October 14th, 2022
Introduction
----------------- Under construction ---------------
if you arrived here for now ignore, this is a personal blog for now where I will write some of my thoughts related to anime and other stuff.
Why don't I have them in private? I've too many blogs and I'm too lazy to edit each one lol.
if you arrived here for now ignore, this is a personal blog for now where I will write some of my thoughts related to anime and other stuff.
Why don't I have them in private? I've too many blogs and I'm too lazy to edit each one lol.
Posted by Kobota | Oct 14, 2022 9:12 PM | 0 comments
Private Entry
Spoiler manifesto
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"And just because season 5 is out you think that means everyone is already up to date, and there are absolutely no new fans just starting out?
There are plenty of movies/tv shows/anime that have "been around for longer" and have yet to be seen
Do you know that we are 8,006,514,848, new people are born, grow and die not every day but every SECOND, do you take away the opportunity for the new ones to see it?"
ok let's talk about the types of spoilers
- Natural spoiler
- Meta-spoiler
- Implicit spoiler
- Misnamed minor spoiler
- Spoilered Rotten
- foresaw spoiler
...
"And just because season 5 is out you think that means everyone is already up to date, and there are absolutely no new fans just starting out?
There are plenty of movies/tv shows/anime that have "been around for longer" and have yet to be seen
Do you know that we are 8,006,514,848, new people are born, grow and die not every day but every SECOND, do you take away the opportunity for the new ones to see it?"
ok let's talk about the types of spoilers
- Natural spoiler
- Meta-spoiler
- Implicit spoiler
- Misnamed minor spoiler
- Spoilered Rotten
- foresaw spoiler
...
Posted by Kobota | Oct 14, 2022 9:11 PM | 0 comments
Private Entry
Private Entry
Private Entry
Private Entry
Private Entry
Best artists
Artists who are my favorites
They are not ordered from best to least best.
----------------- Under construction ---------------
@VOFAN_TW

"VOFAN, Dai Yuenhon (戴 源亨, Dài Yuánhóng), is a Taiwanese artist mostly known for his unique, border-less art style that uses a lot of bright pastel colors and soft, natural lighting. He is the illustrator for the Monogatari light novels, having drawn every cover in the series along with illustration pages, promotional artwork, and end cards for the TV series."
@pantsu_ripper

Mexican artist who has a colorful sketching style that uses mostly pastel colors and portrays his favorite characters in memeable ways.

Their incredible handling of perspective is worth mentioning.


@xyanaid

Artist who is dedicated to making unusual panels and crossovers of his favorite characters.
Their style is quite similar to Fujimoto's style in the sketches


@yocto_mako

Japanese artist mainly known for their illustrations of the Monogatari Series. Their style is similar to Akio Watanabe's, the character designer of Monogatari Series.


@amibazh

Chinese artist, characterized by reflecting in their paintings Touhou characters with a renaissance style.


@khyleri

A distinctive Filipino artist with striking colors


@fkey123

Chinese artist characterized by his moe style on girls


@fu_futa



@misawa_hiroshi


@beruwk0


They are not ordered from best to least best.
----------------- Under construction ---------------
@VOFAN_TW
"VOFAN, Dai Yuenhon (戴 源亨, Dài Yuánhóng), is a Taiwanese artist mostly known for his unique, border-less art style that uses a lot of bright pastel colors and soft, natural lighting. He is the illustrator for the Monogatari light novels, having drawn every cover in the series along with illustration pages, promotional artwork, and end cards for the TV series."
@pantsu_ripper
Mexican artist who has a colorful sketching style that uses mostly pastel colors and portrays his favorite characters in memeable ways.
Their incredible handling of perspective is worth mentioning.
@xyanaid
Artist who is dedicated to making unusual panels and crossovers of his favorite characters.
Their style is quite similar to Fujimoto's style in the sketches
@yocto_mako
Japanese artist mainly known for their illustrations of the Monogatari Series. Their style is similar to Akio Watanabe's, the character designer of Monogatari Series.
@amibazh
Chinese artist, characterized by reflecting in their paintings Touhou characters with a renaissance style.
@khyleri
A distinctive Filipino artist with striking colors
@fkey123
Chinese artist characterized by his moe style on girls
@fu_futa
@misawa_hiroshi
@beruwk0
Posted by Kobota | Oct 14, 2022 9:11 PM | 1 comments
The end of the anime industry
----------------- Under construction ---------------
An anonymous update posted on the Hatelabo service was shared on comment forums in Japan, where a former anime industry worker revealed all the problems that exist, noting that "currently the anime industry is finished."
In their extensive publication wrote:
I quit my job in the anime industry. I'm going to take advantage of the fact that I'm anonymous and I'm going to reveal all the dark truths by keeping myself hidden. Honestly, the anime industry is finished. Anyone trying to get into it now should reconsider. First of all, there's no money to be made, you know production committees? Even if you buy merchandise, CDs, or whatever, the money goes to the production committee. The animation studio only earns what the committee gives them. I don't even think Ufotable makes the millions that many believe with "Kimetsu no Yaiba".
Ufotable's name recognition may have increased, but only production costs are going to end up increasing. It's Shueisha and the other top tiers that are getting flush with money. Also, the money that can be made from original anime is very limited. Still, making original anime is the best option. The original property is the studio's, so all the spin-offs are the studio's, so there is the feeling of "earning extra". It's like Koyoharu Gotouge, part of the money that "Kimetsu no Yaiba" generates is for the author. So why don't animation studios create their own stories and sell them?
I'm sure many people think that, but, the truth is, no one is interested in original anime. Being original, it's hard for anyone to pay attention to it until it's aired. Also, making original anime is even more expensive because you have to prepare the scripts yourself, and there is no guarantee that you can cover those expenses in the future. Also, if the original anime fails, that's the end of you.
In animation work, I sometimes call other companies in my industry, but when I look in the company's phone book, I see that many of them are out of business. If you call 10 companies, at least one of them will have collapsed. There are a lot of small animation companies. It's a time when distribution via streaming is at its peak and Blu-rays are not selling well. So we have no choice but to go for original works, which are not very profitable even if they are successful, but can generate some revenue for the studio alone.
Now I'm working on a lot of well-known titles for various companies, but the reality is not so different everywhere. Naturally, the production process is exhausting. Animation is a job that is made up of animators making drawings, but animators are paid a ridiculous salary to begin with. People in this medium usually earn about 250 yen for each frame they make. But how long do you think it usually takes to draw a man or girl dressed and talking? If an amateur did it, he wouldn't be able to draw a decent line even if he spent an hour. But if you did eight paintings in eight hours a day, 250 x 8 would be 2,000 yen (almost $13).
It's a salary that would make a convenience store worker laugh. So, during the interview, you will be asked if you commute to your parents' home. You may also be asked if you will be living in a dormitory. The reason is that, if not, you won't have enough to eat. Welfare? Are you sure? Something like that is impossible here. Let's say you graduate from an animation job and get a job as an original artist (the person who makes the main frames that will be filled in-between). They usually earn between 5,000 and 7,000 yen per cut. A cut is like a pause in a scene.
There's also a process called layout before the original drawing, so this salary includes that. It depends on a lot of things, so you won't even do one cut a day. What are the facial expressions? What are the movements? Are they correct? Is it unnatural? Does it stand out from the background? And so on and so forth you'll get the corrections. There are too many things to think about. Hand-drawn animation is hard work.
While drawing people in motion is liberating, it can quickly fall apart if you don't think about a lot of things. They don't seem to move and they don't seem to stop. The color seems to pucker. The movement seems to recede. Still, I would appreciate it if someone would think about these various difficulties and draw them properly. Animators don't make a lot of money. If I thought about it properly, I wouldn't be able to draw at the rate of one cut a day. Even if I did my best to make it, it would only be a few thousand yen, which is not much to eat decently. So what should you do? Get out.
Those who overcame the hard and grueling work of this process and became animation directors or project managers must also be able to do the jobs that lead animators do. You have to carry everything. It is common to have to redraw from scratch because the material is not satisfactory. Japanese animators don't get paid as much anymore, and the number of people who want to be animators is rapidly decreasing. Many people quit even if they manage to get in.
Before, people used to joke that it would have been better to send work overseas, but it has reached a level where it is no longer a joke. If we talk about the lower level, people from overseas are better than Japanese animators. If there was a production schedule we could do better, but that doesn't exist anymore. There are no people. There is no schedule. There is no budget because there is no prospect of making money. You can't get good people without a budget, so a few good ones waste their time fixing the drawings of bad ones and leave the industry when they get fed up. This is the current state of the animation industry. It is common to hear that a TV series, in particular, takes a month to make a single episode.
(...) When I'm busy, I usually finish the work in 12-13 hours, so if I practice coloring for 4-5 hours, go to bed, wake up and get to work, I can do it. It's even more efficient if you sleep over at night. So sleeping bags are always available in the studio. There's no one in the industry who cares about the production process, so you have to arrange meetings early in the morning or late at night, depending on the availability of the rest of the staff. And basically, you have to be there for those meetings. Some people quit because of mental illness, some people quit because of physical injury, some people quit because they suddenly disappear. There are all kinds of people.
The managers have already abandoned the idea of training staff and just order, "If they left, replace them." You may think this is too much, but even Kyoto Animation, which is considered to be better, is not much different. However, Kytoo Animation is in a much better situation than other companies because their employees are properly trained.
As for the rest, overtime is not paid. They make you clock out, but in reality you are still working. Many companies would be finished if the Ministry of Labor found out about that. You can work long hours for low pay, waste your life away and still have hope. But even if you become a director, don't create that you will earn much more than the rest. And if you're freelance, you may have nothing left after taxes.
And at the desks, producers just look over their shoulders and blame everyone else when production is delayed. Tell them to get decent people, budgets and schedules first. There is no one decent in the freelance regime today. We are in an industry where there is nothing decent, and the future is very dark. Still, I'm sure there will be new hires this year.
And at the desks, producers just look over their shoulders and blame everyone else when production is delayed. Tell them to get decent people, budgets and schedules first. There is no one decent in the freelance regime today. We are in an industry where there is nothing decent, and the future is very dark. Still, I'm sure there will be new hires this year.
For my part, I quit and go back to being a normal person. Let only crazy people stay working in that hellhole. Yes, this is "proud Japanese animation". When you've been there, you can only laugh at that. I think the experience is valuable, but I don't recommend it. Think twice if you want to go in here.
Source: https://anond.hatelabo.jp/20221012183017
An anonymous update posted on the Hatelabo service was shared on comment forums in Japan, where a former anime industry worker revealed all the problems that exist, noting that "currently the anime industry is finished."
In their extensive publication wrote:
I quit my job in the anime industry. I'm going to take advantage of the fact that I'm anonymous and I'm going to reveal all the dark truths by keeping myself hidden. Honestly, the anime industry is finished. Anyone trying to get into it now should reconsider. First of all, there's no money to be made, you know production committees? Even if you buy merchandise, CDs, or whatever, the money goes to the production committee. The animation studio only earns what the committee gives them. I don't even think Ufotable makes the millions that many believe with "Kimetsu no Yaiba".
Ufotable's name recognition may have increased, but only production costs are going to end up increasing. It's Shueisha and the other top tiers that are getting flush with money. Also, the money that can be made from original anime is very limited. Still, making original anime is the best option. The original property is the studio's, so all the spin-offs are the studio's, so there is the feeling of "earning extra". It's like Koyoharu Gotouge, part of the money that "Kimetsu no Yaiba" generates is for the author. So why don't animation studios create their own stories and sell them?
I'm sure many people think that, but, the truth is, no one is interested in original anime. Being original, it's hard for anyone to pay attention to it until it's aired. Also, making original anime is even more expensive because you have to prepare the scripts yourself, and there is no guarantee that you can cover those expenses in the future. Also, if the original anime fails, that's the end of you.
In animation work, I sometimes call other companies in my industry, but when I look in the company's phone book, I see that many of them are out of business. If you call 10 companies, at least one of them will have collapsed. There are a lot of small animation companies. It's a time when distribution via streaming is at its peak and Blu-rays are not selling well. So we have no choice but to go for original works, which are not very profitable even if they are successful, but can generate some revenue for the studio alone.
Now I'm working on a lot of well-known titles for various companies, but the reality is not so different everywhere. Naturally, the production process is exhausting. Animation is a job that is made up of animators making drawings, but animators are paid a ridiculous salary to begin with. People in this medium usually earn about 250 yen for each frame they make. But how long do you think it usually takes to draw a man or girl dressed and talking? If an amateur did it, he wouldn't be able to draw a decent line even if he spent an hour. But if you did eight paintings in eight hours a day, 250 x 8 would be 2,000 yen (almost $13).
It's a salary that would make a convenience store worker laugh. So, during the interview, you will be asked if you commute to your parents' home. You may also be asked if you will be living in a dormitory. The reason is that, if not, you won't have enough to eat. Welfare? Are you sure? Something like that is impossible here. Let's say you graduate from an animation job and get a job as an original artist (the person who makes the main frames that will be filled in-between). They usually earn between 5,000 and 7,000 yen per cut. A cut is like a pause in a scene.
There's also a process called layout before the original drawing, so this salary includes that. It depends on a lot of things, so you won't even do one cut a day. What are the facial expressions? What are the movements? Are they correct? Is it unnatural? Does it stand out from the background? And so on and so forth you'll get the corrections. There are too many things to think about. Hand-drawn animation is hard work.
While drawing people in motion is liberating, it can quickly fall apart if you don't think about a lot of things. They don't seem to move and they don't seem to stop. The color seems to pucker. The movement seems to recede. Still, I would appreciate it if someone would think about these various difficulties and draw them properly. Animators don't make a lot of money. If I thought about it properly, I wouldn't be able to draw at the rate of one cut a day. Even if I did my best to make it, it would only be a few thousand yen, which is not much to eat decently. So what should you do? Get out.
Those who overcame the hard and grueling work of this process and became animation directors or project managers must also be able to do the jobs that lead animators do. You have to carry everything. It is common to have to redraw from scratch because the material is not satisfactory. Japanese animators don't get paid as much anymore, and the number of people who want to be animators is rapidly decreasing. Many people quit even if they manage to get in.
Before, people used to joke that it would have been better to send work overseas, but it has reached a level where it is no longer a joke. If we talk about the lower level, people from overseas are better than Japanese animators. If there was a production schedule we could do better, but that doesn't exist anymore. There are no people. There is no schedule. There is no budget because there is no prospect of making money. You can't get good people without a budget, so a few good ones waste their time fixing the drawings of bad ones and leave the industry when they get fed up. This is the current state of the animation industry. It is common to hear that a TV series, in particular, takes a month to make a single episode.
(...) When I'm busy, I usually finish the work in 12-13 hours, so if I practice coloring for 4-5 hours, go to bed, wake up and get to work, I can do it. It's even more efficient if you sleep over at night. So sleeping bags are always available in the studio. There's no one in the industry who cares about the production process, so you have to arrange meetings early in the morning or late at night, depending on the availability of the rest of the staff. And basically, you have to be there for those meetings. Some people quit because of mental illness, some people quit because of physical injury, some people quit because they suddenly disappear. There are all kinds of people.
The managers have already abandoned the idea of training staff and just order, "If they left, replace them." You may think this is too much, but even Kyoto Animation, which is considered to be better, is not much different. However, Kytoo Animation is in a much better situation than other companies because their employees are properly trained.
As for the rest, overtime is not paid. They make you clock out, but in reality you are still working. Many companies would be finished if the Ministry of Labor found out about that. You can work long hours for low pay, waste your life away and still have hope. But even if you become a director, don't create that you will earn much more than the rest. And if you're freelance, you may have nothing left after taxes.
And at the desks, producers just look over their shoulders and blame everyone else when production is delayed. Tell them to get decent people, budgets and schedules first. There is no one decent in the freelance regime today. We are in an industry where there is nothing decent, and the future is very dark. Still, I'm sure there will be new hires this year.
And at the desks, producers just look over their shoulders and blame everyone else when production is delayed. Tell them to get decent people, budgets and schedules first. There is no one decent in the freelance regime today. We are in an industry where there is nothing decent, and the future is very dark. Still, I'm sure there will be new hires this year.
For my part, I quit and go back to being a normal person. Let only crazy people stay working in that hellhole. Yes, this is "proud Japanese animation". When you've been there, you can only laugh at that. I think the experience is valuable, but I don't recommend it. Think twice if you want to go in here.
Source: https://anond.hatelabo.jp/20221012183017
Posted by Kobota | Oct 14, 2022 9:11 PM | 0 comments