And  I need to find out what happened to Kora!  "Whine whine whine" OK OK I'll wait...

Looking through all the available sex scenes, and mildly wondering if by dominating Aurora when I first met her I got locked out of the first scene with her. Are all scenes available regardless?

 At one point there was "ask Sally for a date" but locked because I wasn't charming enough, wasn't able to get charm up yet. Once I could get charm up, "ask Sally for a date" disappeared. Was that something that was scrapped, did something happen and I just didn't notice, or what?

Now f you'll excuse me, there's a hot MILF named Abigail I need to have fun with, and see about getting the other sex scenes I'm missing. I know there's a Discord link to help with that, but I like finding these out on my own, I'm an adventure guy!

Just wondering, but do I need to restart after the update or will everything still be possible? Wondering if I missed something with Aurora because I updated but it still says "proceed with main story" with her (and Layla for that matter)

Loving this for sure!

Gave this a go and REALLY like it, you have a knack for keeping things interesting! Wish I could bang Aurora whenever I could, but that's just a personal thing. Think the funniest thing so far is "Lisa thinking she's being sneaky" when both Rose and Emily are "no, she's not, but we pretend she is". Just finished with Lisa's test so not terribly far yet but loving it!

Got as far as I can, curious (and a little scared) about what the lamia in the garden will be like, and wondering if you have plans for the other teachers and staff, especially the Cerebus gal. Also curious what the zombie girl is going to be like...

The only real complaint I have is waiting for more stuff. More cursing than I like but I'm not against it. Absolutely love Phanta and can relate to feeling like I'm not good enough. Also half-expecting Josa to actually follow through with sucking the MC's blood but like "I sucked 1 teaspoon of blood HAHAHA" prank. Good writing, looking forwards to more!

One thing that I love about this game is that everyone, not just the MC, has deep personalities and I enjoy most of them! While the MC thinks with his lower head a bit more than I like, he's a horny teen so what should I expect? Of all the characters in What A Legend, there's only 3 I dislike, Lord Hammerdick (but he's kind of the villain), Waldo (first class jerk, who does get a couple of glorious karma shots because of his jerkass attitude) and Serena (who acts like a spoiled brat). Everyone else, I either like, or at least have some sympathy for. The various guards are well written, Kevin especially. I'm looking forwards to more because the writing is so good! 

While I am sure Indivi would love to focus on new stuff, have to make sure the current content doesn't cause a crash or works as intended. Also keep in mind Indivi is working this alone (I think) so when there's a report of "X causes a crash/Fawn suddenly went naked when she shouldn't/Island battles are screwy" Indivi's got to find out why and fix that, in addition to putting new content. I'd love more new content too, but I'm OK with waiting because I know firsthand how difficult some bugs to squash can be!

When I couldn't find Rinny in her usual spots, it was because she was harassing Alissa (Alissa went missing and I didn't know where) Rinny might be bothering the bandit girl taking advantage of her susceptibility to hypnosis. 

No worries on the blood magic, the other game treats it as highly illegal, and the game here treats it as highly dangerous. Having a vampire gf would be super interesting, given MC's already got succubus gfs, an angel gf, a doggo gf, and a slime gf... but curious if having a vampire gf would clash with someone (say, a certain daughter of Gaea)

Ashley, I'm aware hides her insecurity behind flirting and teasing. When you get her to serious, she unloads a lot. Sarah is more open about it, but both are struggling with a lot of issues. 

You didn't mention Batman was making an appearance in Divine Dawn! lol

Merry Christmas!! Hoping things are well with ya!

Discussing Blood Magic in a different game made me wonder if the MC will ever do blood magic here. Sure, it can be super dangerous, little things like "killing you if you aren't careful", but I'm sure with the group he has they'll make sure he is able to use it responsibly, right?? Lessee, Metatron, Sarah, Celica and Aspasia and...uh that's it for "Responsible," Sam, Ashley, and Maya are definitely NOT, and I'm not so sure on Siofra or Ina either... ummm maybe it's better he doesn't learn it? If he's anything like my luck, there will be "it wasn't supposed to do that..." a lot (I have horrid luck).

I do wonder how much of Ashley's rather blatant flirting is "succubus related" and how much is just Ashley. Sarah is a lot more quiet in her flirting and when she does flirt she almost seems surprised, whereas Ashley flirts, flirts some more, and then flirts again just it case it wasn't enough!

You mentioned that Ina doesn't see Kuril or Kanadros as friends, does she view them as mentors or something? Yeah, Kuril's a bodyguard, but you can be bodyguard and friend too. Maybe because it's because she is a princess she doesn't want to admit they are friends?

I'm not sure actually, I haven't gotten it yet, and it's entirely possible the reason for the Orb hasn't been implemented yet. Indivi will know for sure. Until Indivi lets us know what to do with it...I'd say threaten the Queen of the Succubi with it, she's pretty slimy!

This is random, and maybe you don't remember this, but the top of the Succubus Tower in Lust Doll if you visit the top floor, two succubi tell you "sorry, you can't see the Queen".  Lust Doll Plus, you are allowed to see the Queen in all her sham glory. Did you want to put the Queen as a character in LD  and couldn't make it work, or was it something that didn't occur until LD+? 

Given how the succubi act, I would think there was a secret area where the succubi are playing strip poker and the loser has to go around Transylvania naked with a sign that says "lousy at poker but still a hot succubus" or something...

Far as I know the quality counterfeit passes are the only way, so try to save the trips to when you need to do a bunch of things (and have $5000 or more if possible, things aren't cheap!). I think the intent is "get a quality pass and do a bunch of things while there so you don't have to make repeated visits if possible"

I'm not sure either, but the top of the Science Lab has a slimy green pool you can try and fish something out of. If you have Linda with you she objects, but afterwards, without her, you can try and fish whatever it is out. Need pretty high senses to pull it out - at 10 senses I had like 11% chance to pull it out.