Pre-Idea Caveat: I haven’t been following Critical Role for a while, there’s simply too much rpg content to consume it all. If this is already canon, feel free to disregard.
Idea: Run a campaign in the Exandria setting, with plenty of references and cool unique missions in the complex landscape of Taldorei. One mission, which you might place in the path of the party or use when they go to seek out some canon characters, involves the mighty heroes of Vox Mechania! They are a loose band of adventurers and ruffians who cause chaos but often inadvertently save the day, and they get a lot of respect and free drinks for the deeds of unrelated heroes Vox Machina.
Grogg, a dwarf alchemist who brews ales of giant strength. Keylift, a cunning lockpicker and master of disguise. Vexarica the inventor and her robot bear Gizmo. Scanland, the wise and watchful ranger. Halberd, a fighter devoted to Sarenrae. Peredur Frankenstein Wolfgang Cartography the Fourth, a wizard who creates huge explosions. Some say there’s another member, but he’s invisible?
Can the PCs stop these second-rate scoundrels from riding on stolen glory? Are they destined to be a recurring problem, or will they unite against a greater threat? And is there a reason why this unlikely team was assembled?