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Fairy Village
For this project, I wanted to learn foliage and RVT (Runtime Virtual Textures) in UE5. For this, I based my project on the concept art "Fairy Village" by OKU since it had a lot of vegetation. My second goal was to give a shot for a "Ghibli" style regarding the vegetation but be slightly more stylized towards everything that is architecture.For the modeling, depending on the assets, I used 3DS Max and for the more organic stuff, I modeled inside Zbrush (for the rocks and the tree for example). Regarding the textures, based on a texel density of 512x512, I mostly used Substance Designer except for the trimsheet where I used Zbrush. Please note however that the VFX and the skybox are stuff that I picked on the Unreal Marketplace.