Destiny 2 architecture

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ArtStation - Destiny 2 - Vex Props and Block Architecture, Ethan Scheu Destiny 2 Environment, Sci Fi Architecture, Strange Places, Destiny 2, Concept Art Drawing, Science Fiction Art, Future City, Classical Architecture, Architecture Illustration

I was tasked with redesigning and improving the Vex environment assets for Destiny 2. This involved creating all new textures and materials that had more depth and fidelity, and creating new workflows for the construction of the vex blocks and other props. The stone materials on the vex assets were created by Daniel Thiger. It was a fun and challenging project.

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Environment Studies, Modular Environment, Modular Architecture, Game Art Environment, Architecture Set, 3d Environment, Art Lighting, Game Environment, 3d Building

I created these modular architecture sets for the EDZ in Destiny 2. These, along with other assets, helped the world artists to flesh out most of the buildings and town areas on EDZ. The textures on these were created largely by myself and Daniel Thiger with additional textures by Sid Moye and Andrew Kreutzer. The shaders were created by Dan Thiger and allowed for a lot of customization and damage options through threshold painting and color variants. The final in-game scenes were created by…

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