Planar Tour Guide: The Plane of Shadow part 1
(art by Cim Yucesoy on Artstation)
Intro
We’re back with another look into an otherworldly plane of existence and this time we’re heading in the metaphorical opposite direction to our previous subject: the Ethereal Plane!
Beneath and behind the material world that we all know is the plane of shadow, a dark reflection of the material plane where distances are strangely warped and light is dim and seemingly sourceless, as if the dimension filters in traces of light from it’s sun-kissed counterpart.
The Shadow Plane exists as a buffer between the Material Plane and the incarnated entropic force of the Negative Energy Plane. As such, that shadowy place rest on the border of tangible reality and unreality. It is that quasi-illusionary nature that forms the basis of shadow illusion magic, which draws upon the quasi-real shadow matter to fuel it. It is also the reason why the signature shadow-themed transportation spell, Shadow Walk, is categorized as an illusion spell. As you might expect, such spells are even stronger on the plane of their origin.
The Plane of Shadow is also known in Pathfinder as the Netherworld, which 2nd edition is starting to embrace as the system and setting are distancing themselves from D&D.
Half-real and governed partially by thought and emotion in the same way as the Ethereal Plane, the majority of terrain in this realm is that of reflections of emotionally significant locations on the Material Plane. Cities are common, but places where great joy, or more commonly, great sorrow and tragedy also appear. However, these places are often a bit different than how they appear on the Material Plane. A tower where horrible tortures occurred might be considerably more sinister-looking in the Netherworld, or it might be inverted, being a pit in the ground lined with rooms of torture and pain. Meanwhile, a city might have more narrow and claustrophobic streets, and taller, more spikey towers.
Meanwhile, areas of less emotional significance do still exist, but they are… well, the best way to describe it is that they are skimmed over, much less space is dedicated to them than on the material, perhaps their lack of significance letting parts of them be vanished by the pull of the negative energy plane. Whatever the explanation, this leads to the greatest use that powerful mages have for the plane: the lack of space dedicated to “empty” places means that using magic to travel that uses the Netherworld as a shortcut can allow them to travel at a much greater speed, if somewhat inaccurately when they return to the material plane.
However, do not think that the utility of the plane means that it is safe. Far from it. The Shadow Plane is home to certain forms of undead, such as the appropriately named shadows and all manner of nightshades, those horrible former fiends turned into deathless horrors of destruction. Additionally, various villainous creatures have immigrated to the plane aeons ago, such as svartalfar fey and of course the sadomasochistic horrors known as velstracs.
However, there are also allies to be found as well (albeit mistrustful ones) such a fetchlings, wayangs, the insectile d’ziriaks and the masked shae, to name a few.
As we will see over the course of this week, there are many dangers, but also eerie beauty to this place. The wary and canny can survive, but the foolish may perish. As we progress we will come to understand the Netherworld as best as we can. Look forward to it!