[ #10 Text 2 ]
veloce forgot about that one friend meron has that she needs to be wary of.
Read more at >>>>
♫ the official website AMONGST US
♫ Amongst Us tumblr
♫ TAPAS
♫ WEBTOONS.
read ★ Carciphona
Episode list:
[ 1 ][ 2 ][ 3 ][ 4 ][ 5 ][ 6 ][ 7...
[ #10 Text 2 ]
veloce forgot about that one friend meron has that she needs to be wary of.
Read more at >>>>
♫ the official website AMONGST US
♫ Amongst Us tumblr
♫ TAPAS
♫ WEBTOONS.
read ★ Carciphona
Episode list:
[ 1 ][ 2 ][ 3 ][ 4 ][ 5 ][ 6 ][ 7...
[ #10 Text 2 ]
veloce forgot about that one friend meron has that she needs to be wary of.
Read more at >>>>
♫ the official website AMONGST US
♫ Amongst Us tumblr
♫ TAPAS
♫ WEBTOONS.
read ★ Carciphona
Episode list:
[ 1 ][ 2 ][ 3 ][ 4 ][ 5 ][ 6 ][ 7...
[ #10 Text 2 ]
veloce forgot about that one friend meron has that she needs to be wary of.
Read more at >>>>
♫ the official website AMONGST US
♫ Amongst Us tumblr
♫ TAPAS
♫ WEBTOONS.
read ★ Carciphona
Episode list:
[ 1 ][ 2 ][ 3 ][ 4 ][ 5 ][ 6 ][ 7...
[ #10 Text 2 ]
veloce forgot about that one friend meron has that she needs to be wary of.
Read more at >>>>
♫ the official website AMONGST US
♫ Amongst Us tumblr
♫ TAPAS
♫ WEBTOONS.
read ★ Carciphona
Episode list:
[ 1 ][ 2 ][ 3 ][ 4 ][ 5 ][ 6 ][ 7...
[ #9 Text ]
meron got a haircut :3
Featuring a cameo of my stream chat LOL. I was deliberating what veloce should be watching and this was one of the things my viewers suggested. watch me work on my art on my stream at twitch.tv/shilin :D
More...
[ #9 Text ]
meron got a haircut :3
Featuring a cameo of my stream chat LOL. I was deliberating what veloce should be watching and this was one of the things my viewers suggested. watch me work on my art on my stream at twitch.tv/shilin :D
More...
[ #9 Text ]
meron got a haircut :3
Featuring a cameo of my stream chat LOL. I was deliberating what veloce should be watching and this was one of the things my viewers suggested. watch me work on my art on my stream at twitch.tv/shilin :D
More...
[ #9 Text ]
meron got a haircut :3
Featuring a cameo of my stream chat LOL. I was deliberating what veloce should be watching and this was one of the things my viewers suggested. watch me work on my art on my stream at twitch.tv/shilin :D
More...
[ #9 Text ]
meron got a haircut :3
Featuring a cameo of my stream chat LOL. I was deliberating what veloce should be watching and this was one of the things my viewers suggested. watch me work on my art on my stream at twitch.tv/shilin :D
More...
[ #9 Text ]
meron got a haircut :3
Featuring a cameo of my stream chat LOL. I was deliberating what veloce should be watching and this was one of the things my viewers suggested. watch me work on my art on my stream at twitch.tv/shilin :D
More...

[ #9 Text ]
meron got a haircut :3

 Featuring a cameo of my stream chat LOL. I was deliberating what veloce should be watching and this was one of the things my viewers suggested. watch me work on my art on my stream at twitch.tv/shilin :D 

More characters from Carciphona will show up in this story as time goes on too, just without the usual life or death situations :’)

Read more at >>>>
♫ the official website AMONGST US
Amongst Us tumblr
♫ TAPAS
♫ WEBTOONS.

read Carciphona

Episode list:
[ 1 ][ 2 ][ 3 ][ 4 ][ 5 ][ 6 ][ 7 ][ 8 ][ 9 ][ next ]

Hi :) I've been following you for like forever. I think your art is amazing and it really gives me lots of inspiration to paint. I always wanted to create my own comic and now finally after years I have some good ideas but tbh I'm a little lost about how should I bring it to another level from just few ideas. Do you have any tips on how to work on your story? And how long it took you from idea to the point you started drawing Carciphona?
Asked by monthms-deactivated20210404

Hi! Thank you for writing : D I’m glad you like my art!

Even though I do try to become better, at the end of the day I do everything I do mostly for fun so I don’t have proper knowledge to back it up. Everything I can answer is based on my experience, right or wrong, but I’ll try my best to theorize what I think is the right answer for you.

I started the comic not because I thought I was ready; I just thought it’d be fun to draw the comic and I already had some material (keyword some). In these 12 years of drawing Carciphona, even in the recent years, long after I’ve started the comic, I’ve made some pretty major changes that made the story and plot almost unrecognizable compared to before.

The gist of my advice is just don’t worry about reaching a goal or next level for your story, that’s a really objective way to think about creativity and it usually makes you worry more than be creative.Even if you can’t come up with anything, you needn’t feel lost, just don’t write anything. It’s not always time to write or create. Think over what your world is for now and wait. When you know your story better, you will have more questions that will lead to more ideas for your story, just like how you won’t know you need to learn anatomy until you’ve actually drawn something and then saw the gaping hole in your knowledge about anatomy.

This to me is immersion and I only like writing when I feel immersed in what I am working with. Immersion takes time, so no matter how hard you work, it’s inevitable that you will have to give your story idea months or years to really feel natural for you to work with, and this is probably why you are feeling “lost” now–because you don’t really know your world and character all that well yet to be curious about its unknowns, and you want to move forward but you cannot. It’s likely that instead of patiently waiting for that understanding and then expanding on what you already have, you’d want to make your world more exciting by adding details like more races of people/creatures, more characters, more locations etc. This is a lot easier to do as you can see tons of characters created with little context on a daily basis, but if you force it to become more complex this way just to satisfy your standard, you are most likely going to come up with a story that is unrelatable, irrelevant and not believable (ie. character’s actions feel arbitrary instead of natural, the world consists of races and groups of characters that have no relation with each other or with the world from which they came).

I enjoy the slower method of waiting to feel immersed with my characters and world over time, and then being able to naturally continue the story by asking myself questions with that unconscious understanding of how the world and the characters are like. I think it’s important to think of your story in an inquisitive manner rather than authoritative manner. Rather than tell your world/your characters what they are, ask your characters/your world, why it is the way it is. What is the reason for certain cities to be so much more guarded or prosperous compared to others? what do they have that others don’t? Why do the characters feel so willing to travel instead of staying home? What does that say about the climate of society and civilian life, and maybe the lack of attachment they feel towards home and loved ones? who are these loved ones and what are their lives like, even if they will never appear in the story? Asking questions in this manner makes you explore the background which grounds the world and makes it the way it is–the “why” and “how”–rather than making up random facts and characters just like filler–the “what”. It makes it so that your world and their events, and your characters and their lives, exist within the context of the people and things that surround them, rather than just existing because you willed it. This makes for a solid foundation by giving you lots of gaps of information to fill and be creative about, all with information relevant and reasonable to your world. By working like this, I’ve never hit a wall with my writing in the sense that I am out of things to do with my world; I might have days or months where I cannot solve one puzzle about my story world, but I know it is not a loss of direction as much as simply another aspect of my world that will eventually make sense to me as I understand my story more in time.

good luck!

• High resolution jpgs
• Step by step work in progress screenshots
• big, layered PSD file
• full videos of the drawing process from start to finish
For this piece for my patrons of $5/$10/$15 at http://patreon.com/shilin!
[[MORE]]The latest of my...

Preventing hand injuries from digital art

image

I got a question about drawing injuries, and I typed up a pretty lengthy response so I wanted to share it here as well.

I get asked a lot about hand strains and injuries, and it is something most artists have to face one time or another just because we work so hard for our dreams. I personally don’t get strains or injuries, both for art and for piano playing when I still majored in it, two main creative paths where hand/arm injuries are common. My hands rarely feel tired and when they do, I stop drawing. So when I get asked, I usually can only offer the fact that you can find a lot of carpal tunnel exercises on google and there’s nothing else I know about relief exercises, other than I find that flinging my hands also help loosen them up a bit.

The most important thing about this issue is actually prevention rather than relief. I would like to believe this approach is what prevented me from getting injured–I’ve never really been a push through the pain type person, and glorifying suffering and pain as a sign of hard work is definitely unhealthy, as those are huge signals from your body telling you to stop. There are many things that I know for sure strains your hands much more than anything else that I will list below, and I believe that, if it is possible for you, the most efficient way to deal with injury is to find out which of these things is the cause and working around it.

image

The first big cause is posture; if your arms have no support points (ie you have to hold your elbow up with your muscles or tense your wrist to maintain stability) you will strain much easier, just like how you get tired easier standing at an uncomfortable pose vs a well grounded one. So be sure to seat yourself so that you have somewhere to rest your arm while drawing, while your body is at a relaxed angle with full support. For a normal tablet, rest your arm and wrist somewhere on the table or the tablet. For a Cintiq or tablet monitor, try having it upright so that your elbow can rest on your desk, and your wrist can rest on the cintiq screen, and you only need to use your fingers to control the pen.

image

The second cause is your grip on the pen. This can be caused by your need for precision/speed of repetitive movement/pressure. Line art, or cross hatching, or pressing hard to get the darkness of the brush you need, are all high stress activities that strains your hand much more than, say, rendering or putting down a base painting. Knowing that, you can:

  • Use a higher brush opacity or turn off pressure sensitivity for opacity to prevent yourself from having to press really hard to get brush impact you want.
  • Go to your wacom tablet preferences if you have one, and set the hardness of the brush so that it’s easier to get the brush opacity/size you want. You want to have the problem of having to try to press lighter for lighter lines, rather than having to press harder for darker/thicker lines. The latter strains much more than the former.
  • If your grip of the pen is too tight purely because the pen is slippery/too small for you/hard to grip, such as old bamboo tablets, there are rubber tablet pen paddings that you can buy online, or you can just use a layer of masking tape all around the grip area to increase friction/grip comfort and make it easier for yourself to hold your pen. A Cintiq or Intuos Pro pen is ideally what you want your pen to feel like: have friction on the surface so your fingers don’t slip, large enough so it rests and takes up space comfortably between your thumb and index fingers without you tensing and curling your hand inwards really hard, and shaped so that your grip is stopped right before the cone of the tip, preventing slipping.
image

The third cause is the schedule of your drawing. This may or may not be possible to change because for a lot of us, a deadline is a deadline. But try to space your tasks so that you cycle between intense, detailed, hand-straining work, and relaxing, loose, more brainstorming work. The latter is excellent for hand rest while still being productive creative work. For example, if you are drawing comic pages, it might make sense in terms of efficiency to sketch 10 pages, then ink 10 pages, then tone 10 pages. But when you are inking those 10 pages consecutively, that’s when you give your hands no rest and your hand will start to hurt a lot, while you have no choice but to push through the pain to get the work done. Instead, try to draw these pages one by one, or have a few drawings at various stages of completion to rotate between. eg. you work on inking drawing A, then when you feel your hands are strained, switch to putting down loose underpainting for drawing B, switch back to inking drawing A, then start brainstorming drawing C and think more/draw less. Give your hands some natural times to rest up with less intense work, and you get work done without having to lose time by having to really stop drawing altogether.

As tempting as it is to try to feel like you are working as hard as you can to achieve your dreams and aspirations, while feeling guilty about resting/taking the more relaxing route, remember that your hands make your art possible, so treat them well! 

Hi Shilin! Happy New Year! I love the way you light your pieces. I was wondering if you had any tips on how you approach lighting, or any studies you've done that helped? Thanks for your time and have a great year!
Asked by bchangart

Happy new year! I’m happy you like the lighting in my stuff, I struggle a lot withit and I’m not proficient with it, but it is my favourite aspect of drawing :D Personally I just did whatever I want with my art and just drew lighting that kind of looks good without really knowing why , that’s why I improve so slowly and my fundamentals are so bad even after drawing for so many years. It was meant to keep art interesting and fun to me, I wouldn’t recommend it to people whose aim is to seriously improve. Here is what I would actually recommend.

An understanding of colour theory is essential to deciding correct lighting when you are not sure about your options for each piece which, most of the time, you won’t be sure! Trying to decide lighting without colour theory understanding is kinda like trying to speak a language without knowing grammar, so no matter how many times you have to read and reread material about colour theory and still don’t understand it, do it until you ~get it~! here is an excellent lighting tutorial that encompasses many aspects of lighting in easily understandable terms that Suqling recommended. http://androidarts.com/art_tut.htm

You can give your brain practice even without drawing, by training yourself to ask questions whenever you see something that you normally would not think twice about, like the colours of buildings and things outside your windows at various times of the day, or anything you see that you think are “pretty” without wondering why. You will learn a lot about why things look good, in logical terms, which would actually help you incorporate the concepts into your own work.

As for approaching it in your own work, the location of lighting and the material/texture you are dealing with is crucial. Always decide on a location of the light source(s), even if that decision is “light source is ambiguous”. Strong and soft lights cause different kinds of shadows, warm and cool lights cause different kinds of shadows, a flash light in the dark vs sunlight all around cause different shadows, that’s why knowing where the light is coming from, as well as knowing colour theory, will help you basically calculate the correct lighting for each situation even if you have no idea where you want the picture to go.

You may ask, “but wouldn’t that make all my pictures look the same, if there is only one way to calculate correct lighting?” It might at first, when all you are concerned about is being correct, which it should be when you are learning, just like how you don’t learn slang before grammar. Only when you understand the fundamentals can you freely add your own personality to the way you see and express lighting in a way that makes sense, just like how only when you truly understand realistic anatomy can you really draw in cartoon/anime/whatever style you want without making your art seem like you drew eyes/heads/hands too big because you didn’t know they were supposed to be smaller.

Hope this helps!

justduet:

if I could get a dollar for every time someone tells me “oh I didn’t know YOU were the artist! I just took your art off google and used it for my phonecase/sticker/stream/whatever”

it really boggles my mind that people try to sell my art as their own too… like wtf dude. i can’t imagine what its like at a convention, do people just seriously nod and say “yeah I drew that”???

o_o

thats why in a lot of conventions, especially conventions that care less about the authenticity of who they put in the artist alley, people have to ask repeatedly “you’re the artist? you drew it? you drew the whole thing?” And let’s not even talk about what the actual merchants in dealer’s room do

I’ve overheard enough conversation of people walking pass the alley saying “these are just all merchants” or people looking at stuff on my table thinking I’m just the cashier, or more outrageously when people ask if I’m the artist, then ask me about the medium, and when I say computer they’d just assume it means taking stuff off the internet and putting it together, forcing me to actually say yes I PAINTED this on the computer with a tablet pen

it depends on the con though cus most anime cons are airtight about only allowing in artists they can verify. Some bigger, non anime cons just take your name and your money and doesn’t care who actually uses your badge and sits behind your table

Make smaller goals

I’ve been getting a lot of questions these days from those setting out to do something big, in the form of “I want to publish a comic and I don’t know where to start” or “I want to make a living with art and I don’t know where to start”

It is certainly logical to not know where to start since making a comic and succeeding in making art into your career are huge tasks that involve a LOT of steps, steps that are not necessarily linear. The problem of making such a general goal like “I want to publish and sell my own comic” is most people think “ok I gotta write a story”, then think “fuck how do I write”, or “ok I’m going to draw some pages”, then think “fuck I can’t draw” and feel stuck.

The solution to that is just to make smaller goals.

If you go to google.com and type in your goal and you can’t find a clear answer, your goal is too big, vague and general. “How do I publish a comic” won’t give you anything helpful unless you already know how to complete the step of “draw a comic”. “How do I make a living from art” won’t give you anything useful unless you already know how to complete the step of “create a diverse portfolio catering to the company you’re applying for”. On the contrary, “how do I do 3 point perspective” or “what file format do I need for offset paperback printing” will give you exactly the answer you need for the goals of learning perspective or printing a book.

If you feel like you don’t know where to start to “learn to draw”, make a smaller and specific goal, “learn to draw a specific thing”, “learn to copy photographs”, “lean to draw young children in a specific style”. If you’re still lost about how to do that, make an even smaller goal of “learning photoshop basics” or “learning lighting and shading” Keep doing this until you know exactly what to look for to get to that one small goal. Focus on that and try your damnest to disspell self deprecating (aka absolutely useless and unproductive and most of the time untrue) thoughts like “it is taking me 2 years to learn to draw and I still need to do ___ _____ ____ and ____ to get to the my end goal, whereas other people just do it so easily, I’m not meant for this”.

Smaller goals do not mean settling for less. Smaller goals do not mean defeatism. Smaller goals do not mean you don’t have what it takes and you should give up while the time is still young. Smaller goals mean clearer vision and better plans.

It’s so easy to make grand final goals and it’s so easy to feel like making a minor goal of “being able to fluently draw the male anatomy” is too insignificant or settling for too little or not cool enough sounding when being asked what your goals are. But in the end you will only be able to work effectively towards the goals you actually are capable of logically seeing a path to.

(this applies to everything by the way, not just art, you’ll notice you already do this for basically everything else in life, it’s just that it’s so much easier for people to feel helpless against these situations when it comes to art)

I don’t like to hear about talented children because behaviours ordinary to them will be hailed on a pedestal as extraordinary, their childhoods will be doomed by their talent, and in the end they’ll grow up to be ordinary people just like you and me anyway.

I do get impressed when I see those things, but after 3 or 4 seconds the impressiveness immediately turns into this incredible dread as if I’m looking at a disaster I cannot stop.

And double update month returns for my manga Carciphona!! For the whole month of September, Carciphona will be updated twice a week on Mondays and Fridays! I have an excess of buffer at the moment (I’ll still have like 30 pages to post after this...

And double update month returns for my manga Carciphona!! For the whole month of September, Carciphona will be updated twice a week on Mondays and Fridays! I have an excess of buffer at the moment (I’ll still have like 30 pages to post after this month so no worries (: ), and I figured everything in this arc is finally coming together, a little speeding up in pace might help make it more enjoyable.

Pages take a long time to make, but because I update only once a week but with both pages together, and rarely ever miss an update on the grounds that I’m working myself to death to bring updates on time, the amount of work I put into this series may not be apparent. But if you enjoy these double updates and want to show a little appreciation, just remember to check back, comment (I love seeing what people have to say about the story or or characters!) and share the series with your friends who may also like these sorts of manga/comics! if more frequent updates helps Carciphona grow, then you can bet there will be more of these down the road :D

Hope you all enjoy and thank you for reading CP ^^

first world problems

to everybody who complains about how unhelpful the advice you get from pros or just generally people who are better than you: do you think they got better because they had much more legitimate help than you? and their failure to show you these tricks is contributing to your failure? If so this is exactly why you feel like you can’t get better. These pros faced the same stupid problems you are facing now and they got the same useless advice from people they looked up to when they were bad. If anything there would be even less resources years back than there are now at their disposal. The only difference is they squeezed useful knowledge as much as they possibly could from those useless advices, and went out of their way to find the rest of the solution themselves, even if it meant taking the time to try things for years only to find out they don’t work. The only thing they have that you don’t have is a healthy attitude, an acceptance that what they do will not always be successful and a willingness to take the chance anyway.

There is always a solution. If you can’t find any, you’re not looking hard enough and you’re not willing enough to make sacrifices and compromises and pour in parts of yourself to make ends meet. It’s fine to feel sad about getting the short end of the stick, but someone else having a good life should NEVER be the reason for your own inability to do your best.

lkrecic asked: You had said that drawing a manga is one of the most unrewarding projects you can bring upon oneself. Could you elaborate more on why that is?

These are just my personal opinions which, as always when it comes to art, are subjective and not backed by known facts/education, so please don’t take the following too much to heart:

Keep reading

People compose for many reasons: to become immortal; because the pianoforte happens to be open; because they want to become a millionaire; because of the praise of friends; because they have looked into a pair of beautiful eyes; for no reason whatsoever.

Schumann

(via leadingtone)

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I wish my username was Shilin Hello~ I am Shilin, the artist of most pieces posted here :D To see more of what I do, check out my website, my manga Carciphona, DA, Twitter, Twitch, Youtube, Facebook, Pixiv, and my shop ^^

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