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Wizard (Focus Specialist)

AI-generated Abstract

The paper explores the character sheet for a Wizard focus specialist within the context of a role-playing game. It highlights the use of various attributes, like alignment and attack modifiers, while acknowledging its non-affiliation with Wizards of the Coast LLC. The character sheet design is guided by game mechanics and aims to facilitate gameplay for users.

CHARACTER Gender FU GO W LA OD Name L TI EV AO IL CH Player Race Size C Size Modifier Campaign Skill Ranks Hit Die CLASSES XP ABILITIES Ability Modifier Temp Bonus Temp Modifier STR STR DEX DEX DEX CON CON CON INT INT INT WIS WIS WIS CHA CHA CHA 3 d d 4 d d Max Ranks / = ECL + 3 Untrained Appraise Balance Bluff Climb Concentration Decipher Script INVENTORY Weight Diplomacy Disable Device Disguise Escape Artist Forgery Gather Information Handle Animal Heal Hide Intimidate Jump Listen Move Silently Open Lock Ride Search Sense Motive Sleight of Hand Spellcraft Spot Survival Carried Items lb Weapons, Ammo, Scrolls, Potions lb Armour, Shield, Protective Items lb Total Weight lb Medium Load Light Load lb lb MONEY cp , gp , , , Swim Tumble Use Magic Device Use Rope Knowledge (arcana) Knowledge (dungeoneering) Knowledge (engineering) Knowledge (geography) Knowledge (history) Knowledge (local) Knowledge (nature) Knowledge (nobility) pp Knowledge (planes) . Knowledge (religion) Racial, Class Skills Ranks Feats, Synergy 1 2 3 4 5 Skill Bonus INT DEX CHA STR CON INT CHA INT CHA DEX INT CHA CHA WIS DEX CHA STR WIS DEX DEX DEX INT WIS DEX INT WIS WIS STR DEX CHA DEX INT INT INT INT INT INT INT INT INT INT Misc Favoured Armour Enemy Check Bonus Penalty - - + size mod x4 + size diff x4 - - 5lb -1 per carried - x2 - Other skills: Craft - INT Perform - CHA , sp , , lb LANGUAGES , , Heavy Load Effective Character Level SKILLS (Round down) Value 2 5 STR Ability Modifier = (Total Ability Score - 10) ÷ 2 d Level Adjustment Knowledge - INT Profession - WIS Item Bonus Ability Score 1 Level © Marcus Downing 2017 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS®, D&D®, PLAYER'S HANDBOOK 2®, and DUNGEON MASTER'S GUIDE® are trademark[s] of Wizards of the Coast and D&D® core rules, game mechanics, characters and their distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website. ATTACKS INITIATIVE Feats INITIATIVE BONUS Range Attack Bonus Type ft Damage INIT = DEX + Critical d sq Ammo × + SPEED Special Ammo # Misc SPEED # ft Speed with Armour Temp Speed ft ft sq sq sq BASE ATTACK Range Attack Bonus Type ft Damage d sq Range Attack Bonus Type ft Critical Damage Temp Damage Bonus + + Critical d sq Temp Attack Bonus BASE ATTACK BONUS × × GRAPPLE Attack Bonus Type ft Damage d sq = × SAVES FORT = CON + + Temp Misc + + Dying HIT POINTS Wounds Non-lethal Unconscious hp hp ARMOUR CLASS = DEX + + + + Armour AC ARMOUR CLASS WILL SAVE WILL + × 4 + STR + Stable hp REFLEX SAVE REF Misc HEALTH Racial Base FORTITUDE SAVE Size Modifier ×4 GRAPPLE BONUS Critical Base Attack Range = WIS + + + + AC = 10 + DEX + Natural Armour Shield AC Size Modifier Deflection Modifier Misc + + - + + + + - + + - + + FLAT-FOOTED ARMOUR CLASS Evasion Improved Evasion Endurance Trap Sense AC = 10 / + TOUCH ARMOUR CLASS AC ARMOUR Temp AC Type Max Speed ft Check Penalty Spell Failure + Check Penalty Spell Failure + sq Weight % SHIELD Max AC DEX Armour AC lb Weight % lb EQUIPMENT = 10 + DEX / Spell Resistance Damage Reduction / / Conditional Modifiers AC EFFECTS COMBAT ABILITIES FEATS SPECIAL ABILITIES + Shield AC + Head Properties Throat Properties Body Properties Arms Properties Hands Properties Ring Properties © Marcus Downing 2017 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS®, D&D®, PLAYER'S HANDBOOK 2®, and DUNGEON MASTER'S GUIDE® are trademark[s] of Wizards of the Coast and D&D® core rules, game mechanics, characters and their distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website. WIZARD Caster Level FOCUSED SPECIALIST Level Bonus PREPARED SPELLS PREPARED SPELLS + 0 SPELL SCHOOLS SPECIALITY SCHOOL Speciality Spell Speciality Spell PROHIBITED SCHOOLS Speciality Spell 1 Speciality Spell SPELLS Spells per day Base Bonus Specialist + + Spells Spells Spells = INT INT - 4 INT - 8 INT - 12 Spell Save DC 0 Speciality Spell Speciality Spell 2 1 2 3 Speciality Spell 4 Speciality Spell 5 Speciality Spell 6 3 7 8 9 Spell Save DC = 10 + INT + Spell Level ARCANE SPELL FAILURE THRESHOLD Speciality Spell Speciality Spell Speciality Spell % 4 SCROLLS Speciality Spell Speciality Spell Speciality Spell 5 Speciality Spell POTIONS Speciality Spell Speciality Spell 6 Speciality Spell Speciality Spell Speciality Spell 7 WANDS CHARGES # CHARGES Speciality Spell # Speciality Spell Speciality Spell Speciality Spell Speciality Spell CHARGES Speciality Spell © Marcus Downing 2017 8 9 # http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS®, D&D®, PLAYER'S HANDBOOK 2®, and DUNGEON MASTER'S GUIDE® are trademark[s] of Wizards of the Coast and D&D® core rules, game mechanics, characters and their distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website. SPELL BOOK Spell Level Spell Level School Cost School Cost School Cost Cost Cost Cost School School School School School School School School School Cost School Cost School Cost School Cost Cost Cost School Cost Cost Cost School Cost Cost Cost School Cost Cost Cost School School School School Cost School Cost School © Marcus Downing 2017 Cost Cost Cost School School School Cost Spell Level School Cost School Cost School Cost http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS®, D&D®, PLAYER'S HANDBOOK 2®, and DUNGEON MASTER'S GUIDE® are trademark[s] of Wizards of the Coast and D&D® core rules, game mechanics, characters and their distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website. FAMILIAR / ANIMAL COMPANION / MOUNT / SUMMONED CREATURE Age Creature Name INITIATIVE INITIATIVE BONUS Attack Bonus Range lb Effective L ft Hit die Level Damage Misc INIT = DEX + Critical SPEED sq TI Swim Speed Fly Speed ft ft ft EV AO BASIC SPEED C d Gender Size Modifier Item Bonus Ability Modifier Ranks Misc Damage Critical Temp Bonus sq BASE ATTACK Climb Escape Artist STR STR DEX DEX Jump CON CON Listen INT INT Move Silently WIS WIS CHA CHA Ability Modifier = (Total Ability Score - 10) ÷ 2 Attack Bonus Range ft Hide sq Temp Attack Temp Damage + Critical sq GRAPPLE Attack Bonus Range ft Damage Size Modifier GRAPPLE BONUS Critical = sq Misc + STR + x 4 + HEALTH Sense Motive Dying HIT POINTS Wounds Spot SAVES FORTITUDE SAVE FORT = CON + FEATS & SPECIAL ABILITIES Misc + AC + Misc Modifier - + AC = 10 / + - + - + TOUCH ARMOUR CLASS + AC Temp AC PORTRAIT AC EFFECTS TRAINING = 10 + DEX + Size Modifier FLAT-FOOTED ARMOUR CLASS WILL SAVE WILL = WIS + http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS®, D&D®, PLAYER'S HANDBOOK 2®, and DUNGEON MASTER'S GUIDE® are trademark[s] of Wizards of the Coast and D&D® core rules, game mechanics, characters and their distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website. Natural Armour Temp ARMOUR CLASS REFLEX SAVE = DEX + hp ARMOUR CLASS Base Save REF Unconscious hp Survival Track Non-lethal Stable hp Swim © Marcus Downing 2017 sq + Damage Search EQUIPMENT sq BASE ATTACK ft Balance ABILITIES Ability Score Attack Bonus Range SKILLS Base Attack CH Height IL ATTACKS Level Ranks Adjustment Weight FU GO Subtype W LA OD Creature Type Creature Level = 10 + DEX / Spell Resistance Damage Reduction / SPECIAL ABILITIES ORIGINS FU GO OD Parents W LA CHARACTER BACKGROUND AO TI EV CH FRIENDLY IL L Name C HOSTILE Origin / Region / Town FU GO W LA OD Country TI EV AO IL L CH FRIENDLY C HOSTILE PORTRAIT AFFILIATIONS FU GO W LA OD Religion TI EV AO IL L CH FRIENDLY C HOSTILE FU GO W LA OD Employer TI EV AO IL L CH FRIENDLY C HOSTILE / Region / Town FU GO W LA OD Current Country TI EV AO IL L CH FRIENDLY C HOSTILE FU GO W LA OD Affiliation TI EV AO IL L CH FRIENDLY C HOSTILE FU GO W LA OD Affiliation TI EV AO IL L CH FRIENDLY C HOSTILE APPEARANCE FRIENDS AND FOES OD GO FU MALE W LA FEMALE Race TI EV FRIENDLY IL L Weight AO Height CH Age C HOSTILE Hair FU GO W LA OD Eyes TI EV IL L AO FRIENDLY CH Defining Features C FU GO W LA OD HOSTILE TI EV IL L AO FRIENDLY CH Preferred Clothing C FU GO W LA OD HOSTILE TI EV IL L AO C Motivations FRIENDLY CH PERSONALITY FU GO W LA OD HOSTILE TI EV AO IL L CH FRIENDLY Fears C FU GO W LA OD HOSTILE TI EV IL L AO FRIENDLY CH Likes C FU GO Dislikes W LA OD HOSTILE TI EV AO IL L CH FRIENDLY C HOSTILE OD FU GO W LA Quirks TI C http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS®, D&D®, PLAYER'S HANDBOOK 2®, and DUNGEON MASTER'S GUIDE® are trademark[s] of Wizards of the Coast and D&D® core rules, game mechanics, characters and their distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website. EV AO HOSTILE © Marcus Downing 2017 IL L CH FRIENDLY STATS DISPLAY MAP FIGURE INITIATIVE MARKER Name Name Name STR DEX CON INT WIS CHA STR DEX CON INT WIS CHA AC AC Touch Flat-footed AC AC BASE ATTACK HEX TOKENS GRAPPLE BAB SAVING THROWS Fortitude Reflex Will FORT REF WILL INITIATIVE MAP TOKEN 1. Cut out carefully with a sharp knife or scissors, using the 2. Fold along the dotted lines, making sure the 3. marks as guides hatched areas are hidden or face down Optionally, fix it with glue © Marcus Downing 2017 http://charactersheets.minotaur.cc This character sheet is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. This character sheet may use the trademarks and other intellectual property of Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. For example, DUNGEONS & DRAGONS®, D&D®, PLAYER'S HANDBOOK 2®, and DUNGEON MASTER'S GUIDE® are trademark[s] of Wizards of the Coast and D&D® core rules, game mechanics, characters and their distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards' trademarks or other intellectual property, please visit their website.