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All Means All: Bringing Project-based, Approachable AI Curriculum to More High School Students through AI4ALL Open Learning

Published: 26 February 2020 Publication History

Abstract

Aimed at people interested in teaching AI to students of all backgrounds and others interested in broadening participation in AI, this lightning talk describes the thought process behind AI4ALL's online Open Learning curriculum, the first module of which was officially released in September 2019. AI4ALL Open Learning makes AI education free and approachable to groups that are otherwise excluded from the tech economy due to socioeconomic status, geographic location, access to resources, race, gender, and other factors. The module released in September is designed for high school students and requires no programming or Math experience. It centers around "AI literacy" - what AI is, how students are using it in their everyday lives, how they might in the future, and the ethics and social impacts of AI. It engages students through discussion with their classmates, their community, and their other classes, and it offers students opportunities to pursue AI projects that intersect with their interests. During the lightning talk, we will also discuss the next stage of development for the AI4ALL Open Learning curriculum: modules that build students' technical AI skills in the context of the students' interests and passions.

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  • (2024)Responding to Generative AI Technologies with Research-through-Design: The Ryelands AI Lab as an Exploratory StudyProceedings of the 2024 ACM Designing Interactive Systems Conference10.1145/3643834.3660677(1823-1841)Online publication date: 1-Jul-2024

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  1. All Means All: Bringing Project-based, Approachable AI Curriculum to More High School Students through AI4ALL Open Learning

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      cover image ACM Conferences
      SIGCSE '20: Proceedings of the 51st ACM Technical Symposium on Computer Science Education
      February 2020
      1502 pages
      ISBN:9781450367936
      DOI:10.1145/3328778
      Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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      New York, NY, United States

      Publication History

      Published: 26 February 2020

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      Author Tags

      1. blended-learning
      2. diversity-in-ai
      3. experiential-learning
      4. k-12-ai-education
      5. student-centered-learning

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      SIGCSE '20
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      Overall Acceptance Rate 1,787 of 5,146 submissions, 35%

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      SIGCSE TS 2025
      The 56th ACM Technical Symposium on Computer Science Education
      February 26 - March 1, 2025
      Pittsburgh , PA , USA

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      View all
      • (2024)Responding to Generative AI Technologies with Research-through-Design: The Ryelands AI Lab as an Exploratory StudyProceedings of the 2024 ACM Designing Interactive Systems Conference10.1145/3643834.3660677(1823-1841)Online publication date: 1-Jul-2024

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