Papers by Yeray Pachon Ortega
Darkest Dungeon: emotional engagement in disempowerment Fantasies, 2019
Videogames are evolving as a medium, so in order to reach all kinds of audiences, games with very... more Videogames are evolving as a medium, so in order to reach all kinds of audiences, games with very different types of gameplay and metaphors are being made. One of this new type of titles are disempowering fantasies, in which the player experiences a metaphor that has as an objective to make him/her feel weak or vulnerable. In order to understand this new phenomenon, we will analyze Darkest Dungeon (Red Hook, 2016), a game that uses the empathy that the player has for his characters to create a powerful experience that resonates with the players.
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Papers by Yeray Pachon Ortega