Human Thinking beyond the Brain
Frédéric Vallée-Tourangeau
Department of Psychology
Kingston University
Kingston-upon-Thames
Surrey, KT1 2EE
T: +44 (0)20 8417 2005
F: +44 (0)20 8417 2388
and
Stephen Cowley
School of Psychology
University of Hertfordshire
College Lane
Hatfield, Hertfordshire, AL10 9AB
T: +44 (0)1707 284000
F: +44 (0)1707 284115
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Abstract
It was long assumed that thinking goes on ‘in the head’: indeed, as recently as
twenty years ago, many would have regarded it as absurd to examine thinking with
reference to events beyond the brain. The chapters in Cognition beyond the brain adopt a
different perspective: In thinking, people use dispositions from both sides of the skull.
Readily observed phenomena—including neural activity—constitute the object of
thinking, which relates conceptually to the construct ‘thinking’. Like all folk concepts,
‘thinking’ is a second-order construct used to ‘explain’ observations or, specifically, how
action is — and should be—integrated with perception. As attested in each of the
chapters, bodies co-orient to cultural resources while using bidirectional coupling. The
focus thus falls on what can be learned about thinking by studying world-side activity.
The chapters report empirical, observational and theoretical studies of how people use
circumstances (and objects) to act alone, in dyads and in groups. People manage and
track attention as they integrate speech and action with gestures, gaze and other bodily
activity. In making interactivity part of thinking, a broad range and assortments of parts,
procedures and modes of operation are invoked.
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Thinking in Action
It was long assumed that thinking goes on ‘in the head’: indeed, as recently as
twenty years ago, many would have regarded it as absurd to examine thinking with
reference to events beyond the brain. Not only did behaviourists reject this idea but when
the cognitive (counter) revolution arrived, most were enthralled by models that described
task performance in terms of computation. Using what philosophers termed
‘functionalism’, this legitimised science based on formal models that were implemented
on von Neumann machines. Thus, problem solving, linguistic-analysis and making up 3D
visual sketches all came to be pictured as occurring ‘within’ an algorithmic processing
system. By the 1990s, however, the climate had changed. It was increasingly recognised
that action, perception and attention affect language and thinking. Pursuing this,
Cognition beyond the Brain presents studies of how cognitive skills are deployed in a
range of complex tasks and activities.
While neurally enabled, cultural and bodily dispositions contribute to human
action, people exploit sense-saturated coordination or interactivity, a modus operandi
based on coordinating with people/objects while orienting to the cultural environment.
From this perspective, the heuristic power of symbolic, connectionist, robotic or
dynamical models can be separated from normative assumptions. This is done by setting
out, not to model hidden states, but to understand how bodies (plural) coordinate. Human
interactivity enriches action and collective life by connecting norm-based procedures
with the statistical power of information compression. Though people use experience and
feeling, they do so in a world where contexts tend to be highly predictable. As a result, a
wide range of cultural institutions (e.g., the family, farming, science) exert effects on
human brain-body systems. Further, because these evolved to draw on movement and
affect, there is no need to reduce thinking to Shannon information that correlates with
semantic content. Rather, because thinking uses evaluative functions that have developed
over long time scales, formalizations apply to second-order phenomena. Indeed, it is
because these are abstracta that that no one claims that the Internet thinks. Rather, like
brains, it serves a human community as a cognitive resource.
In thinking, people use dispositions from both sides of the skull. Readily observed
phenomena — including neural activity — constitute the object of thinking, which relates
conceptually to the construct ‘thinking’. Like all folk concepts, ‘thinking’ is a second-
order construct used to ‘explain’ observations or, specifically, how action is — and
should be — integrated with perception. Our strategy is to seek its basis in adaptive
primate behaviour. However, it is also emphasised that, especially when young, human
individuals show remarkable flexibility. This appears, above all, in the use they make of
language, artefacts and culture. As attested in each of the chapters, bodies co-orient to
cultural resources while using bidirectional coupling. The focus thus falls on what can be
learned about thinking by studying world-side activity. Though this almost certainly
reconfigures plastic brains (e.g., Maguire, Gadian, Johnsrude, Good, Ashburner et al.,
2000; Anderson, 2010), that is not the topic of the volume. Rather, the chapters report
empirical, observational and theoretical studies of how people use circumstances (and
objects) to act alone, in dyads and in groups. People manage and track attention as they
integrate speech and action with gestures, gaze and other bodily activity. In making
3
interactivity part of thinking, a broad range and assortments of parts, procedures and
modes of operation are invoked.
Cognitive Science: The Last 20 Years
Work on robotics and the brain shows that models of how sensory input can be
processed by von Neumann machines fail to capture the dynamical complexity of self-
organizing biological systems. Yet, aspects of thinking can be modelled by algorithms
whose strings ‘correspond’ to semantic content. For example, vision can be described by
generating a 3D sketch or, alternatively, designing machines that use pattern recognition
to act as if they ‘see’. Using Shannon-information produces results that carry functional
information for human observers (but not, of course, artificial systems). To suppose that
there is a parallel between these models and what brains do is to adopt what Cowley and
Spurrett (2004) call an “epistemic conception of mind”. Ultimately, Humean and
Cartesian traditions led to epistemic focus on disembodied, disembedded representations
that can be modelled on alphabetic or imagistic patterns (i.e., associated with invariant
‘content’). These can function as ‘input’ that is decoded and mapped onto physical
symbols that are processed by algorithms that generate various kinds of output. As formal
models, such approaches have enormous power.
Problems arise from making thinking representational. First, when modelled as
information-processing, systems depend on design. Because they are separated from the
designer’s world, they face the notorious symbol-grounding problem (see Harnad, 1991;
Belpaeme et al., 2009). This is the converse of what we find in nature. There, complex
ecosystems sustain living brains, bodies and people. Indeed, representational models even
treat sensory systems as akin to computer peripherals. Further, by the 1990s, it had
became abundantly clear that, instead of relying on algorithms, robots could use the
world as its own representation. They relied on materials—(nonliving) bodies and
environments—and modes of engagement that used non-linear mathematics. Much of
nature’s complexity depends on flexible brains that adapt as they grow together with
moving, perceiving bodies. Unlike programs that use invariant input-patterns, selective
processes function to reshape sensorimotor experience.
The concept of ‘input’ served to rethink behaviourist theory. While Turing treated
computation as extending human powers, psychologists tended to conceptualise
computation around actual von Neumann machines. By linking these to the epistemic
conception of mind, they were able to ignore the objection that biological systems lack
equivalents to keyboards. This is because philosophy often assumes that, while animals
are automata, human flexibility arises in dealing with propositional attitudes (or similar).
In fact, even brainless systems act flexibly: bacteria can choose between sugar solutions
(Monod, 1942; Shapiro, 2011). This is possible because dynamics generate functional
information for the bacteria. They depend on mechanisms or effectivities that cannot be
reduced to information processing. These systems arose as ecosystems co-evolved with
organisms that realize values or, simply, act adaptively. Of course, once brains evolved,
new possibilities came into being. Organisms began to link perception with action and,
with learning, to use statistical indicators of environmental valences. In starting with
biology, mind ceases to resemble the ‘filling’ of the input-output sandwich (Hurley,
2001). As Turing thought, computation extends, but does not explain, human powers
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(Wells, 2006). An epistemic conception of mind is thus, as Lyon (2006) suggests,
anthropogenic. The alternative is to take biology seriously.
Although increasingly based on the study of living systems, the shift to biology
began with Varela, Thompson and Rosch’s Embodied Mind (1991). Second-generation
cognitive science focused attention on lived experience. From a first-person perspective,
life is embodied and, in some sense, embedded. Further, if one seeks to avoid dealing
with reports of experience, one can turn to bodily ‘modalities’. Given the ambiguities of
appeal to ‘embodiment’, many focus on how sense-specific histories contribute to later
action and perception. On such an approach, cognition is seen as grounded (Barsalou,
2010): humans become multimodal situated agents. Rather than debate the value of
connectionist, robotic or dynamical models, weight falls on how tasks are accomplished.
Neuroscience is thus increasingly complemented by work on how organisms (including
people) act in the world (Thompson, 2007; Robbins & Aydede, 2009; Chemero, 2009;
Stewart et al., 2010). Moving beyond the negative claim that cognition is not brain-bound,
new debates have flourished. On the one side, many propose embedded and/or extended
functionalism; on the other, another grouping build on The Embodied Mind to propose
that cognitive science adopt the enactivist paradigm.
Philosophy is plagued by the so-called mind-body problem. In first-generation
cognitive science, this was avoided by positing that intelligent behaviour depends on
mental states. On a functionalist view, these states (or systems) play a causal role. They
can, for example, link a physical injury (input) to the belief that one is in pain (or, rather,
a representation of that belief). While traditionally based on input, the model can include
the body and, in extended mind, external vehicles. Today functionalists debate whether
brains alone carry ‘the mark of the cognitive’ (Adams & Aizawa, 2010). Offering an
alternative, Clark and Chalmers (1998) influentially argued that artefacts extend the mind.
Using the parity principle they suggest that if external vehicles have the same functional
role as mental states, they too serve as part of the cognitive process. However, both sides
place the organism at the core of cognitive systems. Indeed, Clark (2008) views this as
uncontroversial. Rather than scrutinise how organisms use the environment to anticipate
what may happen, the brain is seen as a predictive engine. Further, mechanism is closely
identified with function –no attempt is made to decompose these into parts, operations
and modes of organization. Functionalists thus retain the classic view that language is a
verbal system that serves, among other things, to specify propositions. Like a phonetic
alphabet, language consists in symbols whose structure appears in analysis. Written
language – and translation– show that language can be seen as a system unto itself –a
means of mapping forms onto meanings (and vice versa). On the extended mind view,
brains are able to learn the properties of material symbols; for active internalists, as
Dennett (1991) phrases it, they ‘install’ a virtual language machine. To the extent that
thinking draws on words, therefore, it depends on plugging beliefs into how language is
‘used’ in accordance with grammar and logic.
Others emphasise phenomenological experience. While Searle’s (1980) Chinese
Room thought experiment challenged functionalism to explain how consciousness arose
in biology, more recent work looks elsewhere. Instead of treating mental states (or
representations) as biological, the enactivist seeks a common basis for first and third
person views. Living systems are taken to possess the functionality that allows cells to
engage with the world (though structural coupling), maintain self-organization (by means
5
of internal reorganization) and, where necessary, deal with change (though adaptivity).
The enactivist paradigm for cognitive science (see Stewart, Gapenne, & Di Paolo, 2010),
has used artificial life in building cognitive models. Their successes mean that discussion
of representation and vehicles is giving way to interest in how sensorimotor activity links
perception-action with neural function. Recently, this has been linked to participatory
sense-making (De Jaegher & Di Paolo; 2007), a form of social behaviour whose
complexity resembles that of bacterial communication/cognition (emergent patterns of
interaction between agents affect decisions –and trigger unforeseen consequences). In
experiments on what is known as perceptual crossing (Auvray et al., 2009) participants
engage with three identical stimuli of which one is controlled by a person. Crucially,
using interactivity, they identify this more often than would be the case by chance.
Cognition connects material entities with how agents orient to each other in what is called
a consensual domain (Maturana, 1978). However, it is also possible to allow activity to
reiterate linguistic patterns by drawing on motor movements or phonetic gesture. On this
view, as people learn to speak, they discover the effects that arise from what Bottineau
(2012) calls linguistic techniques.
Much work in cognitive science fits neither of these categories. Using cognitive
ethnography, Hutchins (1995) proposed functional models of how individuals and groups
use artefacts during complex tasks (e.g., in landing a plane). In this, he treated
representations as entities that are propagated in public. While often seen as a variant of
extended mind, the approach is more radical. This is because Hutchins’s public
representations link experience with physical patterns. Far from reducing to material
symbols, they are embedded in cultural process. The radicalism comes to the fore when
one recognises that non-linguistic experience is bound up with wordings. Thus, while part
of action, language is also part of history. This insight shapes a view where, in Love’s
(2004) terms, second-order cultural constructs or verbal patterns (‘words’) are perceived
as part of first-order activity (or action-perception). During talk, people draw on
interactivity to create and construe wordings. First-order language is thus measurable
whole-bodied activity that, oddly, evokes second-order patterns (including ‘meanings’).
Full-bodied metabolic activity therefore enacts sociocultural patterns. The resulting
distributed view of language thus blends with ecological psychology and Chemero’s
(2009) ‘radical embodied cognitive science.’ For Cowley and Vallée-Tourangeau (2010),
this ‘more subtle’ challenge to the epistemic view of mind builds, in Hollan, Hutchins
and Kirsh’s (2000) terms, on how the products of earlier (cultural) events transform later
events. In linking neural function and with the slow dynamics of linguistic and cultural
change, interactivity makes human cognition central to how people live temporal
experience.
Systemic Cognition: Making a Start
Cognition Beyond the Brain had its beginnings at a symposium on ‘Distributed
thinking’ in Hertfordshire in 2009. By connecting thinking with action, participants
addressed how cultural organization influences people’s dealings with both objects and
each other. In presenting some of the resulting papers in a special issue of AI and Society,
Cowley and Vallée-Tourangeau (2010), emphasised that people often manage cognitive
tasks by drawing on co-acting assemblages. We hoped that identification of such
assemblages could be used to place bounds on thinking in action. The chapters by Baber,
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Perry, Ben-Naim et al., Spiekermann and Jones all began at the Distributed Thinking
Symposium and can be read as describing how cognition spreads beyond the brain.
However, a striking problem arose. Above all, the work on computer-mediated trust (see,
Ben-Naim et al., 2013) shows that an assemblage based view of distributed cognition
reaches far beyond the domain of ‘thinking’. Baber and Jones thus concur that the
approach loses sight of what is truly cognitive: In Jones’s (2013) terms, the only active
part of a cognitive system is a living human being. Accordingly, in a later symposium at
Kingston University (‘Rethinking problem solving’), new importance was given to
questions of human agency. Building on this meeting, Ball and Litchfield present
evidence supportive of the view, first argued by Kirsh, that interactivity is central to
cognition. They show that, in reading X-rays, novices draw on how the image guides real
time saccading. They connect what can be seen with the coupling of organism-
environment relations. In development, Neumann and Cowley (2013) argue, similar
processes result in allowing people (and their brains) to make use of cultural resources.
As individual agents become increasingly rational, they learn to participate in a
cognitive-cultural network. Brains and genes function in an extended ecology where
interactivity contributes to learning to talk and, indeed, prompts discovery of how to seek,
identify and solve problems. In placing emphasis on how humans contribute to co-acting
assemblages, emphasis fell on interbodily activity (i.e., ways of engaging with objects
and people). Having established its importance beyond the skin, we elicited a paper that
made comparison with molecular processes (Markos et al., 2013) and one on how a
brain-damaged person acts to construct the now (Hemmingsen, 2013). Finally, new
papers explore the role of interactivity in language (Steffensen, 2013) and in problem
solving (Vallée-Tourangeau & Villejoubert, 2013).
Kirsh’s (2013) ‘Thinking with external representations’ shows how interactivity
opens up the previously unthinkable. This depends on the remarkably large number of
ways in which even simple physical entities can be used as affordances. While they can
be seen as a stable form of output or fixed patterns, they also serve to set off incremental
processes that create (shareable) thoughts. They promote human projecting and
materialising that drive both efficiency/effectiveness and other cognitive processes.
Vallée-Tourangeau and Villejoubert cash out Kirsh’s (2013) dictum “there is magic in
actually doing something in the world” by illustrating in a range of laboratory-based
problem solving tasks that interactivity with a modifiable problem presentation produces
unanticipated paths to solution. This augmented creativity defuses mental set and
facilitates representation restructuring in overcoming impasse in insight problem solving.
Exploring related ideas in a professional setting, Steffensen’s (2013) cognitive
event analysis offers thick description of problem solving ‘in the wild’. He shows that
what people do and say depends heavily on very rapid events. What he terms ‘insight’
arises as full-bodied activity is concerted in the pico-scale of tens of milliseconds. Like
problem-solving, language arises as we manage action and perception, Interactivity thus
becomes an ‘ontological substrate’ for language and cognition (Steffensen, 2013: pp).
Much depends on how people coordinate and, as a result, manage events (and each other)
in different time scales.
Baber’s (2013) paper on ‘Distributed cognition at the crime scene’ emphasises
change over time. While investigation begins by using various resources to create
narratives– as gaze, for example, shapes interactivity, there are gradual changes in the
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kinds of thinking that are required. In developing wearable technology, there is a need to
give ‘structure’ to what occurs in court. Captured affordances, evidence, must sustain
objective judgements based on individual ‘mental activity’: implicitly, early on decisions
emerge and, later, decisions must be made. Cowley and Vallée-Tourangeau (2013) argue
that, like language, thinking has a strange duality in that it too is grounded in activity
while managed in line with cultural and organizational constraints. Paradoxically, on the
systemic view, certain ‘forms of cognition’ (Loughlin, 2012) depend on how individuals
draw on available linguistic and institutional resources.
Ball and Litchfield (2013) show much the same for expertise. They demonstrate
how interactivity is deeply implicated in gaze. Far from relying on physical invariances,
people exploit cues during goal directed behaviour. Like heuristics, these extend adaptive
processes. Further while cues can function consciously — as when a pulsating image
invites conclusions — they also function in more subtle ways. Hinting at a transfer of
‘intentionality’, they show that the performance of novices who interpret a lung x-ray
improve when they are covertly cued by expert gaze. While calling this grounded
cognition, simulation of sensorimotor action and input-output processes, Ball and
Litchfield (2013) suggest that people draw on external resources by using sensorimotor
control to decide how to make the most of what can be seen.
Computation, Interactivity and Human Artifice
On a systemic view, the focus shifts from modelling hidden mechanisms to the
investigation of how results (Järvilehto, 2009), or the products of the organism-
environment system, are obtained. Results “embod(y) both preceding organization of the
system and its potential for future behaviour and future results” (Järvilehto, 2009, p. 116).
The volume presents much empirical work showing that action and perception direct
attention to structures whose origins lie in both biological and cultural time-scales. While
brains contribute to cognitive tasks, over time, people learn to use cultural products to
affect later action and perception. As Järvilehto stresses, joining organs prompt people to
anticipate what is likely to occur not only immediately but also in longer scales.
Typically, interbodily activity fine-tunes how people engage with each other, artefacts
and how language links embodiment with verbal patterns. Although the results can often
be explained (or explained away) by the concept of “thinking”, they appear in observable
activity. Indeed, we may come to believe in mind and languages through linking a history
of acting and perceiving to folk explanations of our doings. In learning to conform/
strategise, or act in rational ways, we discover a partly shared world. Where one
understands other peoples’ perspectives, much can be gained by orienting to likely
judgements. While this bears on debate between functionalists and enactivists (Cowley
& Vallée-Tourangeau, 2013), in this context we focus on simpler matters.
Sixty years of computational and robotic modelling show that information-
processing models do not clarify how individuals think and perceive. Appeal to Shannon-
information and statistics fails to clarify how, in practice, we implement thinking and
language. This is because all such models overlook functional information. Living
systems depend on, not input (or pure statistics), but bidirectional coupling. For an astute
observer, even bacteria choose what to do. On the other hand, computation comes into its
own in seeking to understand more abstract patterns (e.g., numbers, syntax). As Turing
(1936) thought, it may function by extending cognition (not ‘explaining’ it). Populations,
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not individuals, use functional (Shannon) information. Not only does this appear in
computer generated trust and judgement aggregation but also in second-order aspects of
language. Though bound up with action/perception, human populations use verbal
patterns with striking predictability. In the extended ecology, eusocial primates draw on a
selection history that compresses functional information and, by so doing, makes it
increasingly Shannon-like. In the domain of language, at least, these resources allow
them to bring their doings under a degree of collective control.
Human encounters with the world are embodied and embedded or, more precisely,
based in sense-saturated coordination. Interactivity matters to human action and
perception. Even if bidirectional coupling is (almost) as old as life itself, humans use felt
activity to manage attention and perception. They link bodily encounters with experience
of what is likely to happen between people: much thinking has an interbodily basis. As
people perceive, they act and, as they act, they perceive: in Gibson’s (1979) sense,
learning is the education of attention. Gradually, people discover the duality of language
–they shape a flow of first-order activity while drawing on a background of second-order
patterns. Using reiterated activity, the phenomena of decision-making are automatized.
To do this, however, people need new forms of cognitive control. Individuals develop a
sense of how circumstances can be used as they develop a singular identity. People
depend on traditions, practices and wordings –modes of life where circumstances evoke
cultural products that have the power to alter later activity.
The capacity to link circumstances with a flow of acting, feeling and thinking is
often called creative. To our knowledge, the only established alternative is Peirce’s
(1891) objective idealism. However, Cognition beyond the Brain hints at another view.
Novel thoughts and actions are traced to changes in the flow of action. Often, people use
the products of past events to set up what Steffensen (2013) calls problem seeking and
solution probing. While not goal-directed, this behaviour enables people to coordinate in
ways that realise values. They enact reiterated activity but not, of course, perfect
repetition: as Heraclitus saw, there is only flux. Accordingly, they satisfice (or improvise).
Perhaps this is because brains work on the edge of chaos or, in Wallot and Van Orden’s
(2011) terms, in states of continuous frustration. Sometimes felt movement produces
valued results; sometimes these arise from inhibition. This may seem miraculous. Of
course, the basis lies in experience of using interactivity while orienting to second-order
constructs that are evoked by circumstances. If we are correct, our human thinking is
inextricable from the history of human artifice.
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