International Journal of Cultural and Creative Industries
Internet+ China: Unleashing the Innovative
Nation Strategy
Michael KEANE
Michael KEANE, Curtin University, Australia
Michael Keane is Professor of Chinese Media and Cultural Studies at Curtin
University and Program Leader of the Digital China Lab. His key research
interests are digital transformation in China; East Asian cultural and media
policy; and creative industries and cultural export strategies in China and
East Asia. His current funded research project with the Australian Research Council (ARC) concerns audio-visual media collaboration (film, TV,
animation, documentary and online platforms) in East Asia with a focus on
Mainland China. Michael is editor of the Handbook of China’s Cultural and Creative Industries
(Edward Elgar 2016). His single authored publications are China’s Television Industry (Palgrave
2015), Creative Industries in China: Art, Design and Media (Polity 2013), China’s New Creative
Clusters: Governance, Human Capital and Regional Investment (Routledge 2011), and Created
in China: The Great New Leap Forward (Routledge 2007). Contact: m.keane@curtin.edu.au
ABSTRACT
From the time of their inception in 2001 China’s cultural industries were predominantly material, following
the blueprint of industrialization (chanyehua)1 laid out in the national Five Year Economic Development
Plans. A significant shift is now occurring, coincident with China’s most recent wave of economic
transformation, influenced by the global policy movement known as The Third Industrial Revolution.
This article investigates China’s aspirations to become an innovative creative nation focusing on specific
implications of the government’s Internet+ policy within the 13th Five Year Economic Development Plan. It
argues while a digital ecosystem is developing thanks to the relationship between government and China’s
leading Internet companies, a number of challenges remain if China is to become an innovative creative
nation. These include harnessing the creative talents of grassroots communities, dealing with the reality
of an aging population, and finding a way to produce hybrid cultural products that the world market finds
attractive. The borderless connectivity of the Internet, as well as the willingness of companies, both Chinese
and Western, to compromise in the pursuit of profit promises a new dawn.
Keywords: Digital China, Internet+, Innovation policy, Digital champions
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Industrialization 產業化
Blue Books reports 藍皮書報告
Characteristic cultural industries 特色文化產業
Internet+ 互聯網 + ( 加 )
Mass entrepreneurship and mass innovation 大眾創業萬眾創新
Volume 3 | Issue 2 | March 2016
1. FROM MATERIAL-BASED CULTURAL
INDUSTRIES TO DIGITAL CHINA
Researchers on the Chinese Mainland have for
the past decade highlighted the centrality of
material (and traditional) forms of culture. Government funded Blue Books reports (lanpi shu
baogao)2 collate data from provinces, cities and
regions, provide evaluations of growth in industry sectors and evaluate ‘characteristic cultural
industries’ (tese wenhua chanye)3 projects, the
latter term referring to a recent policy emphasis
on identifying and nurturing local distinctiveness. The measurable output of products and
commodities including handicrafts, designed
products, and traditional performing arts, as
well TV dramas, paintings, books, cartoons,
magazines and film, is regarded by many Chinese
researchers as tangible proof of China’s cultural
ascendency. Many researchers have been buoyed
by the findings of the United Nations Educational
Scientific and Cultural Organization’s (UNESCO)
Institute for Statistics which ranks China as
the world’s leading cultural exporter, a ranking
largely based on shiploads of jewelry and design
artefacts exiting China through Hong Kong SAR
(UNESCO, 2016). Yet this material domain of
measurable outputs is just the tip of the iceberg.
The challenge now is to consider the implications
of ‘digital China’, with its ever-expanding realm
of intangible products and services, much of
which are difficult to measure.
China has arrived at a new ‘take-off’ point. The
13th Five Year Economic Plan, announced in October 2015, draws heavily on Jeremey Rifkin’s concept of the Third Industrial Revolution (Rifkin,
2011), a global manifesto that calls for the utilization of the Internet and big data to enhance
productivity while greening the planet. Indeed,
the Chinese government’s Internet+ (hulianwang
jia)4 blueprint released in March 2015 promises
just such a digital future along with the unleashing of ‘mass entrepreneurship and mass innova-
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7
8
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tion’ (dazhong chuangye wanzhong chuangxin)5 .
Premier Li Keqiang, the chief spokesperson and
cheerleader for Internet+ speaks fervently of
China’s move from ‘quantity’ of growth to quality
(Gardels, 2015). With the air in China becoming
more polluted, the Internet promises to deliver
goods and services while connecting people virtually to an ever-increasing choice of entertainment networks.
The Internet+ st rateg y of fers a big-pic t ure
assessment of China’s digital capabilities. Its
objectives are: ‘to integrate mobile Internet,
cloud computing big data, and the Internet of
Things with modern manufacturing, to encourage the healthy development of e-commerce,
industrial networks, and Internet banking, and
to get Internet-based companies to increase their
presence in the international market’ (China
Daily, 2015). Another goal is to ‘re-boot’ China’s
faltering economy, an objective endorsed by the
leaders of China’s online companies, particularly
Baidu (Robin Li/ Li Yanhong), Alibaba (Jack Ma/
Ma Yun), and Tencent (Pony Ma/ Ma Huateng).
Baidu, Alibaba and Tencent, known collectively
as BAT, are leading the Internet+ renaissance,
tapping into the aspirations of an online population numbering 667 million people in late 2015,
a national penetration of just 49 percent (China
Internet Watch). The title of Alibaba’s own book,
now adopted as a university media text, tells it
all – Internet Plus: from Information Technology
to Digital Technology (Gao, 2015). 6 The plan is
even touted as the ‘uberization of the Chinese
economy.’ 7 The technological frontier includes
next generation information net works, core
electronics, high-end software and new information services. In coastal cities such as Beijing and
Shanghai the emerging technologies of mobile
internet, cloud comput ing and big dat a are
driving the ‘upgrade’ (shengji)8 of cultural and
creative industries. Four ‘future sci-tech city’
projects have so far ‘hit the grid’, with their own
‘characteristic’ (tese)9 projects, the latest being
This phrase 'from information technology to digital technology' comes from Alibaba founder Jack Ma.
‘Internet+, China’s official strategy for the uberisation of the economy’, Innovation is Everywhere, accessed 22
September 2015 at http://www.innovationiseverywhere.com/internet-plus-chinas-official-strategy-for-theuberisation-of-the-economy/
Upgrade 升級
Characteristic 特色
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International Journal of Cultural and Creative Industries
in Hangzhou, the home base of Jack Ma’s ecommerce giant, Alibaba.
3. THE DIGITAL CULTURAL AND
CREATIVE INDUSTRIES
2. CHINA’S DIGITAL TRANSFORMATION
THROUGH MULTIPLE PERSPECTIVES
Over the past decade major changes have occurred in China’s media and cultural sectors.
Some sectors have resisted change but the digital
trend seems irreversible. Undoubtedly the most
significant and far-reaching transformation is
the marketization and commercialization of
cultural production. Convergence in digital communications, particularly in mobile Internet,
has changed how people work, how funds are
allocated to production, the kinds of projects that
are funded, and the ways that content is regulated; moreover, it has allowed content to reach
hitherto unacknowledged audiences. Unquestionably, the rapid ascent of online platforms is challenging the role that media play in peoples’ daily
lives. Together, the rise of the consumer market
for digital products and recent innovations that
allow the consumer more agency challenge us to
rethink China’s cultural and creative industries.
In this article I look at some of the background
behind China’s uptake of Internet+ and look
at its application to the cultural and creative
industries. I investigate the connection between
Internet+ and China’s commercially successful
digital companies. Some background on the
Dream Town (mengxiang xiaozhen)10 project in
Hangzhou is provided to illustrate the connection
between ‘national digital champions’ and the
government’s own vision of the future. Finally I
question if the Internet+ strategy will provide the
kind of creative stimulation that has been lacking
in China’s cultural sector over the past decades,
which has led to a global perception of China as
an uncreative nation.
The bulk of scholarship to date has focused on the
Internet as a site of political contestation. This remains as important as ever. As scholars however
it is time to rethink China’s digital revolution.
It is evident that policy makers are rethinking
assumptions about innovation, creativity, digital
literacy, participation and culture in China. The
scenarios and speculations mentioned in this
article form the substantive content of a number
of chapters in a new book called The Handbook
of China’s Cultural and Creative Industries (Keane,
2016).11 It comprises thirty-five chapters, most
of which deal with the digital transformation of
Chinese society in some way. Authors cover issues including digital literacy for elderly people,
the creative digital skill-sets of the post-70’s
generation, maker spaces and NGOs, mobile reading practices, e-commerce, and digital online
licensing, as well as film co-productions, radio,
independent movie festivals, book publishing,
contemporary music, documentary, creative clusters, tourism, architecture and fashion.
10
From the time of their inception in 2001 China’s
cultural industries were predominantly material, following the blueprint of industrialization
(chanyehua) laid out in the national Five Year
Economic Development Plans. Industrialization
was linked with programs to attract overseas
‘talent’ back to China. Ken Shao (2014, p. 1)
writes that the Chinese government actively
sought ways to provide ‘nutrition to innovators’;
it set ambitious goals. In 2006, the State Council
launched a mid- to long-term plan (2006-20) to
strengthen China’s science and technology (S&T)
development. China should become an innovation-oriented nation (chuangxin xing guojia)12 .
‘Creativity’ subsequently gained traction as a
solution to widespread copying and imitation
and governmental think-tanks turned their attention to the ‘convergence of technological innovation and cultural creativity’ (keji chuangxin
yu wenhua chuangyi ronghe)13 (Keane, 2007;
Li, 2011).
Dream Town 夢想小鎮
See The Handbook of China’s Cultural and Creative Industries http://www.e-elgar.com/shop/handbook-of-culturaland-creative-industries-in-china
12
Innovation-oriented nation 創新型國家
13
Convergence of technological innovation and cultural creativity 科技創新與文化創意融合
11
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Volume 3 | Issue 2 | March 2016
The 12th Five Year Plan (2011-15) elevated culture
to the status of a ‘pillar industry’, a category normally reserved for auto manufacturing, electrical
and petrochemical sectors. The objectives were
pragmatic, relayed from above by authorities in
the Ministry of Culture: construct environments,
build theme parks, produce artefacts to sell to
tourists, turn over buildings to artists, and in the
process encourage the formation of creative talent pools. These instructions were duly heeded,
resulting in very similar looking developments,
most visibly an increase in cultural quarters and
creative clusters (Keane, 2011). In contrast with
the hi-tech sector, which had received significant
allocation of funds from central and local government, along with a relatively high degree of
autonomy, the cultural and creative industries
suffered from excessive government interference,
which impacted on the kind of creative expression that was being sought after to transform
China’s global image.
4. NURTURING DIGITAL CHAMPIONS:
DREAMS OF MASS ENTREPRENEURSHIP
The digital turn in the cultural and creative industries is an important landmark. The origins can
be traced directly to central government policy
documents, the most relevant being The Outline
of the Program for Innovation in National Culture
and Technology, which emerged from state think
tanks during the drafting of the 12 th Five Year
Plan for Economic and Social Development. In May
2012, the Central Propaganda Department head
Liu Yunshan, then newly elected to the Political
Bureau of the Chinese Communist Party’s Central
Committee, spoke about the importance of shifting
the mode of cultural development and promoting
the competitiveness of Chinese national culture on
the global stage, thus tying cultural developments
more directly to China’s ‘going out’ strategy.
The term ‘national champion’ is used to describe
Chinese companies that achieve a measure of
international success. Of the more than five hundred Chinese companies listed on overseas stock
markets, more than 40 percent are state-owned
enterprises (SOEs); moreover among 69 Chinese
companies listed in Fortune Global 500 in 2012,
only seven were not SOEs (McGregor, 2012). The
power of China’s commercial Internet giants is
however changing the landscape, and with this,
China’s reputation. In September 2014, Jack Ma
floated Alibaba on the New York Stock Exchange,
raising US$25 billion, inst ant ly mak ing his
company the world’s fourth largest technology
company by capitalization (Tse, 2015). Alibaba
had become a ‘national digital champion’, and
with its newfound global presence evident for all
to see it decided to make moves into the cultural
and creative industries.
In December 2015 Alibaba acquired The South
China Morning Post , a move t hat sug gested
to some that it would work with the Chinese
government to promote a better media image
of China abroad. Even before this Alibaba had
established Taobao Movies (an online app for
ticketing and social networking) and Yulebao (a
film crowdfunding model), along with its online
retail site, TMall. Alibaba consolidated its move
into content by establishing Alibaba Pictures
Group. Its first Hollywood movie investment is
a partnership with Paramount Pictures to make
and promote the studio’s next instalment of the
Mission Impossible franchise in China.
Such empire building is not possible without
close ties to government and of course there is
a quid pro quo. Chapter 68 of The National 13th
Five Year Economic Plan is directly related to
the Internet+ blueprint; it mandates that China’s
big internet companies should provide ‘open
innovation’ resources to small scale entrepreneurs and start-ups in order to incubate a new
networked ecosystem. Alibaba’s positioning in
Hangzhou is therefore relevant to a development
aptly called Dream Town (mengxiang xiaozhen).
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International Journal of Cultural and Creative Industries
Responding to the central government’s policy
directive calling for ‘characteristic cultural
industries (tese wenhua chanye), a coalition of
business and government poured resources
into Dream Town, a provincially branded digital
project that includes an Internet Village and
an Angel Village. The former focuses on the research, development and production of internetrelated products such as e-commerce, software
design, information service, big data and cloud
computing while the aptly named Angel Village is concerned with finance, investment and
wealth management. The aim of Dream Town is
to bring together the talent and know-how from
China’s leading educational institutions along
with returning overseas talent. To achieve this
a system of ‘innovation’ vouchers’ are dispensed
to allow participants to utilize the services of
companies within the ‘villages.’ Further projects
under development in accordance w it h t he
Internet+ strategy in Hangzhou include Cloud
Town, Fund Town, and the fittingly named Cloud
Valley and Sensor Valley. According to Zhao
Qikai, deput y director of the administrative
committee of Hangzhou Future Sci-Tech City, the
designated hub in charge of these projects, the
success of Alibaba has been instrumental. Zhao
says “Alibaba is like a role model in Hangzhou
that encourages young people to pursue their
dreams” ( Yan, 2015). Of course, the ‘dream’
terminology resonates with Xi Jinping’s national
slogan, the ‘Chinese Dream’.
The question that arises is whether or not the
rise of digital champions, digital hubs, dream
towns, cloud valleys and maker spaces will reinvigorate China’s cultural and creative industries
and make them more internationally competitive. There is little doubt that Chinese cultural
goods and services are making greater inroads
into world markets. In addition to Chinese aesthetics, philosophy, traditional Chinese medicine,
handicrafts, and branded goods, consumers are
seeing more ‘hybrids’—ostensibly international
72
cultural products, formats, brands, media infrastructure and services that are invested in,
owned by, or co-created by Chinese nationals.
More Chinese cultural products and brands are
co-produced by ‘foreigners’. Chris Berry (2014)
says that this raises the problem of attributing
origin; he uses the term ‘opportunistic f lexibility’ to describe the increasingly contingent
nature of (transnational) media production.
Contingency is relevant because cultural trade is
increasingly digital, even though material goods
(artefacts, paintings, fashion accessories) are
freighted across the globe in containers. Goods
and services are digitally transformed, adapted,
mixed, reused and reinvented. ‘Digital disruption’ is thus impacting on traditional modes of
production and consumption (Cunningham &
Silver, 2013; Tse, 2015). Digital affordances and
applications are changing the ways that Chinese
culture ‘goes out’.
While technological convergence is undoubtedly
changing China, policy makers are yet to really
grasp its significance. Businesses are struggling
with change and the task of managing intellectual property in rapidly moving digital sectors.
Labor markets are changing as consumer spending increases with millions buying commodities
online rather than from bricks and mortar shopping arcades. Meanwhile TV programs, films and
games are more accessible online than through
state-owned media outlets and many of these
media sectors are cashing in despite high rates
of piracy. On the physical front the factories have
not gone away; of course some manufacturing has
moved to Vietnam and parts of Africa; elsewhere
in China many factories are directly ‘connected’
to the outside world. They produce goods that are
distributed to consumers online through Taobao,
China’s equivalent of eBay.
The implications of this digital transformation
are broader than the cultural and creative industries. Much discussion focuses on how the whole
Volume 3 | Issue 2 | March 2016
of Chinese society can ‘upgrade’, particularly in
regard to the millions of people with low levels of
education living outside the large urban centers.
Human capital is a significant challenge. The
aging of China’s population, a consequence of
the One Child Policy established in 1978 by Deng
Xiaoping, is having a direct impact on the numbers of people registered in work. Such a decline
is to be expected over time but combined with
increasing minimum wages and growing average
incomes, the nation is moving inexorably closer
to what economists call the ‘Lewis Turning Point’.
This occurs when the economy can no longer
create wealth by adding cheap labor. As a report
from Access Economics points out, the challenge
now is to generate added-value through increased
efficiency, innovation and high-value production
(Crabbe, 2014). China is a more technologically
connected society than ever before; it has leapfrogged stages of development by adopting and
adapting technologies.
5. FUTURE OUTLOOK OF CHINA’S
CULTURAL AND CREATIVE INDUSTRIES
Can new technologies solve the problem or will
they add to the challenges facing China as more
of its low cost production moves to cheaper
locations? For many people concerned about
how Chinese culture can be bootstrapped to
technological progress and exert greater influence globally the convergence of technology and
culture appears to offer great hope, representing the coming together (or convergence) of two
quite different approaches to development. New
kinds of connections are now being thought
through and applied, at least in policy, business
and skills training. China is borrowing ideas –
and technology – from the rest of the world and
innovation is occurring in unlikely places. Apps
are a new social currency, from apps that enable
people to find taxis to those that allow people
to purchase movie tickets online, to those that
allow people to watch content and engage with
traditional Chinese culture. This is only the tip
of the iceberg. China is setting its course for a
digital revolution and it is spilling into the cultural and creative industries.
For international technology communication
giants like Google and Facebook, the Internet+
blueprint offers a glimpse of hope. Aspiring
Chinese artists, entrepreneurs, musicians already utilize YouTube and Facebook to promote
themselves globally; these are after all open
platforms. Many Chinese cultural organizations
avail themselves of YouTube to proselytize for
the government’s soft power mission. Kaiser
Kuo, the director of international communications for Baidu is a prolific user of Facebook for
instance, offering strident critique of Western
politicians while keeping the faith with possibilities for future media ventures. Yet both
YouTube and Facebook remain banned in China.
Recent crackdowns on foreign companies’ ability
to place content on Chinese online platforms,
without explicit permission from the regulator,
remains a significant stumbling block. Yet most
‘foreign’ content producers have lived with this
‘speed bump’ for the past decade or more. The issue of shared and co-invested platforms is likely
to become more complex as the Chinese giants
continue to work alongside, and partner with
international online content platforms. China’s
credibility as an innovative creative nation is at
stake if BAT function as emissaries of government soft power; on the other hand tension will
erupt when the international partners of BAT
run negative commentary and distribute critical
content on the activities of the Chinese government or China’s state-owned enterprises. The
need to make a profit in China may well result
in profits but the necessity of compromise will
inevitably contribute to a weakening of the public sphere and a subsequent loss of international
credibility of international media companies that
kowtow to the Chinese government.
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International Journal of Cultural and Creative Industries
ACKNOWLEDGMENT
The author wishes to acknowledge the research
assistance of Dr Ying CHEN in respect to the
Dream Town project.
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