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Nastygram is an actual play RPG podcast that is all about the game! We might take our RPG nerdage seriously but not ourselves. Our goal is for you to feel like you are at the table with us as we build stories collaboratively across a variety of game worlds and systems while keeping the authentic feel of tabletop roleplaying amongst friends. Join us weekly to listen and let's get Nasty!
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The crew of edge runners find themselves speeding over the wastelands in the sturdy AV of the Aldecaldos when a large group of heavily armed flying craft intercept and unleash hell. At top speed with high explosives, drones, boarders, and unforgiving gravity... what could possibly go wrong? This arc uses the Cyberpunk 2077 setting and themes but th…
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If the crew is going to have a shot at chasing down their leads on the Four Horsemen, it means going out into the Wastelands. But to do so on your own might as well be suicide. The alternative is a risky and expensive negotiation with the Aldecaldos... but past business might get in the way. This arc uses the Cyberpunk 2077 setting and themes but t…
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The crew has barely escaped a harrowing fight and are bloodied but committed to tracking down the Four Horsemen. They'll need to mend up, level up, and for the first time, get ready to leave the dangerous confines of Night City for the even more dangerous lands beyond... This arc uses the Cyberpunk 2077 setting and themes but the mechanics of the E…
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We circle back to talk about some of our favorite moments from the arc, discuss unfinished business, and figure out where our characters end up after the game ended. And of course, lots of group self back-patting. Thanks to A Wilhelm Scream for intro music, "Walkin' with Michael Douglas" more here https://www.awilhelmscream.com/ Theme song for A Ta…
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The crew think they have a bead on at least one member of the Four Horsemen, at least digitally. It's gonna get very lethal in both cyber and meat space... This arc uses the Cyberpunk 2077 setting and themes but the mechanics of the Everyday Heroes system. Thanks to A Wilhelm Scream for intro music, "Walkin' with Michael Douglas" more here https://…
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Malkazid has broken through to Menzoberranzan. The final fight will be there and there will be no holding back. A fight not just to the death but to the end of a century long struggle for domination... Thanks to A Wilhelm Scream for intro music, "Walkin' with Michael Douglas" more here https://www.awilhelmscream.com/ Theme song for A Tangled Web is…
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The crew of edge runners has to find out if their mission is truly in their interests or if they are being played as the pawns. The Four Horsemen are still out there but are they the target or is it the hands holding the chess pieces? Nothing is simple in the streets of Night City... This arc uses the Cyberpunk 2077 setting and themes but the mecha…
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The die has been cast and there is no turning back. Those who found themselves on a raiding party to the surface together a century ago now venture into the hells with allies from across the Realms but they alone must face Malkazid and his own loyal servants in a final battle... Thanks to A Wilhelm Scream for intro music, "Walkin' with Michael Doug…
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The crew have cut their way through the Iron Sights' formidable defenses but their lies may endanger their deal with the Tiger Claws. And that's a lot of stress and chaos to try to blow off, especially for those who are getting closer to the brink... This arc uses the Cyberpunk 2077 setting and themes but the mechanics of the Everyday Heroes system…
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Twelve gates from hell are open into some of the most significant sites and cities in all of Faerun. As Malkazid's forces attempt to spew forth, a host of forces array to face them but they are as likely to fight each other as the devils unless something can bring them together and give the time for the final mission... Thanks to A Wilhelm Scream f…
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The crew has to fight their way through the midst of a gang war if they're gonna get this job done. And thanks to some fun homebrew mechanics, they are going to be up against a lot more Militech hardware than they might have expected. What could possibly go wrong? This arc uses the Cyberpunk 2077 setting and themes but the mechanics of the Everyday…
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Although a soul was brought back from hell, the mission failed and at a cost in life beyond that. The Hells hold the keys and the gates are open not just in Menzoberranzan but across Faerun. To have another chance, allies new and old will need to be found. And it might involve turning back into where they all began... Thanks to A Wilhelm Scream for…
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The good news is the crew has a lead. The bad news is that its going to point them to a very good place to get killed - Old Japan Town. Maybe a connect can help but it's hard to trust in Night City... This arc uses the Cyberpunk 2077 setting and themes but the mechanics of the Everyday Heroes system. Thanks to A Wilhelm Scream for intro music, "Wal…
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Armed with every bit of knowledge, magics, preparation, and tricks they collectively could summon, the allies are ready to step into the Hells to the Bronze Citadel and the gates that have been built there. Their goals are to rescue Sylavar's wife and to draw the pit fiend Arbister back through where he can be destroyed and his soul trapped. The od…
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Unknown technology, a priceless braindance, and a group of edge runners gone with no obvious trace... Our "new" crew is on the hunt for the Four Horsemen themselves as well as what is behind this entire damn job. This arc uses the Cyberpunk 2077 setting and themes but the mechanics of the Everyday Heroes system. Thanks to A Wilhelm Scream for intro…
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With matron mothers to assassinate and mighty demons to commune with, the allies may have the fate of Menzoberranzan and even more in their hands. Every gift, pact, and dark power comes together to start to truly understand the scope of what powers scheme in the hells and what is at stake... Thanks to A Wilhelm Scream for intro music, "Walkin' with…
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We come back to the other side of the brain dance and find that the crew we had gotten to know are actually the targets. Our new team is coming for them and will squeeze Baron in anyway they need to to get it, but types like him have a few hardwire tricks up their sleeves... Thanks to A Wilhelm Scream for intro music, "Walkin' with Michael Douglas"…
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Zy'vir and Jiddin team up to try to infiltrate the shadows of Shar that are stalking the city while Sylavar and Sylai face a dark ritual to seek a new patron. In both their paths lie the most loyal creatures of the Spider Queen... Thanks to A Wilhelm Scream for intro music, "Walkin' with Michael Douglas" more here https://www.awilhelmscream.com/ Th…
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The edge runners are coming to the end of the line and close to discovering the root of the brain dance they have been tracking. But in the world of Cyberpunk, reality and surreality often get blurred, and what's on the other side will turn everything on its head... Thanks to A Wilhelm Scream for intro music, "Walkin' with Michael Douglas" more her…
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The city of Menzoberranzan seems doomed and perhaps the only ones who could save it care little for its survival. But the paths they will seek might come into line with that very cause if the threat looming in the hells is to be defeated. If only the allies can stomach the sour deals that will have to be made to give them the power they need... Tha…
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Sometimes even good jobs get botched along the way and a crew of edgerunners might find themselves drawing unwanted attention in the combat zone. They've got data to mine and a location to find but first, it's time to dance... Thanks to A Wilhelm Scream for intro music, "Walkin' with Michael Douglas" more here https://www.awilhelmscream.com/ Theme …
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The Rotfather is destroyed and Sylavar's children are safe. And yet in spite of that, the allies find themselves more uneasy than ever before after sharing their knowledge of the forces, both known and unknown, that are conspiring against them. They will need to trust each other to be able to put the pieces together, Thanks to A Wilhelm Scream for …
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The team is in the Colosseum and things are gonna get messy. They always do. Not that newjack Switch has a clue. Four arms can make things even messier if they get ahold of you so best get business done quick and from a distance. Thanks to A Wilhelm Scream for intro music, "Walkin' with Michael Douglas" more here https://www.awilhelmscream.com/ The…
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The children of Sylavar have been found but it may be too late for that to matter. They have foolishly sought out a treasure held by an undead gold dragon, Ja'lune the Rotfather, who lurks the mushrooms forests of Donigarten. If the twins are indeed dead, Sylavar's wrath may fall upon those who would be his allies... Thanks to A Wilhelm Scream for …
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A crew gets a job, that's how all these things start isn't it? Might sound like a familiar story, but this is Night City and here, nothing is as it seems. Thanks to A Wilhelm Scream for intro music, "Walkin' with Michael Douglas" more here https://www.awilhelmscream.com/ Theme song for Red Rising is "Neon Drifter" by Antti Martikainen. All other sc…
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Somewhere in the Infernal Keep neighborhood of Menzoberranzan is a creature named Yuland, a keeper of accounts, and perhaps a holder of information. Jiddin and Zy'vir must find him and glean what they can while Sylavar and Sylai travel to the mushroom groves in the great cavern's reaches. Perhaps there is something more to fear down here than even …
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The survivors of the Over Easy have collected in a farmstead in western Austria in an alpine valley and have discovered horrors beyond what they have seen in the war. The family here has been killed besides two young children and their grandmother and they met their deaths in horrible and inexplicable ways. The crew is not just behind enemy lines, …
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It is December 6, 1944 and the ten-man crew of the B-17 Over Easy is heading for a bombing mission over Salzburg, Austria. The crew are seasoned veterans but they will face greater danger than in any mission before... This will be a three-part mini arc that will conclude our holiday extravaganza array and we will return to you in 2025 with our next…
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The four reunited companions must find their way into one of the most secretive places in all Menzoberranzan: Sorcere, the school for drow wizards and home to some of the most powerful magic-users in all of Faerun. They will need help getting in but when drow make alliances, there is always risk for betrayal... Thanks to A Wilhelm Scream for intro …
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In our climatic episode, guest GM Andrew leads this crew of super trustworthy Troubleshooters into the beating heart of H.E.L. Sector where they will come face-to-face with the grave threats therein... assuming they don't kill each other off completely before that. Listen to Andrew and Mike on their podcast on Apple, https://podcasts.apple.com/in/p…
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A century has passed and the city of Menzoberranzan has changed. As the party sets up camp in an interesting location, they also set out to find out what is happening in the city and how to get the answers they seek... Thanks to A Wilhelm Scream for intro music, "Walkin' with Michael Douglas" more here https://www.awilhelmscream.com/ Theme song for…
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Andrew continues his guest GM spot as the crew of Troubleshooters get deeper into the horrors of HEL Sector. And no spoilers but let's just say it's a good thing they have those clones ready for our team... Listen to Andrew and Mike on their podcast on Apple, https://podcasts.apple.com/in/podcast/this-is-not-happening-another-x-files-podcast/id1626…
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After 99 years, the former raiding party companions are reunited in the ruins above the city of Menzoberranzan. They have come for different reasons and with the weight and power of a century apart. But danger is never far in the Underdark and secrets are hidden amongst them... Thanks to A Wilhelm Scream for intro music, "Walkin' with Michael Dougl…
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The Nastygram crew continues the Halloween spirit by getting another treat - Andrew from the "This is Not Happening: Another X-Files Podcast" drops in to guest GM an adventure in Paranoia... both the state of mind and the classic game. The crew are Troubleshooters in the dystopian future Alpha Complex and have been given orders on behalf of Friend …
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This house is certainly more than it seems and this adventure is trending towards an appetite for destruction... will our would be heroes make it out alive?! Oh yeah, and this is using the new 2024 PHB rules so look at us being relevant for once. Special thanks on this episode to the Clemenzi Crusaders for the theme and outro music! Check them out …
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Shots have been fired at Platte Air Force Base and the fun poker night won't be the only casualty. But far more dangerous things are occurring than a simple attack... Special thanks on this episode to the Clemenzi Crusaders for the theme and outro music! Check them out at www.facebook.com/clemenzicrusadersmusic…
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A band of thieves decide to take their chances in the old abandoned manor said to contain hidden riches, although none who have sought them have ever returned... Special thanks on this episode to the Clemenzi Crusaders for the theme and outro music! Check them out at www.facebook.com/clemenzicrusadersmusic…
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The gang chats about their foray into sci-fi isolation horror and answers your questions! Don't forget to check out and subscribe to our new feed - the Nastygram D&D Podcast where all of our D&D arcs will be dropping every other week. Thanks to A Wilhelm Scream for intro music, "Walkin' with Michael Douglas" more here https://www.awilhelmscream.com…
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Long are the lives of the drow, unless cut short by violence. 99 years pass as we see where the separate lives lead of our former raiding party... This is our new feed! Please rate and review us on your podcast app of choice and share with a friend. We'll be bringing you new episodes every other week with episodes of a different, non-D&D arc droppi…
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The SOS was sent and help is coming, but something is not what it seems on the ship. The tenuous trust between the misfit crew is beginning to break. In the finale of Pale Blue Dot, will they crack the secret of this alien craft in time to avert catastrophe? Don't forget to check out and subscribe to our new feed - the Nastygram D&D Podcast where a…
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All of their schemes and misadventures have brought the former raiders to this - a fight not of their choosing against an enemy not of this plane. Victory means the end of House Duskryn, the home of two of the party and although failure means the house will live on, it can only come at the sacrifice of all of their lives... This is our new feed! Pl…
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Questions fill the minds of the crew as they find that Major Hayes is still alive within the alien craft. How did he evade the creature who had him pinned in the tunnel? Where is that creature now? One thing is for certain, they need to get back to the ship and get off this rock... Don't forget to check out and subscribe to our new feed - the Nasty…
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After countless miles and unending threats and challenges, the raiders finally come to their final prey - High Priestess Fenra. With the aid of the elite warriors of House Vandree at their side, this is sure to be a quick victory, unless there are other things in motion... This is our new feed! Please rate and review us on your podcast app of choic…
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The Utsforsker has lost all power and with it life support and communications. Desperate to call out for help, the crew of the stricken ship venture back into the asteroid in hopes that the scout probe still has power. Do they dare go back into the alien structure to conserve energy and oxygen? Don't forget to check out and subscribe to our new fee…
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