Papers by Marisardo Filho
RESUMO Este artigo analisa a evolução dos consoles de videogame e controles da Nintendo, verifica... more RESUMO Este artigo analisa a evolução dos consoles de videogame e controles da Nintendo, verificando as propostas de interação presentes. Desta forma, são analisadas questões relacionadas aos jogos digitais, design de interação e design de interface, bem como os consoles e controles desenvolvidos pela Nintendo. Através dos resultados da análise tornaram-se perceptíveis os avanços alcançados pelo constante investimento em design de interação nos jogos digitais. ABSTRACT This paper analyses the evolution of Nintendo consoles and joysticks, verifying the interaction approaches present on them. That way, issues concerning digital games, interaction design and interface design will be analyzed, as well as the consoles and controllers developed by Nintendo. The analysis made clear the results achieved with a constant investment in interaction design on digital games.
Resumo Este artigo analisa a relação existente entre as mecânicas de jogos digitais e a narrativa... more Resumo Este artigo analisa a relação existente entre as mecânicas de jogos digitais e a narrativa emergente, ou seja, aquela que surge espontaneamente, derivada da interação do jogador com o mundo do jogo. Acredita-se que a maneira como as mecânicas são desenvolvidas acarreta em um maior ou menor grau de influência das ações do jogador sobre a narrativa do jogo. Assim, conceitos relacionados ao design e pesquisa de jogos digitais, bem como questões oriundas do estudo da narrativa nos games, são desenvolvidos ao decorrer do trabalho, como forma de auxiliar no devido entendimento e análise dessa relação. Desta forma, através desta análise, foi possível perceber pontos de interseção entre a liberdade proposta pelo conceito de narrativa emergente e as possibilidades provindas através da configuração de mecânicas nos jogos digitais. Palavras-Chave: mecânica, narrativa emergente. Abastract This article analyzes the relationship between the game mechanics and the emergent narrative, in other words, one that arises spontaneously derived from player interaction with the game world. It is believed that the way the mechanics are developed leads to a greater or lesser degree of influence the player's actions on the game's narrative. Thus, research related to design and digital gaming concepts and issues arising in the study of narrative in games are developed over the course of the work, as an aid in the proper understanding and analysis of this relationship. As well, through this analysis it was possible to perceive points of intersection between the concept of freedom proposed by the emerging narrative and the possibilities emanating through the mechanical configuration of the digital games.
This paper analyzes the existing chromatic relationship in some classic digital games, taking int... more This paper analyzes the existing chromatic relationship in some classic digital games, taking into consideration the basic color wheel (Oswald's System) and theories that assist in the understanding of that relationship. Thus, concepts related to game design, character design, visual communication and basic color theory serve as a framework for understanding the composition of graphical characters, considering the context of the game to which they belong, but merely the way the relationship is established. Thus, by analyzing where gaming franchises Mario Bros., Sonic, Mega Man and Pac-man were investigated was possible to realize the establishment of strong chromatic relationships between the characters and the game world to which they belong.
Currently, thus the interaction design and mechanical position themselves among the main elements... more Currently, thus the interaction design and mechanical position themselves among the main elements in the structure of digital games and should be considered as a way to develop a better design, that facilitates the development of products with gameplay and interaction well connected. This research refers to the analysis of the relationship between digital games, interaction design and mechanical games. As a result of the analysis, we find a strong influence on how the interaction design relates to game mechanics through channels established by the interface design.
This paper analyses the use of asymmetric gameplay on the videogame console Nintendo Wii U, using... more This paper analyses the use of asymmetric gameplay on the videogame console Nintendo Wii U, using concepts of interaction design, interface design, playability, game mechanics and the console by itself. The interaction between player and console, and the interface elements can shape and limit the game mechanics, with direct influence on the playability. We analysed the asymmetric gameplay on the title Nintendo Land and as a result, we highlighted the main game mechanics and playability trends used. Through the analysis of them, some new possibilities of game mechanics using asymmetric gameplay, specifically on Wii U, became clear, and we could identify some incremental changes on game interface systems, proposed by Schell.
Proceedings of the 6th Information Design International Conference, 2014
Sociedade Brasileira de Design da Informação -SBDI Recife | Brasil | 2013 ISBN Proceedings of the... more Sociedade Brasileira de Design da Informação -SBDI Recife | Brasil | 2013 ISBN Proceedings of the 6 th Information Design International Conference 5 th InfoDesign Brazil 6 th Congic Solange G. Coutinho, Monica Moura (orgs.) Sociedade Brasileira de Design da Informação -SBDI Recife | Brazil | 2013 ISBN Design da informação nos jogos digitais Information design in digital games André Neves, Fábio Campos, Ian V. Benicio, Marisardo Filho, Solange G. Coutinho, Valeska F. Martins jogos digitais; design da informação; design da interação; interface; user experience
Resumo -Este artigo analisa a proposta de jogabilidade assimétrica presente no console Nintendo W... more Resumo -Este artigo analisa a proposta de jogabilidade assimétrica presente no console Nintendo Wii U, levando em consideração questões relacionadas ao design de interação, design de interface, jogabilidade, mecânicas de games, além do próprio console. Neste contexto, a interação e interface servem como um elemento delimitador para as possíveis mecânicas, influenciando diretamente na jogabilidade. Desta forma, através de uma análise, onde foi investigado o contexto da jogabilidade assimétrica no jogo Nintendo Land, foram destacadas as mecânicas e principais tendências de jogabilidade presentes. Através dos resultados da análise tornaram-se perceptíveis algumas das possibilidades da jogabilidade assimétrica, mais especificamente no novo console da Nintendo, e uma evolução no sistema de interface de jogos digitais, proposto por Schell.
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Papers by Marisardo Filho