Tiresias
About
Tiresias is a puzzle/adventure game made in 48 hours at the Mediterranean Game Jam, Valletta, Malta in 2015. The game was built as an audio game, meaning that it contained no graphics and players had to rely on sound in order to navigate the environment. This was done with the help of an echo-location mechanic.
Tiresias was awarded second place by popular vote at the Mediterranean Game Jam (by one point!)
The game was built in Unity and was developed by the following people:
- Francesca Borg Taylor-East: writing
- Simon Cutajar: programming, audio
- Johnathan Harrington: writing, game design
- Yannick Massa: game design, audio direction
Special thanks to the following people who provided recorded dialogue for the game:
- Maxine Brimmer
- Nathan Brimmer
- Daniel Croucher
- Yannick Massa
- Joseph Zammit
System requirements for PC
System requirements for macOS
Last Modified: Feb 1, 2019
Where to buy
itch.io