Substance designer

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Blender Stylized Shader, Substance Designer Stylized, Substance Designer Tutorial, Game Textures, Map Ornaments, 3d Modeling Tutorial, Rock Textures, Substance Designer, Blender Tutorial

Dylan Salvalaio walks us through the Stylized Bonfire and Flowing Lava materials he made with Substance Designer. Read through to learn his process all the way from planning to presenting the final render and his tips and tricks on maintaining the stylized look in a procedural package.

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Textured Objects, Textures Reference, Japan Cyberpunk, Scifi Environment, Maya Modeling, 3ds Max Tutorials, Polygon Modeling, Substance Designer, Texture Inspiration

Broken tiles, made with substance designer This material is completely procedural and customizable and ready to use in both game and animation. Comes with several color and damage effects. https://www.artstation.com/codeplus/store/K6W7/broken-tiles-substance-designer

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