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This paper outlines questions about the role of design and the designer in addressing issues of social justice, particularly in light of the fact that justice issues are not purely technical in nature. Treating them as such may lead to design for an unjust, unhealthy status quo. Using a case study of a large, human-centered hackathon where participants innovated breastpump designs, I suggest three preliminary ideas for how designers might tackle the ecology of a sociotechnical problem more holistically.
Proceedings of the ACM on Human-Computer Interaction
While varying degrees of participatory methods are often explored by the HCI community to enable design with different user groups, this paper seeks to add weight to the burgeoning demand for community-led design when engaging with diverse groups at the intersections of marginalisation. This paper presents a 24-month-long qualitative study, where the authors observed a community-based organisation that empowers refugee and migrant women in Australia through making. We report how the organisation led its own process to pivot from face-to-face to online delivery during the COVID-19 pandemic, analyzing the design and delivery of an app and the intersectional challenges faced by the women as they learnt to navigate online making. This paper expands feminist intersectional praxis in HCI to new contexts and critiques the positionality of researchers in this work. It contributes to the literature on design justice, providing an exemplar of how community-led design more effectively dismantl...
Design is key to our collective liberation, but most design processes today reproduce inequalities structured by what Black feminist scholars call the matrix of domination. Intersecting inequalities are manifest at all levels of the design process. This paper builds upon the Design Justice Principles, developed by an emerging network of designers and community organizers, to propose a working definition of design justice: Design justice is a field of theory and practice that is concerned with how the design of objects and systems influences the distribution of risks, harms, and benefits among various groups of people. Design justice focuses on the ways that design reproduces, is reproduced by, and/or challenges the matrix of domination (white supremacy, heteropatriarchy, capitalism, and settler colonialism). Design justice is also a growing social movement that aims to ensure a more equitable distribution of design's benefits and burdens; fair and meaningful participation in design decisions; and recognition of community based design traditions, knowledge, and practices.
Design and Culture, 2020
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
Breastfeeding is not only a public health issue, but also a matter of economic and social justice. This paper presents an iteration of a participatory design process to create spaces for re-imagining products, services, systems, and policies that support breastfeeding in the United States. Our work contributes to a growing literature around making hackathons more inclusive and accessible, designing participatory processes that center marginalized voices, and incorporating systems-and relationship-based approaches to problem solving. By presenting an honest assessment of the successes and shortcomings of the first iteration of a hackathon, we explain how we restructured the second Make the Breast Pump Not Suck hackathon in service of equity and systems design. Key to our re-imagining of conventional innovation structures is a focus on experience design, where joy and play serve as key strategies to help people and institutions build relationships across lines of difference. We conclude with a discussion of design principles applicable not only to designers of events, but to social movement researchers and HCI scholars trying to address oppression through the design of technologies and socio-technical systems.
INCLUDE 2022. Unheard Voices 11 th Inclusive Design Conference Helen Hamlyn Centre for Design, 2022
Today, we recognise in law and corporate practice that we must address discrimination by race, gender, sex, and other identity indicators. The 'design industry' directly shapes people's lived experiences. However, surveys show that the field lacks diversity. A comparison of existing methodologies also suggests a lacking awareness and capability of critically engaging with social responsibility. As a result, design can contribute to paradigms of oppression and discrimination. This study proposes participatory design methods enabling explicit consideration of end-users structural identities and pressures. Some of its key components include the radical inclusion of marginalised stakeholders or canvases for mapping oppressions based on the intersectional theory and analysis of power dynamics surrounding the design context. The framework was co-designed in workshops with diverse stakeholders. We tested the process in an accelerated co-design case study, through semistructured interviews and think-aloud testing with practising design experts. The early framework effectively and productively included marginalised stakeholders in 'reimagining' a sexist tradition and achieved positive appraisal, good fidelity and practicable outcomes. It also raised exciting questions about its applicability by other designers; transferability across different contexts; and commercial integration.
ACM Transactions on Computer-Human Interaction (TOCHI), 2020
Women account for over half of the global population, however, continue to be subject to systematic and 4 systemic disadvantage, particularly in terms of access to health and education. At every intersection, where 5 systemic inequality accounts for greater loss of life or limitations on full and healthy living, women are 6 more greatly impacted by those inequalities. The design of technologies is no different, the very definition of 7 technology is historically cast in terms of male activities, and advancements in the field are critical to improve 8 women’s quality of life. This article views HCI, a relatively new field, as well positioned to act critically in 9 the ways that technology serve, refigure, and redefine women’s bodies. Indeed, the female body remains 10 a contested topic, a restriction to the development of women’s health. On one hand, the field of women’s 11 health has attended to the medicalization of the body and therefore is to be understood through medical 12 language and knowledge. On the other hand, the framing of issues associated with women’s health and 13 people’s experiences of and within such system(s) remain problematic for many. This is visible today in, e.g., 14 socio-cultural practices in disparate geographies or medical devices within a clinic or the home. Moreover, the 15 biological body is part of a great unmentionable, i.e., the perils of essentialism. We contend that it is necessary, 16 pragmatically and ethically, for HCI to turn its attention toward a woman-centered design approach. While 17 previous research has argued for the dangers of gender-demarcated design work, we advance that designing 18 for and with women should not be regarded as ghettoizing, but instead as critical to improving women’s 19 experiences in bodily transactions, choices, rights, and access to and in health and care. In this article, we 20 consider how and why designing with and for woman matters. We use our design-led research as a way to 21 speak to and illustrate alternatives to designing for and with women within HCI.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019
Breastfeeding is not only a public health issue, but also a matter of economic and social justice. This paper presents an iteration of a participatory design process to create spaces for re-imagining products, services, systems, and policies that support breastfeeding in the United States. Our work contributes to a growing literature around making hackathons more inclusive and accessible, designing participatory processes that center marginalized voices, and incorporating systems-and relationship-based approaches to problem solving. By presenting an honest assessment of the successes and shortcomings of the first iteration of a hackathon, we explain how we restructured the second Make the Breast Pump Not Suck hackathon in service of equity and systems design. Key to our re-imagining of conventional innovation structures is a focus on experience design, where joy and play serve as key strategies to help people and institutions build relationships across lines of difference. We conclude with a discussion of design principles applicable not only to designers of events, but to social movement researchers and HCI scholars trying to address oppression through the design of technologies and socio-technical systems.
…technology only expands human capabilities when appropriately embedded in wider social and physical structures.
Conference Companion Publication of the 2020 on Computer Supported Cooperative Work and Social Computing
CSCW, like many other academic communities, is reckoning with its roles, responsibilities, and practices amidst 2020's multiple pandemics of COVID-19, anti-Black racism, and a global economic crisis. Reviewing our work with data and communities demands we address harms from overexposure caused by surveillance or algorithmic bias and from underexposure caused by design that is insufficiently participatory and equitable. This workshop will elicit narratives of good and bad design and data work with communities, apply the lenses of equitable participatory design and data feminism to current CSCW projects and our global context, and develop practical outputs for supporting academics and practitioners in pursuit of democratic and just partnerships. This work is licensed under a Creative Commons Attribution International 4.0 License.
This thesis examines how dominant and exclusionary design practices operate within systems of power, how these maintain experiences of privilege and oppression, and how these might be challenged through a systematic implementation of intersectional feminist thought in design processes. A three-phased qualitative study was conducted. Phase 1 involves a critical literature review of intersectionality and how forms of dominant design operate, including the Double Diamond model. Phase 2 includes an analysis of three design approaches, Design Justice, Data Feminism and Towards an
In September 2014, I co-organized the "Make the Breast Pump Not Suck" Hackathon at the MIT Media Lab. The event brought together 150 babies, engineers, mothers, designers, fathers, lactation consultants, midwives and pump manufacturers for a weekend of Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author. Copyright is held by the owner/author(s). reflection and action to improve the breastpump, the pumping experience and learn more about the needs of women and families in the postpartum period. The event received a great deal of public attention. There were over 80 articles written about it in the popular press. More than 1000 mothers responded to our call for ideas to improve the pump. And the conversation has continued in a Facebook community called "Hack the Breast Pump" where researchers post surveys, people post their Kickstarter inventions, women recommend pumps and we applaud progressive policy. Together with my co-organizers we have written about the design of the hackathon [5]. Our full paper contribution to CHI2016 is a data analysis of the 1,136 design ideas from mothers to improve the breast pump [4]. I would like to use the opportunity of this short format to ask and reflect on some of the questions that linger on in my mind from this event. These are questions that have their origins in this particular case of crowdsourcing innovation for the breastpump, but I believe they have relevance for reflecting on the role of design and social justice issues more generally.
In our paper, A Feminist HCI Approach to Designing Postpartum Technologies: "When I first saw a breast pump I was wondering if it was a joke" we discuss the breastpump as a sociotechnical object. It sits at the intersection of public health recommendations, federal policy, social and cultural norms, workplace regulations, insurance claims, health care practices, family history and individual experience. The Feminist HCI quality of ecology [2] is significant here because of the extent to which breastpump access, education, use and experience is affected by other domains such as law, policy, healthcare and social norms.
One of the key findings we discuss in the paper is the sheer negativity of women's feelings towards breastpumps and the pumping experience. Mothers report feeling shame, anxiety, pain and humiliation. Many cried the first time they used the pump. They speak about the social isolation, the awkwardness, the noise, and the lack of mobility while using a pump.
But this begs the question -is it really about the design of the breastpump? As Mother 2783 says: "Ultimately, no pumping technology can overcome the fact that our society pushes women back to work too early, with loads of supply-dropping stress about how costly childcare is, and until we fix that on the policy front, no pump is going to meaningfully change the landscape of what nursing mothers are up against." The US is the single "developed" nation that does not guarantee its citizens access to health care. It is one of four countries in the world with no guaranteed family leave. The others are Papua New Guinea, Sierra Leone and Liberia.
What we saw repeatedly in our data analysis is that women internalize the failings of public policy. Women are placed in the impossible situation of attempting to breastfeed a baby for 12 months, as recommended by the APA and the Surgeon General [1] [7], while returning to work 12, 6, sometimes 3 weeks after giving birth in order to provide for their families or keep their health insurance.
These are not individual problems; these are collective problems. These are also not exclusively technical problems but also problems of history, gender inequality and public policy.
Do we remain focused on the design object, because it is squarely within the domain of design? Designing a more discreet, smarter, less humiliating, more comfortable, more affordable breastpump would be no small achievement. Shining light on the lack of innovation in this domain and the experiences of mothers and families feels important and consistent with Feminist HCI's commitment to marginalized users. This is what we tried to do in our CHI paper and with the project generally.
And yet, the fact that so many women in the US need to buy and use a breastpump in order to nourish their babies may be symptomatic of the larger issue which is that public policy is systematically failing to support new mothers and families and that postpartum women are individually absorbing the bulk of that emotional and economic burden. Focusing on the pump could be conceived of as perpetuating the status quo -ignoring the "elephant in the room" that researchers and journalists have named [3] and pursuing what Bardzell names as the relatively conservative, traditional stance of HCI [2] to make small improvements to the current state of affairs. Do we accept the unjust, unhealthy policy climate and try to design the best compromises that moderately improve mothers' postpartum experiences?
Given that designers are not policy makers, health care providers or insurers, is there an alternative that allows designers to take a more expansive social, ethical, and political consideration of problems that relate to social justice? Here are some possible avenues of exploration:
1. Continual reconception of the design problem as its ecology emerges. Social justice issues, like this one, are complex which is why consideration of the entire ecology in which an artifact participates is essential. Upon reflection, analysis and many conversations, I now believe that the most urgent design question for us is not how to design a better breast pump. Rather, it is how to either a) design technologies that could connect postpartum women to each other to build solidarity and decrease isolation or b) design technologies to mobilize the internally focused negativity and anxiety of the postpartum period and direct it towards political goals.
the future. While designers may not be policymakers, nursing mothers or insurers, they may stage large-scale, public conversations with these stakeholders as a way of understanding the ecology and additionally also as a way of producing new relationships, understandings, and empathy across stakeholder positions. In this sense, the design process can be a moment of relational production in and of itself with the goal framed as collective listening to the voices of marginalized users. 3. Speculative, critical, utopian, semi-fictional design. Increasingly we are seeing the production of works that fall in the realm of speculative design, critical design and design fiction [6]. In these works, designers increasingly take on the role of provocateur, social critic, and futurist. The point of such projects is not to solve problems that currently exist but to offer up new problems as part of a public conversation about the future. In this way, design becomes more rhetorical -more media than object, more symbol than solution, more social than technical. This could be a powerful strategy for architecting attention in relation to marginalized voices and issues.
These are three very preliminary ideas for how design and the role of the designer may be conceived in order to consider the entire ecology of a problem space, particularly in relation to problems which are not entirely technical or design-based in character. Through the discussion of the "Make the Breastpump Not Suck" Hackathon I have illustrated how social justice issues that initially present themselves as design problems may actually be problems of policy, bureaucracy, history and systemic inequality. Rather than retreating from this complexity, I offer some preliminary ways for designers to find ways to address it.
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