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Sweet Kitty

@shelly-kitten

I am a voice actor and creator of comic series "Shelly Kitten' Website - https://michellegoffva.com/ Youtube - https://www.youtube.com/channel/UCnvTDTz-g7gtKLUrWVUnpDg

This guy loves this job!

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kiss-me-im-irish-baby

This dude needs an Oscar lol like holy shit when he eats that chicks head!! That just sold it for me I laughed way too much lolol

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ailea

im wheezing omg

As someone who used to make these suits, let me actually break it down one further. The face has to be controlled by slipping your hand out of one of the sleeves and up through the neck. Not only does this person have great control of the facial expressions, but they’re able to swap between control hands almost seamlessly (you’ll notice in the first part they’re using the left hand for facial expressions, in the group photo, they’re using the right). They have awesome control, this is seriously such a well-constructed suit and skilled person controlling it.

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bi-fly-and-datingaguy

Are you sure it’s not just a bear

ℸ ̣⍑ᔑℸ ̣'ᓭ ꖎ╎ℸ ̣ᒷ∷ᔑꖎꖎ|| ᔑ ʖᒷᔑ∷

Brilliant!

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Reblogged

Video essay by Jellybox about what's good and bad about indie animation!

Wanted to share this in case it's helpful to anyone wanting to pursue making animation independently. It's also for fans of indie animation who may want some insight into how an indie studio works, why indie cartoons are always selling merch, why release schedules are often erratic, etc.

I also wanted to clarify the video's context, because it seems to have been somewhat misconstrued in some circles. Not long ago, WGA and SAG strikes, followed by TAG negotiations were very much in the news, shining light on the struggles the artists, writers, and actors in the Hollywood studio system are facing. In response, the words 'just go indie' have been tossed around quite a bit lately.

Gene and Sean at Jellybox approached us a few months back explaining that they were planning to make a video about the realities of running an indie studio/producing indie animation, largely in response to that 'just go indie' attitude. They were curious if we'd be willing to share our experience, including information about actual costs and the various difficulties and complications we've encountered. We said yes! We'd like for people to know what it's like. As much as it might look appealing next to the currently very broken studio system, indie has its own set of problems, and we think it's a good idea to be transparent about that because talking about problems is how you begin to address them.

Of course, while you get creative freedom and you have no shareholders to appease with indie production, the primary struggle you're always going to face is funding…and funding avenues are limited. Banks aren't eager to hand out business loans to freelance artists making cartoons, for instance. Social media algorithms reward frequent updates you can't swing with hand-drawn animated content, so you can't rely much on things like AdSense. You can't really insert sponsored ads into your animated videos without being too obtrusive. You can take on client work, but that interferes with your ability to focus on own animated project. Crowdfunds can be great for seed money, but they're also a ton of work to fulfill, and fulfillment itself will tend to eat up a considerable amount of the funds you've raised. Once your animation is produced, there is no well established way to sell the animated episode itself like there is for, say indie games sold on Steam. So, while we consider ways to try to make the terrain a bit more hospitable to indie creations, if nothing else, let this explain why productions rely a lot on merch drops!

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And hey, if you're an animation fan, consider supporting the independent productions you enjoy, whether you're tossing a few dollars their way, buying their merch, or just mentioning them to friends:

  • The Far-Fetched team is launching a crowdfund very soon to help them complete their pilot!
  • The Monkey Wrench team is killing it lately, and they deserve so much more fanfare than they've gotten!
  • And of course, thank you to the excellent folks at Jellybox for starting an important conversation!
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Reblogged

Shrike and Beebs’ profiles if you had trouble reading them (or my best interpretation of them anyway, pardon any mistakes):

Secondary target: Shrike Sanchez

Height: 6’3” / 192 cm

Weight: 125 lbs / 57 kg

Age: unknown

Species: unknown

Threat rating: 5/10

Notes: Target heavily favours long range combat, useless in close range. Take out first to have an easier time taking down the much larger threat Bulldog.

———

Secondary target: Bulldog Browns

Height: 8’11” / 272 cm

Weight: 800 lbs / 362 kg

Age: 32 galactic years

Species: Walrinian

Threat rating: 9/10

Notes: Target heavily favours close range combat. Take out Sanchez first to have an easier time taking down this massive opponent.

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