Papers by Daniele Pezzatini
Abstract This demo presents a system based on social relationships, social knowledge and automati... more Abstract This demo presents a system based on social relationships, social knowledge and automatic video and textual content analysis for the discovery of videos in social networks. The system, developed as a web application, allows users to annotate, manually and automatically, and comment video frames and scenes enriching their content with tags, references to Facebook users and pages and Wikipedia resources.
Abstract We present a work-in-progress interactive exhibit for the museum of Onna, a little town ... more Abstract We present a work-in-progress interactive exhibit for the museum of Onna, a little town near to L'Aquila (Italy), almost completely destroyed by the earthquake of April 2009. The Onna Onlus (non-profit organization) and the citizens of Onna are trying to gradually rebuild the town affected by the earthquake and raise awareness of the work of reconstruction among local people and visitors.
Abstract In this paper we present the prototype system that will be used in the RIMSI project for... more Abstract In this paper we present the prototype system that will be used in the RIMSI project for the simulation and training of medical and para-medical personnel in emergency medicine. The use of immersive simulations in medical training is extremely useful to confront emergency operators with scenarios that range from usual (eg unconscious person on the ground) to extreme (car accident with several injured people) without posing the simulation participants in any harm.
Proceedings of the 21st …, Jan 1, 2012
This paper presents a system for the social annotation and discovery of videos based on social ne... more This paper presents a system for the social annotation and discovery of videos based on social networks and social knowledge. The system, developed as a web application, allows users to comment and annotate, manually and automatically, video frames and scenes enriching their content with tags, references to Facebook users and pages and Wikipedia resources. These annotations are used to semantically model the interests and the folksonomy of each user and resource in the network, and to suggest to users new resources, Facebook friends and videos whose content is related to their interests. A screencast showing an example of these functionalities is publicly available at:
… Indexing (CBMI), 2011 …, Jan 1, 2011
In this paper we present two interactive systems for video search and browsing; one is a web appl... more In this paper we present two interactive systems for video search and browsing; one is a web application based on the Rich Internet Application paradigm, designed to obtain the levels of responsiveness and interactivity typical of a desktop application, while the other exploits multi-touch devices to implement a multi-user collaborative application. Both systems use the same ontology-based video search engine, that is capable of expanding user queries through ontology reasoning, and let users to search for specific video segments that contain a semantic concept or to browse the content of video collections, when it's too difficult to express a specific query.
Proceedings of the …, Jan 1, 2010
This paper addresses the design and development of MediaPick [1], an interactive multi-touch syst... more This paper addresses the design and development of MediaPick [1], an interactive multi-touch system for semantic search of multimedia contents. Our solution provides an intuitive, easy-touse way to select concepts organized according to an ontological structure and retrieve the related contents. Users are then able to examine and organize such results through semantic or subjective criteria. As use case we considered professionals who work with huge multimedia archives (journalists, archivists, editors etc.).
… (ISM), 2011 IEEE …, Jan 1, 2011
In this paper we present a work-in-progress interactive exhibit for the museum of Onna, a little ... more In this paper we present a work-in-progress interactive exhibit for the museum of Onna, a little town near to L'Aquila (Italy), almost completely destroyed by the earthquake of April 2009. The installation will be developed as an environment in which visitors of the museum can interact with a natural interaction system and then discover the history of the disaster via rich multimedia contents. Visitors are detected through the adoption of an RFID-based technology, which allows to store their interaction history and build an interest profile used to enrich the experience. Different scenarios have been implemented and tested in order to evaluate the effectiveness of the proposed solution.
Multimedia Tools and …, Jan 1, 2012
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Papers by Daniele Pezzatini