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Reflection

Kahoot! Kahoot is a web-based tool enabling users to create and use "the Kahoot learning game platform consisting of multiple choice questions in any subject, as a quiz, or discussion. In a group setting, Kahoots can be played well. To play a game you need to have one particular code. If you are the host of the game, you need a large screen. Players respond through their own gadgets/devices while questions appear on a shared screen. Also, the results of kahoot can then be downloaded in a Microsoft Excel spreadsheet which is a simple way to quantify grades to place in an e-class record.

CAPITOL UNIVERSITY GRADUATE STUDIES EDUCATIONAL INNOVATION AND TECHNOLOGY Name: Edgin B. Monera Reflection Sheet #: 4 Professor: Joel D. Potane, Ph.D. Date: May 29, 2020 Kahoot! Kahoot is a web-based tool enabling users to create and use "the Kahoot learning game platform consisting of multiple choice questions in any subject, as a quiz, or discussion. In a group setting, Kahoots can be played well. To play a game you need to have one particular code. If you are the host of the game, you need a large screen. Players respond through their own gadgets/devices while questions appear on a shared screen. Also, the results of kahoot can then be downloaded in a Microsoft Excel spreadsheet which is a simple way to quantify grades to place in an e-class record. I have learned that, just like any other digital platform Kahoot has advantages and disadvantages. First, It's free, and will always be according to their site (Kahoot!, 2016). Hence, budget constraints do not concern its use. The website is then set up fine, easy to use and straight forward. You can scan for existing Kahoots and save them to your favorites, which is very helpful particularly in time preparation. It is also flexible because it works on any type of device, so that students can use school or personal equipment. Some disadvantages are first, it needs for a student to have a web-enabled device such as computer, tablet, laptop, or smartphone as well as WiFi to accommodate multiple device use. Moreover, the quiz mode requires you to use a multiple choice format. Open answers can be used in discussion but only multiple choices are required for the types of activities most appropriate for this platform. I realized that there are so many digital resources widely available today that provide opportunities to promote creativity among students, and expand the way they learn. And Kahoot is one of the fantastic tools that can be used in the teaching and learning process. I have already used this seldom times in the class. But I have seen how beautiful it works since I was able to watch student create their own quizzes based on what they have learned in the previous material. In addition, what makes it interesting even more is that it promotes entertainment and fun at the same time. It enables a more fun and exploratory approach to learning, and allows learners to express themselves and their insights in different forms. Enjoyable and fun actvities really can encourage students’ engagement. As our educational system is facing many challenges which pertain to continuing education amid the Covid 19 pandemic the “new normal”. We educators need to accept the challenge to adapt to various alternative learning modalities that shall be implemented and explored. Just like Dr. Lauren (High School Teacher) and Dr. Audrey (College Professor) who meet through twitter, which results to exchanging Kahoot practices and beliefs, yes this is the best time for teacher collaboration. With technology, teachers in their schools are no longer limited to communicating only with other educators. They can now link with other educators and experts in their communities or around the world to expand their experiences, share best practices and develop opportunities for students to learn. In addition , educators from large urban to small rural districts can connect and collaborate with experts and peers from around the world to form online professional learning communities by using tools such as videoconferencing, online chats, and social media sites. One behind the other, students and teachers will become collaborative developers, learning environment creators, leaders, guides and change catalysts. Together, we can provide nearly limitless possibilities to select and utilize technology in ways that link with the best interest of our students and achieve their learning goals. All of these stuffs really sound scary; as we are embracing digitalization, we are heading to new directions with no assurance if everything will work out. But as long as we have our anchor, that is our heart to teach, I know “Makakarating din tayo sa nais nating pupuntahan”. K! Academy. (2016). Getting started with Kahoot! Retrieved April 7, 2016, fromKahoot! (2016). Retrieved April 9, 2016, from https://create.kahoot.it/