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- <Item name=""
- identifier="ParticleBeam_small_bolt"
- category="Weapon"
- scale="0.25"
- sonarsize="2"
- hideinmenus="true">
- <Sprite
- texture="%ModDir%/Particles/ParticleBeam_small_bolt.png"
- sourcerect="0,0,20,8"
- depth="0.55" />
- <Body
- width="20"
- height="8"
- density="10" />
- <Projectile
- characterusable="false"
- hitscan="true"
- removeonhit="true"
- damagedoors="true"
- penetration="0.5">
- <ParticleEmitter
- particle="ParticleBeam_small_tracer"
- particleamount="1"
- velocitymin="0"
- velocitymax="0"/>
- <Attack
- structuredamage="5"
- targetforce="100"
- itemdamage="25"
- severlimbsprobability="1.0"
- penetration="0.5">
- <Affliction
- identifier="explosiondamage"
- strength="40" />
- <Affliction
- identifier="stun"
- strength="0.5" />
- </Attack>
- <StatusEffect
- type="OnImpact"
- target="UseTarget">
- <ParticleEmitter
- particle="ParticleBeam_small_impact"
- anglemin="0"
- anglemax="360"
- particleamount="10"
- velocitymin="0"
- scalemin="0.5"
- scalemax="0.8" />
- <Explosion
- range="150.0"
- ballastfloradamage="50"
- structuredamage="10"
- itemdamage="250"
- force="10.0"
- flames="false"
- smoke="false"
- sparks="false"
- underwaterbubble="false"
- flashcolor="255,0,0,255" >
- <Affliction
- identifier="burn"
- strength="100" />
- <Affliction
- identifier="stun"
- strength="3" />
- </Explosion>
- </StatusEffect>
- <StatusEffect
- type="OnImpact"
- target="UseTarget">
- <Conditional
- entitytype="eq Structure"/>
- <Conditional
- hastag="eq door"/>
- <ParticleEmitter
- particle="ParticleBeam_small_impact"
- copyentityangle="true"
- anglemin="-10"
- anglemax="10"
- particleamount="5"
- velocitymin="-10"
- velocitymax="-200"
- scalemin="0.5"
- scalemax="1" />
- </StatusEffect>
- <StatusEffect
- type="OnNotContained"
- target="This">
- <Remove />
- </StatusEffect>
- </Projectile>
- </Item>
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