ARTICLE
INTERNATIONAL
journal of
CULTURAL studies
© The Author(s), 2009.
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Volume 12(5): 451–469
DOI: 10.1177/1367877909337858
America Online volunteers
Lessons from an early co-production community
●
Hector Postigo
Temple University, USA
● This article continues previous work that analysed the case of
America Online (AOL) volunteers from critical perspectives of immaterial and
free labor, and incorporates newly acquired documents and interviews by the
United States Department of Labor (DOL) with volunteers. Specifically, this
article puts forth the AOL volunteers’ case as an instance of co-production that
eventually met its demise when organizational changes resulted in the rise of a
labor consciousness among some volunteers that made the ongoing relationship
impossible. This article shows the types of co-productive labor that took place
during the height of the AOL/volunteer relationship and the structures put in
place to help AOL harness the power of a free distributed workforce. The
research posits that the success of the co-productive relationship was a function
of a balance between a numbers of elements: (1) the perceived reasonable
compensation on the part of volunteers, (2) social factors and attitudes towards
work such as a sense of community, creativity, and (3) a sense of
accomplishment. ●
ABSTRACT
KEYWORDS
●
AOL ● co-production ● free labor ● passionate labor
Introduction
In September of 2001, the United States Department of Labor (DOL) closed
a three-year investigation into the labor practices of the once giant Internet
service provider and web portal, America Online (AOL). At issue was the use,
by AOL, of an extensive volunteer force (14,000 men, women and children)
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to run the basic operations of its bulletin board systems, chat rooms, tutoring
sites and more. Volunteers were asked to enforce the terms of service (TOS)
among the user base, they created content using AOL’s content creation tool
called RAINMAN (Remote Automated Information Manager), submitted
time cards and work logs, managed other volunteers and contributed to their
respective community areas. In return for their services AOL volunteers
received either credit hours that could be applied to their monthly bill or,
when AOL transitioned to their flat rate service, a free ‘overhead’ account
worth about 20 US dollars (Bagby, 2000; Postigo, 2003a).
This article continues previous work that analysed the AOL case from critical perspectives of immaterial and free labor and incorporates newly acquired
documents and interviews by the DOL with volunteers.1 Specifically, this
article puts forth the AOL volunteers’ case as an instance of co-production that
eventually met its demise as organizational changes and the rise of a work
consciousness among some volunteers made the ongoing relationship impossible. This article shows the types of co-productive labor that took place during the height of the AOL/volunteer relationship and the structures put in
place to help AOL harness the power of a free distributed workforce.
Digital communication networks and technologies facilitate content production within the nurturing milieu of online community and participatory
culture (Hartley, 2005, 2006; Jenkins, 2006). At the same time, the fact that
communication networks and content are owned by businesses places the
productive and social endeavors of volunteers and amateurs within the capitalist orbit. The characteristics of labor and capital that theories of free and
immaterial labor describe are more readily obvious when the relations
between capital and the social factory are mediated through digital networks
(Dyer-Witheford, 1999; Terranova, 2000).2 Yet despite the interpretive power
of these theoretical approaches some questions remain over whether the conditions of these productive free labor communities can be understood solely
from a perspective that sees their relations to capital as another form of capitalist exploitation of media consumers. Thus, while the theoretical lenses of
immaterial labor and free labor have occupied analysis of productivity in digital networks for some time (Hartley, 2005, 2006; Jenkins, 2006; Kucklich,
2005; Nieborg, 2005; Postigo, 2003a,b; Sotamaa, 2004; Terranova, 2000),
this article attempts to shift the analytical perspective and ask what kinds of
institutional and work conditions existed in the case of AOL to create fruitful co-production initially and then discord between volunteers and AOL ultimately. The article assumes a more grounded perspective on the view of
work; one that accounts for the values and goals held by volunteers as they
confront participation in co-production and thus it shies away from claims of
false consciousness on the part of volunteers who willingly engaged in freelabor. The concept of co-production and an analytical approach grounded in
the experience of work from the volunteers’ perspective opens up the possibility that these productive communities, working in tandem with business,
may experience labor in ways that are difficult to classify; where labor is
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wrapped up in ‘community’ and other social experiences and values. I conclude that the collapse of the co-productive relationship between AOL and its
volunteers was less about money or being justly compensated (a notion that
shifts depending on who you ask what ‘just compensation’ actually means)
and more about control over work and a notion of reasonable alternative
rewards.
Ultimately this article touches on a number of themes regarding social, cultural and material production in digital networks that show a more complex
view of the relations between media industries and those that co-produce for
them. These include the role of community and sociality in blurring the perception of work as work, the implications of this condition for the very definitions of work and labor, the idea of passionate labor, and the negotiations
that both businesses and free labor communities undertake to make sense of
their complicated multifaceted subject positions and interactions.
America Online and its volunteers: Co-production of the
‘AOL experience’
America Online, once a darling of the internet dot com bubble, benefited
from and helped drive the ‘irrational exuberance’3 of the information economy popularized in the 1990s. At its most successful juncture, AOL held a
controlling interest in media giant Time Warner, boasted over 25m subscribers worldwide and had the largest internal web community of any portal or Internet service provider. Key features of the AOL experience were chat
rooms, bulletin boards and other ‘community’ areas that were available only
to AOL subscribers. In these areas, members could create content, communicate with other members who shared similar interests, and if they wanted to,
surf the World Wide Web. AOL was ahead of most of its early competitors in
that it understood that a relatively easy to use interface and the ability to communicate with other members were essential features of the online experience.
AOL actively marketed and fostered its extensive communities and sold them
as part of its services. In many ways, AOL was ‘Web 2.0’ a decade before the
World Wide Web embraced the idea (as a marketing scheme or as a reality);
AOL knew how to exploit user participation before YouTube or MySpace.
AOL started business as a short-lived online game distribution company
(known as Control Video Corporation or CVC) for the Atari 2600. After a
series of reinventions and renamings the company changed its business strategy and began providing bundled Internet services for owners of the
Commodore 64, Apple II, and Tandy (Swisher, 1991). From even its early
days AOL was dependant on volunteers to help create and maintain the chat
rooms and bulletin boards that hosted the social interactions of AOL’s communities. Volunteers had a number of designations, such as chat room
‘Hosts’, Bulletin Board Monitors or Forum Leaders, Guides, Online Teachers,
and Managers. Being a volunteer was a community affair that many of them
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enjoyed, but as the business grew, and changes in the organizational structure
of the volunteer program took their toll, these volunteers came to view their
work from a different perspective. The sections that follow discuss the ways
AOL harnessed the work of volunteers through its use of online tools and
training. The article then describes organizational shifts at AOL that lead to
a collapse of the co-productive relationship. Lastly, I conclude with some
thoughts on how to best understand this case study and others.
Tools of the trade: Creating content for AOL
Early on in the history of the volunteer/AOL relationship the volunteer/
employee distinction was quite fluid and volunteers were designated as
‘remote staff’, a classification that did not necessarily distinguish them from
paid employees doing similar jobs. Based on the stories of ex-volunteers,
court documents, and news media reporting on the AOL volunteer
program, it is quite clear that AOL engaged in active co-production with
volunteers from the very beginning of its service.4 AOL volunteers not only
facilitated and maintained the communities that frequented chat rooms and
bulletin boards; they were actively creating official AOL content as well
(Postigo, 2003a).
Volunteers, for example, not only had significant access to chat and bulletin boards, but also had access to AOL’s development tool, called RAINMAN, which they could use to create official content. AOL provided tutorials
for using RAINMAN, which explicitly explained the technology and encouraged volunteers to use it. These tutorials noted:
RAINMAN is essentially a scripting language … There are no special programming techniques to learn, if you wish to change something about a
page, you can almost certainly do it in a few simple and meaningful commands … You can change anything just by addressing the object by its
name or id, and then selecting the changes you wish to make. (AOL)
Beside the possibility of using a scripting language, RAINMAN also had a
GUI which made making changes to the AOL design (such as adding forms
for users to fill out) even easier (see Figure 1).
Volunteers were also encouraged to use a software program called
PowerTools to help in their duties, which included reporting content on
forums or reporting bugs in the system (see Figure 2). Typically volunteers
would purchase PowerTools at their own expense, something they were more
than willing to do since it made the process of writing reports and interacting
online easier.
Besides these content development and monitoring tools, volunteers also
had access to a volunteer-only section of the AOL system, called CLHQ
(Community Leader Headquarters). In this area, volunteers could interact
with each other, ask questions, and pursue their own online community. The
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Figure 1 Forms Catalog from RAINMAN interface allowed volunteers to choose
which types of forms they wanted to create for a specific site. Figure taken from the
website ‘CL Program Archives’ at http://www.angelfire.com/blog/clprogram/index.html
community area for volunteers also served as a gateway to training and education as well as an entry point to the AOL store where volunteers could get
employee discounts on AOL sponsored products (see Figure 3).
With tools like RAINMAN and access to community learning areas and
supplementing those tools with their own macros and commercially available
add-ons like PowerTools, the volunteers in the early days of AOL (pre-1996)
were able to design menu items, implement AOL artwork and design the look
and feel of many sections of the AOL interface. This constituted an astonishingly large amount of control by a volunteer workforce over the production
of content in one of the world’s largest Internet companies. When the organizational transitions took place at AOL, the ability of volunteers to use
RAINMAN was specifically taken away in hopes of gaining more control
over the operation of the portal. Ultimately, the bulk of the work that AOL
volunteers provided was not content creation in the conventional sense but
rather the creation of community, connectivity and social interaction, which
became central components of the AOL experience.
Training the volunteer workforce and creating
the AOL experience
AOL subscribers who wished to become volunteers had to undergo extensive
training. If a member was hired as a Chat Host, for example, he/she would
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Figure 2 Top panel, forum reporting tool used to report violation of the terms of
service (TOS). Bottom panel, bug reporting tool used by volunteers to report bugs
in the software. Figure taken from the website ‘CL Program Archives’ at
http://www.angelfire.com/blog/clprogram/index.html
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Figure 3 The interface for the Community Leader Headquarters (CLHQ). Figure
taken from the website ‘CL Program Archives’ at http://www.angelfire.com/blog/
clprogram/index.html
have to take four online training classes (each lasting 1–3 hours) with a subsequent examination, testing their knowledge of policies and the technologies
of AOL. According to an interviewee in the DOL investigation, the classes
were quite thorough with one class involving a chat room simulation that the
trainee had to manage (Anonymous, 1999b). Chat hosts had a slew of duties,
which included keeping the flow of the chat going, asking questions in chat,
dealing with problem members, and contacting AOL staff if issues arose.
Hosting also took some preparation and many hosts would write macros
(programs that allowed predefined text to be typed with a single key stroke)
to help in their chats as well as use other tools to help them write their shift
reports and logs. Chat hosts also had a minimum time commitment that they
had to meet, two two-hour shifts per week, but many took longer shifts
(Anonymous, 1999a). Volunteers such as Chat Hosts were issued a 67-page
training manual that covered topics such as how to welcome members to the
chat, how to engage members in chat, and how to handle challenges to the
TOS (Terms of Service) and host authority. Most importantly the hosts were
told they were expected to present a friendly welcoming attitude towards
members. After passing the initial training a new host would have to work with an
experienced host for at least two months before he or she was allowed to host
a chat room alone (Anonymous, 1999c). Lastly, before beginning training all
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AOL volunteers were asked to sign a non-disclosure agreement about the
operations of AOL, this fact was noted by almost all of the 40 volunteers
interviewed by the DOL.
The training manual for volunteers and the sources interviewed by the
DOL are a rich data pool for understanding how volunteers created the ‘AOL
Experience’. From the point of view of AOL, the chat rooms, bulletin boards
and other sections frequently maintained by volunteers were seen as communities. These communities, so far as AOL was concerned, were part of the service package that the business provided to consumers and it fell to volunteers
to help maintain the communities so that members would feel welcome,
entertained, guided and thus keep coming back. The ‘AOL Chat Host
Training Manual’ exhorted volunteers to ‘stay informed about what is happening in the community and understand the needs of the members who visit
area’s chats’, to ‘demonstrate good humor in dealing with challenging situations’, and share their experiences and therefore give ‘fellow community
members the ability to choose and manage their own online experience’. AOL
also noted that a primary responsibility of a Chat Host was to engage
members in chat and thus drive the conversation (essentially provide facilitation for interaction). They were told to ask questions such as ‘Where is everyone from?’, ‘Why kind of music do you listen to?’, ‘Can anyone recommend
a good movie?’ and other ‘Conversation Starters’ (AOL, 2005: 6).
Volunteers clearly were expected to entertain the group with games and
other activities during their hosting shifts. The AOL experience, defined by a
sense of community and entertainment (at least where chat rooms and other
social areas were concerned) was created in part by volunteers working as
communication facilitators. Furthermore, from interviews with the DOL, it is
clear the volunteers also functioned to maintain order within the various communities through AOL. An overriding theme throughout the interviews that
the DOL conducted with volunteers was the idea that for the most part AOL
would not have been able to make sure that members adhered to the TOS
(especially with regard to online conduct) if not for the presence of volunteers
who had the ability not only to report violators but also ‘gag’ them from communicating in chat rooms. Many noted that chat rooms, bulletin boards and
other social areas would be ‘chaos’ if not for the volunteers. One interviewee,
when asked how she thought AOL benefited from volunteers, noted:
Without volunteers, there would be no one to answer member questions or
to enforce TOS ... in the past [volunteers] programmed menus (or created
how AOL looked to members). If AOL eliminated guides and chat hosts,
they would have to hire more people ... volunteers help communicate with
members and help members access AOL services. (Anonymous, 1999d: 36)
Lastly, it is clear from the interviews conducted by the DOL that volunteers who were interviewed at that juncture were constructing themselves as
employees and making an argument as to why they should be compensated.
However, it had not always been the case and for volunteers, certainly a sense
of community had always been a reason (along with picking up technology
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skills and potentially being hired) for participating in AOL’s volunteer
system (Postigo, 2003a). Thus it seems that the sense of belonging and producing a product (community) that was rewarding and engaging seemed to
provide for volunteers a sense of accomplishment that precluded thoughts
of outright monetary compensation. Regardless, there was an attitude
change among some volunteers and that change reflected organizational
shifts at AOL.
Organizational change, AOL and the volunteers
A clear organizational shift began in 1996 as a result of two key events in the
history of the AOL/volunteer relationship. The first key event involved an exvolunteer, Erol Trobee, who had been let go from the volunteer program and
had sued AOL for earned credit hours he collected during his volunteer time.
Prior to 1996, AOL charged its subscribers an hourly rate for access to the
AOL network and the Internet. Volunteers under this pricing structure would
earn ‘credit’ of two hours of online access for every one hour they volunteered. Under the arrangement, volunteers would pay their monthly charges
and AOL would then refund them the earned hours.
In his lawsuit, Trobee claimed that AOL owed him about US$600 in earned
hours, which he was not able to use because he had been let go. Furthermore,
he argued that according to AOL’s own description, he technically qualified as
an employee and was entitled to that compensation. In court he was able to
produce an employee manual that essentially described his duties as those of
an employee and the court was prepared to award him damages. To prevent
being charged with labor law violations, AOL settled the case out of court but
was jarred into conducting an internal investigation on the legality of the relationship between AOL and its volunteers. In an internal memo, John Gardiner,
corporate counsel for AOL, noted that there were elements of an employee/
employer relationship between AOL and its volunteers. In that memo,
Gardiner laid out a strategy for how AOL should reorganize its relationship
with volunteers to diminish the possibility of getting into legal trouble again.
He proposed that AOL structure its relationship with volunteers and treat
them as either private contractors or outsource their work entirely, in lieu of
these strategies he noted that AOL should hire the volunteers outright
(Gardiner, 1996). Either way, he believed that by creating an organizational
layer between AOL and the volunteers the company could continue to benefit
from the work of volunteers without being seen as an employer.
The second key turning point in the history of the volunteer case was
AOL’s conversion in 1996 to a flat rate system for billing subscriptions. Under
this new system, subscribers would pay a flat monthly rate of US$19.95
for unlimited access. In the aftermath of the pricing change, AOL experienced
its most rapid subscriber increase flooding its networks and significantly
changing the volunteer culture. AOL volunteers saw a surge in volunteer
recruitment, their once hourly credit accounts were converted to monthly
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credit accounts worth at most US$19.95, and the sense of small community
was lost (Postigo, 2003a). For AOL, the surge in volunteers and subscribers
made managers realize that they had little organized control over the volunteer force that was producing content, guiding new members and otherwise
acting as AOL representatives without structured oversight.
Given these key events, AOL restructured its volunteer workforce by placing their management under a proxy organization called AOL Communities
Incorporated (ACI), which would manage volunteers (now called community
leaders or CLs) in the Community Leaders Organization (CLO) created by
AOL. In the midst of this reorganization some volunteers’ understandings of
their relationships with AOL began to shift. Management began playing a
more active role in controlling volunteer work even as their own ranks were
populated by volunteers. AOL stopped referring to volunteers as remote staff,
they instituted different volunteering requirements and took away their ability to use RAINMAN. This amounted to a significant decrease in the amount
of control volunteers had over their work when compared to the way things
were prior to the organizational change.
According to documents from the DOL investigation, AOL hosted a
number of forums and chat rooms all of which used AOL volunteers to run
their communities. One interviewee in the DOL investigation noted that,
‘prior to 1996 a conservative estimate would be that 90% of what the AOL
paying membership saw, did, used and processed was created, managed and
maintained by volunteer, unpaid workers’ (Anonymous, 1999c: 30).
The material realities of the transition to a flat pricing system struck many
volunteers as a shift that disincentivized volunteering. One interviewee noted
that during the years of credit hours:
If you were online, the meter was running and the bill usually came due prior
to credits being posted. Therefore, it was often more likely the case that one
paid to work, but it appeared that some compensation was realized that
one’s over bill from AOL was reduced. Average bills for people who volunteered were $300–$500 a month, which was incentive for them to volunteer
to begin with ... that and simply that these people like helping people and
had formed personal communities online. (Anonymous, 1999a: 30)
With the new pricing structure the monetary incentive had been greatly
diminished and some volunteers looked to social incentives to rationalize staying on. One particularly salient example is that of the Academic Assistance
Center (AAC), a group of volunteers that helped student members of AOL
with homework and academic issues. Following the transition to a flat pricing
structure, one AAC volunteer noted that the shift had brought about,
Significant concerns among AOL’s CLs [volunteers] who have previously
been ‘compensated’ for the voluntary service through free time credit reimbursements or ... free accounts ... the free credit time is completely valueless
now. (Anonymous, 1999e: 40)
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This interviewee went on to note that a number of the volunteers (especially
in the AAC) were outraged over the fact that the company would be profiting so much (given the pricing changes) from the work of AAC volunteers,
many of whom were professional educators with strong commitment to
social justice. This volunteer argued that volunteers in the AAC would naturally wonder if their talents would not be better served by volunteering for
non-profit education organizations rather than for AOL who was now making even more money from their work given that credit accounts were no
longer the means of compensation. To address the issue and to acknowledge
the sense of community (both online and offline) that many volunteers felt,
this particular volunteer suggested that AOL donate a portion of the profits
generated by the work of AAC volunteers to non-for-profit education organizations. This, he argued, would incentivize the AAC community, which
had a general commitment to social justice, given that the pricing structure
was no longer an incentive. This particular volunteer called on his fellow
teachers to organize and fight for this new incentive system, noting:
Stand up for yourselves, Stand up for your pride, your profession. Stand
up for the rights of children ... this message has been sent to several AAC
leaders ... and Steve Case [CEO of AOL at the time] himself. If they fail
to respond in good faith we must be prepared to do something about it.
This could ultimately mean a ‘sit-down strike’ or a letter campaign.
(Anonymous, 1999e: 40)
Ultimately, the pricing change and the organizational shifts at AOL positioned volunteers to reexamine the reasons why they volunteered in the first
place. Whereas, before the incentive of credit hours, the community, the possibility of transition to a paid job, and altruistic motivations had compelled
them, after the changes in AOL some volunteers became disenchanted with
the organization, feeling like they had lost control of their work. No longer
able to rationalize their participation from the perspective of compensation,
they began to reexamine the reasons why they volunteered in the first place,
seeing themselves as employees rather than volunteers. In the midst of this
change came calls from various volunteers to restore the sense of community and altruism they had felt when the first joined AOL. When they
protested or thought of organizing, AOL would summarily dismiss many of
them from the volunteer pool (Anonymous, 1999e).
Those volunteers that were let go from their positions began to organize around various online communities to discuss and share information
and stories about their experience at AOL. Many of them felt a sense of
injustice when they were released or ‘fired’, as they came to call it. Mostly,
this was due to the way in which AOL would release them. Often it would
happen shortly after they had made some public remark against the company, as in the case of the AOL volunteer in AAC who called other volunteers to organize against the company. Volunteers would sign on using
their overhead account names (their AOL volunteer accounts) only to
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receive a message that the account was no longer active and that they had
been released from the program. Appeals were often not successful and
the company would not respond to questions, giving only terse reasons
for their release such as TOS violations or conduct unbecoming of an
AOL volunteer. Eventually Kelly Hallisey, an ex-volunteer, and others
prompted the U.S. Department of Labor to investigate AOL’s labor practices and filed a class action lawsuit for back wages. Hallisey founded
observers.net an online community for ex-volunteers, where she posted
internal documents concerning AOL’s labor practices and billed the organization as a watchdog group keeping an eye on AOL and its use of volunteers. While observer.net is no longer active, other communities of
ex-volunteers have surfaced on the World Wide Web and ex-volunteers
continue to congregate and discuss their experiences as AOL volunteers
(Anonymous, 2008).
The volunteer program at AOL was officially closed 8 June 2005 and
volunteers received a letter from AOL giving them the general reasons for
closing the program. According to AOL, community leaders were no longer
needed since the majority of users were now savvy enough about online
community and they needed little guidance. AOL wrote:
As online communities continue to grow both across the Internet and on
AOL, we’ve found that community members have become more savvy and
independent, desiring to actively participate in, and shape, their own community experience. Community is still the heart of the AOL experience; this
change simply ensures that AOL’s Communities recognize and reflect the
voices and contributions of all of AOL’s members. (AOL, 2005: 1)
This was a less than accurate reason. AOL members were very savvy about
community online even in 1996 and volunteers were still required to
enforce TOS and create the community. More likely, the reason for letting
the volunteers go was because of AOL’s decline as a major player in the
Internet portal/Internet service provider business and the ongoing class
action lawsuit, which as of June 2008, appears as if it will end in a victory
for ex-volunteers (Greenberg, 2008).
The description of the volunteer experience so far shows that a coproduction relationship existed between volunteers, that prior to organization shifts and pricing changes this relationship flourished but then began to
decline ending in the termination of the volunteer program amidst an ongoing lawsuit by ex-volunteers. How can we understand the culture that
allowed co-production to flourish and the changes that created a shift away
from this model? I now turn to a discussion of the theories that have
been used to conceptualize the work of these volunteers broadly within postindustrial capital, participatory culture and emerging theories of co-creative
labor. The article then concludes with the perspective of passionate labor as a
way of understanding the conditions of co-creative labor.
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Free labor, participatory culture and co-creative labor
In 2000 Tiziana Terranova, in an influential article, sought to understand the
relations of production in digital networks. Drawing on work from Maurizo
Lazzarato, she deployed the concept of the social factory: as some of our
social/leisure interactions come to take place in digital networks they can be
commoditized and value drawn from them by capital. Thus we become a
digital, social proletariat, where our activities are always inside capital
(Terranova, 2000). Ultimately all the work of AOL volunteers and generally
anyone who produces content online can be viewed as being, in some form
or another, part of a free labor system of immaterial labor that is characteristic of post-fordist, information economies. This perspective has found receptive ground among video game culture theorists, for example, who think
about the meaning of fan production (be that fan fiction or video game modifications) from a critical theory perspective (Kucklich, 2005; Nieborg, 2005;
Postigo, 2003b; Sotamaa, 2004). More broadly, this perspective can be
adopted to understand and explain the labor relations of other co-productive
communities throughout digital networks like the Internet. Thus people contributing to Amazon.com’s consumer reviews and ‘List Mania’, Microsoft’s
Most Valuable Professionals (MVP) program, contributors to YouTube and
MySpace and other countless users are part of a network-wide system of free
labor. It is important to point out that Terranova does not outright situate free
labor as necessarily exploitative, noting that people are not dupes and that
they are cognizant that their work is valuable even as they choose to give it
away. She suggests that there is enjoyment as well as exploitation in the
process (Terranova, 2004).
Questions remain about the framing of free labor as both exploitation
and enjoyable or freely given. It certainly seems that the relationship between
them implies a subject position on the part of those doing the work that is
nuanced and complicated and that must be explored. The duality of workers’/
volunteers’/fans’ subject position suggests that labor relations as they exist in
cases of co-creative labor are a result of not only the technologies, the post
industrial ideology and its subsequent arrangement of labor, but also of the
phenomenology of those volunteers and fans who are doing the working.
How they see themselves is as important to co-creative labor as how the
structures of capital tend to organize them. In fact, there is reason to believe
that in instances of co-creative labor, fans/volunteers and businesses should
be allowed to co-construct each other (Banks, 2005).
From a fan studies perspective, Henry Jenkins suggests that the increasing
inhabitance and productive nature of life in digital networks is the coming of
participatory culture to the masses. In his concept of convergence culture, digital technologies and easily created/distributed information and content have
the potential to make fans (a participating, creative audience) of us all. His
perspective is a positive take on production in digital networks where participation affords media consumers the chance to help build a diverse media
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content ecology and helps create meaning and value (Jenkins, 2006). John
Hartley (2006) has also espoused a similar viewpoint, noting that ‘the developed world is witnessing a shift from representations “of” and “for the
people” to those “by the people”’. Speaking on the comparison between television and new media like the Internet, he notes that, ‘television is heading
into a post-broadcast phase of interactive innovation and do-it-yourself production, brought on by the coming-of-age of the Internet, which combines
individual creative content and global scale in a way that was hardly thinkable in the broadcast era’ (Hartley, 2006). Taken together, Jenkins’ views on
the power of participatory culture and Hartley’s advocacy for creative citizens
seems to lend some hope that there may be, in some near future, a compromise between content makers and content appropriators or co-producers
where everyone benefits. These perspectives suggest that a massive change is
needed in the way many old media companies do business. These viewpoints
also indicate that widespread reconfiguration of creative workers’ identity
(both within organizations and outside in productive consumer collectives)
will take place in the future of media production (Deuze, 2007).
There appears to be an underlying tension between a free labor perspective and a participatory culture perspective that centers on what each
believes will be the outcome of the overlapping and at times conflicting
forces of participation and exploitation. Layered over these theoretical considerations are neo-marxist interpretations (Terranova being one of them)
of labor relations and production in the information economies where capital is up to its old tricks, but doing it amidst the fluidity of digital networks;
destabilizing work, creating ‘precarious labor’, and creating a liquid life
where uncertainty is the norm (Deuze, 2007; Dyer-Witheford, 1999; Hardt
and Negri, 2000). From these theoretical perspectives, it seems that the
AOL volunteers certainly did feel ‘precariousness’ in their work (even if it
was not paid labor). Their organization changed dramatically and they
were never in any position to challenge the dictates of the company or the
market, even as they experienced a sense of participation within the company, co-creating content and fostering community.
Theories of co-creative labor begin to answer questions raised earlier in
this article (such as how to frame the activities of fans/volunteers as a relationship being shaped by and shaping business). Specifically, John Banks and
Sal Humphreys press us to ‘move beyond marveling at the phenomenon of
user generated content to understanding its place in economic, business and
socio/cultural circuits’ (Banks and Humphreys, 2008: 402). Their work on
the relationship between the Australian videogame company Auran and fans
clearly illustrates the dynamic relationship that shapes both fans and business.
They note that in cases such as Auran’s, we witness a ‘co-evolution of two
economies (the social/affective and business)’ that produce a newly constitute
state of social/labor relations governed not only by an economic rationale but
by a cultural calculus as well (Banks and Humphreys, 2008). In such a case,
meaning matters as much as money and the newly constituted relationship
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between business and fan/volunteers is one that accounts for both the economic and the social. The idea of ‘social-network markets’ used to conceptualize co-productive relations in their case study defines the key characteristic
of co-creative relations: ‘a process by which economic outcomes sit alongside
significant social and cultural outcomes’ (Banks and Humphreys, 2008: 405).
The notion of social-network markets is congruent with the aims of this article and adds an important macro-social perspective to the details of work
experiences illustrated in the case study of AOL volunteers. If social-network
markets explain the co-evolution of a business/culture ethic that organizes
labor relations in new media environments then the idea of passionate labor
describes the conditions of work under this new system. Shifts in those conditions result in tension that motivates co-creators on the participatory side
(fans and volunteers) to retreat into to discourses of traditional labor relations
of exploitation and work, a phenomenon noted in this article and by Banks
and Humphreys. It is worth pointing out that to say that there is a return to
a labor discourse in instances of co-production breakdown does not suggest
that it may be outmoded or that conditions have moved beyond its power to
articulate the power dynamics between capital and workers. Rather, the
observations suggest that conditions of work structure the availability of
those discourses as possible rhetorical strategies to help volunteers or fans
articulate how they understand their current conditions. Creative labor has
found itself in this position before, experiencing a tension between a discourse
of passion or love for one’s work and needing the discourse of labor to legitimate its demands for fair treatment in an admittedly exploitative relationship. For example, Andrew Ross has noted that musicians and academics
suffer from similar experiences when it comes to valuing their work, encountering a discourse that attempts to leverage the rewards of doing passionate
work against just compensation. Ross suggests that such a discourse could in
the long term be harmful to creative workers as they find themselves increasingly incorporated into institutions under the effects of market liberalization
(Ross, 2000). Undeniably, conditions exist both in the experiences and expectations of volunteers and fans and in organizational structures that allow for
understanding work either as passionate labor or as exploitation, facilitating
a discourse that expresses love for one’s work and a calculus of social rewards
or necessitating a discourse that presses and compares those rewards with
monetary compensation and market value. But what are those conditions?
Conclusion: Passionate labor and a grounded view of
co-production
The answer to the questions raised above lies, in part, with the idea of passionate labor. Economist Michael Perelman in a study of inefficiencies in labor
and the productivity of leisure activities asked, ‘What explains why people
whose time may be worth $1000 per hour may want to restore a car or do fine
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woodwork instead of just hiring a craftsperson to do the job or a modest
wage?’ (Perelman, 2000: 68). In other words, what motivates people to work
for free when the context is leisure, while they demand to be paid for the same
work when the context is different? Perelman believed that ‘by changing the
context of work, most people will work with a joy and enthusiasm that will
produce economic outcomes that are far superior ... ’ (Perelman, 2000: 68).
While Perelman used his concept to explain a way in which inefficiencies in
labor markets can be minimized, he struck at the central question of alienation
and the idea of meaningful work. In co-productive relationships such as the
one presented for AOL or countless other cases (such as modders for PC
games), the structural conditions of passionate labor already exist and they do
so alongside a whole set of norms and desires that at times are congruent with
passionate labor and at times opposed. In the case of AOL, community
making was that passionate endeavor that volunteers engaged in and their
discourse shows that they had a commitment to making their virtual environments better. At the same time, the institutional conditions at AOL prior to
1996 favored their passionate stance. Overhead accounts that credited them
by the hour made their volunteerism functional as well as altruistic, they saw
themselves as saving money. Volunteering for AOL, at the time of the emergence of the World Wide Web as powerful cultural symbol of the information
economy, promised them access to a potentially improved income and this also
was a reason for volunteering. When the conditions changed; when their volunteer accounts were converted; when they were not allowed to make content;
when jobs did not materialize and when the organizational structure positioned them at arms length from the workings of the company, the idea of volunteerism and its context became alienating. At that point the confluence of
passionate labor with the other considerations (money, creativity, community)
became incongruent and the co-productive relationship collapsed.
For many volunteers, who worked for AOL prior to the widespread institutional changes, volunteering was not work, they were in fact very motivated
to participate in the volunteer program despite the ‘work like’ demands. In a
classic study of the motivation to work, sociologist Fredrick Hertzberg and
his team noted that positive attitudes towards work were tied to a job’s ability to allow for creativity, recognition, and responsibility as well as salary and
advancement. In fact salary and advancement were secondary to the first
three (Herzberg et al., 1993). If we think of the case of AOL prior to the organizational shift of 1996 in the volunteer program, the relationship was at a
moment of confluence between perceived just rewards (the credit accounts)
and apparently rewarding context (creating community and altruism). An
ideal co-productive environment then, should balance rewards (monetary and
personal) as they are perceived by the non-professional community (the volunteers, in the case of AOL) with its own need to control work.
Theories of immaterial labor and post-industrial economy and work are
good for understanding the power flows that remain at the hands of capital
writ large but there is also a need to understand the position of those actually
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involved in co-production where values vary and what counts for meaningful
work is at times more important than money. If we are to understand the
nature of work in these conditions it is useful to think of it as passionate
labor. Passionate labor in this sense, describes the structural conditions of cocreative work, the subject positions of those doing free labor and the discourses and perspectives they make possible. The notion of social-network
markets can be seen as the ethos that informs passionate labor, in that way
passionate labor can take many forms but it functions under the ethos of
social-network markets. The conditions of work (its contexts) are important
in preserving co-production because if the context shifts, the conditions that
make up the co-production experience become inconsistent and the perceived
rewards are not enough to rationalize continuing in co-production. For businesses, this means releasing control over creativity and management to an
admittedly unruly labor force. At the same time it means incentivizing the various factors that motivate co-production: community, creativity, and monetary compensation.
Notes
1 Many of the interviews cited here were conducted by investigators of the
U.S. Department of Labor (DOL) Wage and Hour Division based in
Baltimore, Maryland, USA. The documents for this article were procured
through the Freedom of Information Act. The DOL deleted the names of
interviewees and investigators to protect their privacy. The citations from
these documents have the title of the volunteers (host or chat host) instead
of their names.
2 Social factory is a term used by Maurizio Lazarrato to explain capitalist
hegemonic expansion into areas of social life that were rationally difficult to
exploit for profit (Lazzarato, 1996).
3 The term used by U.S. Federal Reserve Chairman, Alan Greenspan, to
describe the sometimes unwarranted enthusiasm with which investors
flocked to the technology sector during the 1990s.
4 Here co-production is understood as the relationship that exists between
commercial producers of content or goods and free labor of fans, hobbyists
and others that contribute to the maintenance and further productions of
those goods.
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● HECTOR POSTIGO is an Associate Professor in the Department of
Broadcasting, Telecommunications and Mass Media at Temple University,
Philadelphia, USA. His research focuses on new digital media. Specifically,
he studies video game culture and online environments. His research
focuses on value production on the Internet and a study of social
movements and their use of hacking and social networking technologies.
Address: Temple University, Dept of Broadcasting, Telecommunications &
Mass Media, Annenberg Hall, 2020 North 13th Street, Philadelphia, PA
19122, USA. [email: hector.postigo@temple.edu] ●
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