Godot Dungeon Crawler - Devlog #5
I haven't done an update on this project lately because I haven't been working on it. We're nearing the end of Zenith's development so that's been eating up a lot of my time.
But, I will say that moving this project to godot 4.4 has been nice, even if I haven't really noticed a lot of changes.
Not a lot actually done to the project itself besides throwing in new wall textures and making the pause menu display character stats. Most of the work went into rewriting old bad code I started the project with. A lot of it I was able to trim away. Just a lot of cases of "Making stuff harder for myself than they needed to be"