CHARACTER
Gender
FU
GO
W
LA
OD
Name
L
TI
EV
AO
IL
CH
Player
Race
Size
C
Size
Modifier
Campaign
Skill Ranks Hit Die
CLASSES
XP
ABILITIES
Ability
Modifier
Temp
Bonus
Temp
Modifier
STR
STR
DEX
DEX
DEX
CON
CON
CON
INT
INT
INT
WIS
WIS
WIS
CHA
CHA
CHA
3
d
d
4
d
d
Max
Ranks
/
= ECL + 3
Untrained
Appraise
Balance
Bluff
Climb
Concentration
Decipher Script
INVENTORY
Weight
Diplomacy
Disable Device
Disguise
Escape Artist
Forgery
Gather Information
Handle Animal
Heal
Hide
Intimidate
Jump
Listen
Move Silently
Open Lock
Ride
Search
Sense Motive
Sleight of Hand
Spellcraft
Spot
Survival
Carried Items
lb
Weapons, Ammo, Scrolls, Potions
lb
Armour, Shield, Protective Items
lb
Total Weight
lb
Medium Load
Light Load
lb
lb
MONEY
cp
,
gp
,
,
,
Swim
Tumble
Use Magic Device
Use Rope
Knowledge (arcana)
Knowledge (dungeoneering)
Knowledge (engineering)
Knowledge (geography)
Knowledge (history)
Knowledge (local)
Knowledge (nature)
Knowledge (nobility)
pp
Knowledge (planes)
.
Knowledge (religion)
Racial,
Class Skills Ranks Feats,
Synergy
1 2 3 4 5
Skill
Bonus
INT
DEX
CHA
STR
CON
INT
CHA
INT
CHA
DEX
INT
CHA
CHA
WIS
DEX
CHA
STR
WIS
DEX
DEX
DEX
INT
WIS
DEX
INT
WIS
WIS
STR
DEX
CHA
DEX
INT
INT
INT
INT
INT
INT
INT
INT
INT
INT
Misc
Favoured Armour
Enemy Check
Bonus Penalty
-
-
+ size
mod x4 + size
diff x4
-
-
5lb
-1 per
carried
- x2
-
Other skills:
Craft - INT
Perform - CHA
,
sp
,
,
lb
LANGUAGES
,
,
Heavy Load
Effective
Character
Level
SKILLS
(Round down)
Value
2
5
STR
Ability Modifier = (Total Ability Score - 10) ÷ 2
d
Level
Adjustment
Knowledge - INT
Profession - WIS
Item
Bonus
Ability
Score
1
Level
© Marcus Downing 2017
http://charactersheets.minotaur.cc
This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS®, D&D®, PLAYER'S HANDBOOK 2®, and DUNGEON MASTER'S GUIDE® are trademark[s] of Wizards of the Coast and D&D® core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
ATTACKS
INITIATIVE
Feats
INITIATIVE BONUS
Range
Attack Bonus
Type
ft
Damage
INIT = DEX +
Critical
d
sq
Ammo
×
+
SPEED
Special Ammo
#
Misc
SPEED
#
ft
Speed with Armour
Temp Speed
ft
ft
sq
sq
sq
BASE ATTACK
Range
Attack Bonus
Type
ft
Damage
d
sq
Range
Attack Bonus
Type
ft
Critical
Damage
Temp Damage
Bonus
+
+
Critical
d
sq
Temp Attack
Bonus
BASE ATTACK BONUS
×
×
GRAPPLE
Attack Bonus
Type
ft
Damage
d
sq
=
×
SAVES
FORT
= CON +
+
Temp
Misc
+
+
Dying
HIT POINTS Wounds
Non-lethal
Unconscious
hp
hp
ARMOUR CLASS
= DEX +
+
+
+
Armour AC
ARMOUR CLASS
WILL SAVE
WILL
+ × 4 + STR +
Stable
hp
REFLEX SAVE
REF
Misc
HEALTH
Racial
Base
FORTITUDE SAVE
Size Modifier
×4
GRAPPLE BONUS
Critical
Base
Attack
Range
= WIS +
+
+
+
AC
= 10 + DEX +
Natural
Armour
Shield AC
Size
Modifier
Deflection
Modifier
Misc
+
+
-
+
+
+
+
-
+
+
-
+
+
FLAT-FOOTED ARMOUR CLASS
Evasion
Improved
Evasion
Endurance
Trap
Sense
AC
= 10
/
+
TOUCH ARMOUR CLASS
AC
ARMOUR
Temp AC
Type
Max Speed
ft
Check Penalty
Spell Failure
+
Check Penalty
Spell Failure
+
sq
Weight
%
SHIELD
Max AC DEX
Armour AC
lb
Weight
%
lb
EQUIPMENT
= 10 + DEX
/
Spell Resistance Damage Reduction
/
/
Conditional Modifiers
AC
EFFECTS
COMBAT ABILITIES
FEATS
SPECIAL ABILITIES
+
Shield AC
+
Head
Properties
Throat
Properties
Body
Properties
Arms
Properties
Hands
Properties
Ring
Properties
© Marcus Downing 2017
http://charactersheets.minotaur.cc
This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS®, D&D®, PLAYER'S HANDBOOK 2®, and DUNGEON MASTER'S GUIDE® are trademark[s] of Wizards of the Coast and D&D® core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
WIZARD
Caster
Level
FOCUSED SPECIALIST
Level
Bonus
PREPARED SPELLS
PREPARED
SPELLS
+
0
SPELL SCHOOLS
SPECIALITY SCHOOL
Speciality Spell
Speciality Spell
PROHIBITED SCHOOLS
Speciality Spell
1
Speciality Spell
SPELLS
Spells
per day
Base
Bonus
Specialist
+
+
Spells
Spells
Spells
=
INT
INT - 4
INT - 8
INT - 12
Spell
Save DC
0
Speciality Spell
Speciality Spell
2
1
2
3
Speciality Spell
4
Speciality Spell
5
Speciality Spell
6
3
7
8
9
Spell Save DC = 10 + INT + Spell Level
ARCANE SPELL FAILURE THRESHOLD
Speciality Spell
Speciality Spell
Speciality Spell
%
4
SCROLLS
Speciality Spell
Speciality Spell
Speciality Spell
5
Speciality Spell
POTIONS
Speciality Spell
Speciality Spell
6
Speciality Spell
Speciality Spell
Speciality Spell
7
WANDS
CHARGES
#
CHARGES
Speciality Spell
#
Speciality Spell
Speciality Spell
Speciality Spell
Speciality Spell
CHARGES
Speciality Spell
© Marcus Downing 2017
8
9
#
http://charactersheets.minotaur.cc
This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS®, D&D®, PLAYER'S HANDBOOK 2®, and DUNGEON MASTER'S GUIDE® are trademark[s] of Wizards of the Coast and D&D® core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
SPELL BOOK
Spell Level
Spell Level
School
Cost
School
Cost
School
Cost
Cost
Cost
Cost
School
School
School
School
School
School
School
School
School
Cost
School
Cost
School
Cost
School
Cost
Cost
Cost
School
Cost
Cost
Cost
School
Cost
Cost
Cost
School
Cost
Cost
Cost
School
School
School
School
Cost
School
Cost
School
© Marcus Downing 2017
Cost
Cost
Cost
School
School
School
Cost
Spell Level
School
Cost
School
Cost
School
Cost
http://charactersheets.minotaur.cc
This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS®, D&D®, PLAYER'S HANDBOOK 2®, and DUNGEON MASTER'S GUIDE® are trademark[s] of Wizards of the Coast and D&D® core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
FAMILIAR / ANIMAL COMPANION / MOUNT / SUMMONED CREATURE
Age
Creature Name
INITIATIVE
INITIATIVE BONUS
Attack Bonus
Range
lb Effective
L
ft
Hit die
Level
Damage
Misc
INIT = DEX +
Critical
SPEED
sq
TI
Swim Speed
Fly Speed
ft
ft
ft
EV
AO
BASIC SPEED
C
d
Gender
Size
Modifier
Item
Bonus
Ability
Modifier
Ranks
Misc
Damage
Critical
Temp
Bonus
sq
BASE ATTACK
Climb
Escape Artist
STR
STR
DEX
DEX
Jump
CON
CON
Listen
INT
INT
Move Silently
WIS
WIS
CHA
CHA
Ability Modifier = (Total Ability Score - 10) ÷ 2
Attack Bonus
Range
ft
Hide
sq
Temp Attack Temp Damage
+
Critical
sq
GRAPPLE
Attack Bonus
Range
ft
Damage
Size
Modifier
GRAPPLE BONUS
Critical
=
sq
Misc
+ STR + x 4 +
HEALTH
Sense Motive
Dying
HIT POINTS Wounds
Spot
SAVES
FORTITUDE SAVE
FORT = CON +
FEATS & SPECIAL ABILITIES
Misc
+
AC
+
Misc
Modifier
-
+
AC
= 10
/
+
-
+
-
+
TOUCH ARMOUR CLASS
+
AC
Temp AC
PORTRAIT
AC
EFFECTS
TRAINING
= 10 + DEX +
Size
Modifier
FLAT-FOOTED ARMOUR CLASS
WILL SAVE
WILL = WIS +
http://charactersheets.minotaur.cc
This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC.
This character sheet may use the trademarks and other intellectual property of Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS®, D&D®,
PLAYER'S HANDBOOK 2®, and DUNGEON MASTER'S GUIDE® are trademark[s] of Wizards of the Coast and D&D® core rules, game mechanics, characters and their distinctive likenesses are the property of
the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
Natural
Armour
Temp
ARMOUR CLASS
REFLEX SAVE
= DEX +
hp
ARMOUR CLASS
Base Save
REF
Unconscious
hp
Survival
Track
Non-lethal
Stable
hp
Swim
© Marcus Downing 2017
sq
+
Damage
Search
EQUIPMENT
sq
BASE ATTACK
ft
Balance
ABILITIES
Ability
Score
Attack Bonus
Range
SKILLS
Base
Attack
CH
Height
IL
ATTACKS
Level
Ranks Adjustment
Weight
FU
GO
Subtype
W
LA
OD
Creature Type
Creature
Level
= 10 + DEX
/
Spell Resistance Damage Reduction
/
SPECIAL ABILITIES
ORIGINS
FU
GO
OD
Parents
W
LA
CHARACTER
BACKGROUND
AO
TI
EV
CH
FRIENDLY
IL
L
Name
C
HOSTILE
Origin
/ Region
/ Town
FU
GO
W
LA
OD
Country
TI
EV
AO
IL
L
CH
FRIENDLY
C
HOSTILE
PORTRAIT
AFFILIATIONS
FU
GO
W
LA
OD
Religion
TI
EV
AO
IL
L
CH
FRIENDLY
C
HOSTILE
FU
GO
W
LA
OD
Employer
TI
EV
AO
IL
L
CH
FRIENDLY
C
HOSTILE
/ Region
/ Town
FU
GO
W
LA
OD
Current Country
TI
EV
AO
IL
L
CH
FRIENDLY
C
HOSTILE
FU
GO
W
LA
OD
Affiliation
TI
EV
AO
IL
L
CH
FRIENDLY
C
HOSTILE
FU
GO
W
LA
OD
Affiliation
TI
EV
AO
IL
L
CH
FRIENDLY
C
HOSTILE
APPEARANCE
FRIENDS AND FOES
OD
GO
FU
MALE
W
LA
FEMALE
Race
TI
EV
FRIENDLY
IL
L
Weight
AO
Height
CH
Age
C
HOSTILE
Hair
FU
GO
W
LA
OD
Eyes
TI
EV
IL
L
AO
FRIENDLY
CH
Defining Features
C
FU
GO
W
LA
OD
HOSTILE
TI
EV
IL
L
AO
FRIENDLY
CH
Preferred Clothing
C
FU
GO
W
LA
OD
HOSTILE
TI
EV
IL
L
AO
C
Motivations
FRIENDLY
CH
PERSONALITY
FU
GO
W
LA
OD
HOSTILE
TI
EV
AO
IL
L
CH
FRIENDLY
Fears
C
FU
GO
W
LA
OD
HOSTILE
TI
EV
IL
L
AO
FRIENDLY
CH
Likes
C
FU
GO
Dislikes
W
LA
OD
HOSTILE
TI
EV
AO
IL
L
CH
FRIENDLY
C
HOSTILE
OD
FU
GO
W
LA
Quirks
TI
C
http://charactersheets.minotaur.cc
This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS®, D&D®, PLAYER'S HANDBOOK 2®, and DUNGEON MASTER'S GUIDE® are trademark[s] of Wizards of the Coast and D&D® core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.
EV
AO
HOSTILE
© Marcus Downing 2017
IL
L
CH
FRIENDLY
STATS DISPLAY
MAP FIGURE
INITIATIVE
MARKER
Name
Name
Name
STR
DEX
CON
INT
WIS
CHA
STR DEX CON INT WIS CHA
AC
AC
Touch
Flat-footed
AC
AC
BASE ATTACK
HEX
TOKENS
GRAPPLE
BAB
SAVING THROWS
Fortitude
Reflex
Will
FORT
REF
WILL
INITIATIVE
MAP
TOKEN
1.
Cut out carefully with a sharp knife or scissors,
using the
2.
Fold along the dotted lines, making sure
the
3.
marks as guides
hatched areas are hidden or face down
Optionally, fix it with glue
© Marcus Downing 2017
http://charactersheets.minotaur.cc
This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of
Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS®, D&D®, PLAYER'S HANDBOOK 2®, and DUNGEON MASTER'S GUIDE® are trademark[s] of Wizards of the Coast and D&D® core rules, game mechanics, characters and their
distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.